TSW 4 | Lighting & Graphic Enhancement v4.3

  • by JetWash
  • 45 upvotes
  • Downloaded 24,969 times

Please read the included PDF manual to ensure you're getting the most out of this mod

This mod is compatible (but untested) with TSW3

v4.3

  • Added text only pre-set for Fife Circle. Please copy and paste your chosen level (Ultra, High, Medium, Low) into the GodMode dynamic.ini for Fife Circle and apply. You must have version 0.5.5 (or later) of GodMode installed to access Fife Circle
  • Just to be clear, you will need your chosen route collection pre-set (Ultra, High, Medium, Low) installed as per the manual to which you add your chosen Fife Circle text once in the game

v4.2.2

  • Some improvements to Goblin line to further balance the lighting and make the night driving experience more akin to driving through a major city at night (more light pollution in the skies, less visible stars etc)
  • Changes to the 'Low' pre-set that fixes issues caused by the accidental inclusion of lines that should have been removed. This will vastly improve the experience for people using this pre-set

Requirements

Required. Ensure you have the latest version (which is always linked above)

Installation Instructions

Installation is described in the accompanying manual.

If you are unsure as to how to enable DX12 then follow the instructions here. You simply need to enter -DX12 in the box

https://help.steampowered.com/en/faqs/view/7D01-D2DD-D75E-2955

Tags: lighting night-lighting realism

Files

1. Ultra.zip 6 KB · Added 28 days ago · Downloaded 853× 2. High.zip 6 KB · Added 28 days ago · Downloaded 452× 3. Medium.zip 6 KB · Added 28 days ago · Downloaded 234× 4. Low.zip 4 KB · Added 28 days ago · Downloaded 134× 5. Text Presets (Fife Circle or later routes).zip 38 KB · Added 26 days ago · Downloaded 322× 6. Included Routes.pdf 74 KB · Added 26 days ago · Downloaded 310× 7. Manual.pdf 22 MB · Added 26 days ago · Downloaded 890× 8. Changelog v4.2.3.txt 12 KB · Added 26 days ago · Downloaded 117×

Previously uploaded files have been downloaded 21,657 times before being withdrawn.

Comments

Avatar of Bishop33
Bishop33 24 Sept 2023

Hey!
Having this crash... with very high and medium...
LowLevelFatalError [File:Unknown] [Line: 1214] GameThread timed out waiting for RenderThread after 120.00 secs

Avatar of JetWash
JetWash 25 Sept 2023

It’s very very unlikely that is anything to do with these changes. I’m not sure what can be causing that.

Avatar of Stexred
Stexred 30 Sept 2023

without knowing what gpu he uses and how much ram is on it

Avatar of JetWash
JetWash 3 Oct 2023

FWIW I found the game was crashing occasionally on the latest Nvidia driver. I’ve rolled back to the last one and it seems to be behaving itself now.

Avatar of d0mokun
d0mokun 23 Oct 2023

I had exactly the same error. Rolling back to the last good NVIDIA driver set and making sure I chose the right zip fixed it.

Avatar of Mac
Mac 27 Sept 2023

FYI, tested 8 routes and only crashes in Trenton route when exiting the tunnel towards New York Penn.

Using "2 Ultra v2.1.ini".

Workaround: removing the INI changes fixes the crash in Trenton route. You can have the INI changes on and just save the game before entering the tunnel to NYP station. Then remove changes and load the saved game. After exiting NYP and tunnel again, put changes back in.

Avatar of Mac
Mac 30 Sept 2023

Update: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000050

Nothing useful in the logs. Settings are:

r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.PoolSize=8000
r.Streaming.MaxTempMemoryAllowed=6000
r.RenderTargetPoolMin=3000

Running RTX 4070 (12 GB), AMD CPU with 128GB RAM

I'll continue experimenting and as I said before, there's a perfectly good workaround so I don't think this is of any priority.

PS. Forgot to mention I'm using DirectX 12.

Avatar of Luke Barry
Luke Barry 8 Nov 2023

are u still getting crashing since update to the route as i have this route and not played it because of the issues but seen there was a patch to it back on october 31st 2023

Avatar of Simon
Simon 29 Sept 2023

Thanks again JetWash. Throwing this out to everyone, so in the dying days of TSW3, I had around 270 active mods running and the game looked amazing, in part with these cool .ini settings found here. However, as a general rule of thumb is it ok to copy all 270 .pak files over to TSW4, or is it more a case of adding one at a time and see what happens? What do others do on here please?

Avatar of JetWash
JetWash 30 Sept 2023

At the minute almost of all TSW3 compatible mods will crash the game or cause wacky behaviour. The only mods that work are the ones on here listed as TSW4 compatible

Sucks doesn’t it?

Avatar of MTA_Donny
MTA_Donny 26 Oct 2023

Hey I have two questions.
First I have a RTX 3080 10gb card. Which of the files shoulld I use? To avoid getting the timed out error?
And how can I be sure I'm using dx 12?
Thanks for your time and your assistance

Avatar of JetWash
JetWash 27 Oct 2023

You need to set -DX12 in the launch parameters in Steam. I’ve added a link to the installation instructions box above describing how to do it.

As per the manual you will need to set the streaming parameters to suit your card. Assuming you don’t play in 4K I would use the Ultra (12GB) cards preset, then change the 3 numbers as described in the manual to 8000, 4000, 2000. That should work just fine. If you do play in 4K then I think High might be better suited for you.

Avatar of MTA_Donny
MTA_Donny 28 Oct 2023

That makes sense. Thanks for your assistance. It was greatly appreciated

Avatar of MTA_Donny
MTA_Donny 1 Nov 2023

It seems like since the last update I can't get your mod to work. It used to work with the Harlem line but not anymore. I've followed all the instructions here and it doesn't work.

Avatar of JetWash
JetWash 1 Nov 2023

DTG’s update yesterday nerfed many mods and all ones that touched the core. GodMode was one of those and sadly it took this mod with it as a result.

Happily, late last night (like, beyond the call of duty late) DTG rolled back the mod part of the patch and all is now working again.

Avatar of MTA_Donny
MTA_Donny 1 Nov 2023

I'll try it again. You think I'll need to download God mode again?

Avatar of JetWash
JetWash 1 Nov 2023

Nope, all good. it will just work.

Avatar of MTA_Donny
MTA_Donny 1 Nov 2023

ok thanks! it's working so far. takes a little while to load though

Avatar of JetWash
JetWash 2 Nov 2023

That's nothing to do with this mod.

Avatar of MTA_Donny
MTA_Donny 8 Nov 2023

I think I got the problem solved. Turns out I was still inadvertently using dx 11 when I swore I had dx 12 activated. Welp I finally was able to enter -dx12 the correct way.
So far, no crashes and the frame rates run smoothly for the most part except for an occasional stutter or two. It even runs on routes that would cause my game to crash to desktop throwing the 1.20 error codes or something like that. It runs better for the most part

Avatar of Duggy43
Duggy43 6 Oct 2023

hi - i am trying to get this to work with the windows / xbox version, i am not convinced the additions to the engine.ini are working ( the folder structure is a little different, no windowsnoeditor folders, WinGDK instead), and adding the signal visuals pak to the dlc folders stops the game loading when it is some route DLCs, but not others ( i know on xbox app version it needs to be in each individual dlc folder to work) - any help would be really appreacited thanks

Avatar of TheSouthernRex
TheSouthernRex 29 Dec 2023

Having the same issue

Avatar of JetWash
JetWash 30 Dec 2023

Really sorry guys, I thought I had replied to this message. Having asked Foobian when this question was first asked it turns out that in the Windows version .sav files are encrypted and hidden somewhere deep in the Windows infrastructure. No idea why that’s the case but it is, which is a huge shame. As such the mod as it is is not compatible with the Windows version of the game.

However, as a work around you can do the following.

  • Pick and download your chosen pre-set
  • Acquire and install the freeware Notepad++
  • Unzip the downloaded pre-set and put the GodMode.sav on your desktop. Once done, right click on the file, select open with and select Notepad++
  • Once that opens you can see the contents of the file. On first viewing it looks a bit of a mess but everything will be intact
  • Scroll or search for your chosen route (each pre-set is preceded by the route name) then select all of the lines in the pre-set (ordinarily it will start with ‘r.ViewDistance=‘ and end with the line about passengers. Right click then click copy (or Ctrl+C). Go into the game then paste the text into the dynamic.ini for your chosen route and click the pointer symbol in the top right to apply. To be sure it’s applied you can exit to the main menu then load back into your route and will be well

As I said, not ideal but at least it allows you to use the mod.

Cheers

Avatar of TheSouthernRex
TheSouthernRex 20 Jan 2024

Legend it worked thank you!

Avatar of JetWash
JetWash 20 Jan 2024

Great news. I’m just sorry it’s such a faff for you to do!

Avatar of TheSouthernRex
TheSouthernRex 21 Jan 2024

No problem, the INI and Godmode.SAV saves ingame so ive done it correctly lol

Avatar of 7dreams
7dreams 6 Feb 2024

they are in : C:\Users%User%\AppData\Roaming.1911\00000000-0000-0000-0000-00006486515a\UE4DefaultSaveGameContainer

Avatar of Xander1986
Xander1986 23 Oct 2023

sorry no hate but this version is absolutely joke.... its so much work and the results are so little. The whole TOD4 is a big mess and with this mod its stil the same. For personally i have never understand what the reason was why DTG this have chosen. The TOD3 was way more better en less performance hungry. For sure on the Left Rhine route you can see what a beautiful mess the lightning is and youre whole tutorial is not fixing this at all. Sorry and thanks for youre work but i pass

Avatar of JetWash
JetWash 24 Oct 2023

I completely disagree (as do many others) but that’s your opinion, and you’re entitled to it.

Good luck coming up with something better.

Avatar of Fawx
Fawx 24 Oct 2023

TOD3 is inferior to TOD4 in pretty much every way. The lighting of it is absolutely terrible, and looks and works nothing like reality. TOD4 is Objectively an improvement.

If installing a mod, and placing a single file is too much work for you, you should probably stop coming to a modding website, and swap to the console version of games.

Avatar of Xander1986
Xander1986 24 Oct 2023

Let me explain a little better.... The TOD4 it self should be okay but the way how DTG has use it in the game is a big mess. It could be very nice but they have only activate TOD4 without a quality check. So i hope you understand my opinion better.

Avatar of JetWash
JetWash 1 Dec 2023

I hadn’t seen you’d replied to this. I agree that DTG have made a pigs ear of ToD4, and ToD3 inside of a ToD4 game, which is exactly what this mod fixes. By any measure this mod massively improves the visuals of this game so no, I don’t understand your opinion. This mod is anything but a ‘joke’.

Avatar of Ant Craft
Ant Craft 23 Oct 2023

While I appreciate how much work must have gone into this latest update, this has became far too over complicated for me. While ToD 4 definitely can do with changes to look and run better, needing to apply the ini per route and constantly adjusting the skylight intensity is just a bit of a faff if I'm honest when I just want to get into the game and drive something. Plus, now that free mode is a thing, I don't have much use for God Mode (I know it has other uses though, so I'll enable it if I need it), so I don't want to have it always enabled for something I see as a trivial reason. Instead, I'd rather just customise my own livery which works in all scenarios and then not have to think about it. So again, I appreciate the work that would've gone into this update, and I have enjoyed using your ini in the past, but it's a pass from me if I'm honest.

Avatar of JetWash
JetWash 24 Oct 2023

This version is in many ways identical to the previous version. The main difference is it is applied on a per route basis to allow individual tuning. I have also refined it considerably further (in other words, made it better). I have already applied it on a per route basis (I.e. I’ve done the hard work so you don’t have to), so I’m not entirely sure what the problem is. Installation is now drag and drop rather than copying and pasting text so again, I don’t really see how that counts as ’complicated’ but no snags, if you don’t like it, don’t use it. It’s your prerogative.

Avatar of Ant Craft
Ant Craft 26 Oct 2023

Again, I appreciate the hard work you've put into it, and it's good to have the option to have something that's fine tuned to each route. My problem is that I personally just prefer a one and done solution. Get it in, and don't need to think about it unless I want to change something. I don't want to have to keep thinking about changing things all the time, cause I'll be honest, I'm forget. And sure, it's an easier install, but as someone who does codes, edits .json files, does hex editing ect., doing anything in the Engine.ini is really no big deal to me. So it's not me criticising, and I'm sure many people will prefer how this is set up, but for me personally, I'd just like to get the .ini changed and not need to think about it when playing the game. So I apologise if it comes across as criticism, but it's more so just my opinion.

Avatar of JetWash
JetWash 26 Oct 2023

Again, this is as you’ve described. You don’t need to change anything if you don’t wish.

I’m still not sure what your point is though, unless you’re expecting me to make 5 different versions for every available GPU VRAM on the market? Personally, I don’t think typing in 3 numbers one time is actually that taxing. The slider thing is your choice, and is identical to the version I made for TSW3. The whole point here is that one size doesn’t, and can’t fit all. There are two different TOD systems in use and thanks to the unique way DTG makes games multiple different levels of lighting, bloom, screen brightness etc etc in the game. You cannot make one set of changes to encompass all of those differences without massive compromise. This is infinitely better.

As I said, it’s your choice whether or not to use it, I’m just not sure why you felt the need to tell everyone you don’t want to?

Avatar of Ant Craft
Ant Craft 26 Oct 2023

Cause while I may not be criticising, I'd have thought that you'd have appreciated my opinion on it. As someone who makes liveries, I like to hear what people think about that regardless of what it is they have to say. But if not, then that's fine. And yeah, I know there isn't a size that fits all, but that isn't what I said. I said I prefer just getting the ini in and not thinking about it again. If that means that I have to turn some stuff down so that the game can cope on the more intensive routes, so be it.

All I'm really saying I guess is that I preferred how it was before. Just get the ini into the game, and then you can do the skylight intensity thing if you want, but there's no requirement to download anything but the ini if you don't want to. But if this is your vision for the mod going forward, that's fair enough. I'm not going to argue about it, cause it's your mod, so it's up to you ofc. But I'm not going to keep going back and forth about this since we clearly have very different ideas about things.

Avatar of JetWash
JetWash 27 Oct 2023

But for the third time, that’s exactly what this is. It is no different. You don’t need to download anything other than the preset, which is a drag and drop.

If you’re talking about GodMode then again, no big deal there either right? The overwhelming feedback during testing, just as I was thinking it myself, was ‘wouldn’t it be cool to use GodMode’s dynamic ini’?

If it really bothers you that much the TOD4 settings are in the Dresden-Riesa .txt file. Copy and paste those into your main ini file and you’ll have it just as it was before.

Avatar of W2SJW
W2SJW 25 Oct 2023

I am utterly dense - I can't figure oout what sub-group in the God Mode app that dynamic ini is at. I've even gone over the description again on that mod's page here...

Avatar of JetWash
JetWash 25 Oct 2023

Top right corner, next to the settings cog (where you find the zoomier zoom tick box) there is a small file icon that says .ini in it click on that and you'll the dynamic.ini boxes

Avatar of W2SJW
W2SJW 25 Oct 2023

Thank you! I'm a little sad to see my card (3070) has now been downgraded to 'high' instead of 'ultra', but your route defaults + the vegetation replacement mods look outstanding now!

Avatar of JetWash
JetWash 26 Oct 2023

Hey, that’s brilliant to hear. IIRC the only real difference between Ultra and High is the resolution of the shadows. There might be one other small thing but unfortunately the shadow resolution is massively intensive.

Avatar of Captain77w
Captain77w 26 Oct 2023

Many thanks for the hard work on this! I for one truly like and appreciate the dynamic approach and turning this into a comprehensive package. And most importantly, the results are fantastic! My 3090 with this game now actually looks like a real champ.

Avatar of JetWash
JetWash 27 Oct 2023

thankyou, glad you're enjoying it ! As a 3090 user too I think I've managed to improve the shadows further if you set the resolutions on the TOD4 routes to 6144-3072-6144 (use 2048 for ECML for the middle number) and adjust the number of cascades to 5 it looks really good!

Avatar of Captain77w
Captain77w 27 Oct 2023

Those adjustments look good. Checked on ECML and Vorarlberg and everything looks pretty sharp. I'm fighting some flickering on ECML (stupid fences) but otherwise this is as good as it has ever been. Thanks!

Avatar of JetWash
JetWash 28 Oct 2023

The flickering is down to the cascaded shadow resolution. On ECML around dawn the performance can really hit because of those shadows. You could set 3072 as a normal setting and use 2048 if you ever find it suffering because of the time of day.

That’s the beauty of being able to change it in-game and on a route by route basis!

Avatar of Stexred
Stexred 29 Oct 2023

Arosa and Sherman hill are missing too

Avatar of JetWash
JetWash 29 Oct 2023

Replied to this privately but just for others to be aware;

As I said in the manual, I can only make presets for DLC I own. The two mentioned I do not own, hence they are missing. Instructions on how to deal with this are in the manual itself. Cheers.

Avatar of Luke Barry
Luke Barry 8 Nov 2023

i have your high settings on also god mode and reshade but got alot of frame drops more so on east coast mainline also i want to know do u need to do disk clean up on each train run u do or only everytime before launching TSW4? please reply asap im on a i7 11700 k also 64gb ram ddr4 and gigabyte 3060 frame rate on ecml was around 45fps but drop in more so around just outside doncaster to 25fps and alot of the trees had motion blur

Avatar of MTA_Donny
MTA_Donny 15 Nov 2023

i'm having the same issue you're having and i'm using an rtx 3080 card. some of the other american routes give me better frame rates though

Avatar of JetWash
JetWash 16 Nov 2023

Chances are you simply have too high settings/resolution for your GPU. The next version should be out imminently which I think sees improvements across the board.

Avatar of Duggy43
Duggy43 14 Nov 2023

hi - i have the godmode working fine in TSW4 microsoft store on PC version, but i cannot add this mod as i do not have save game folders, no matter where i put the .sav file my dynamic.ini in godmode does not pick it up, any help would be really appreciatted thanks

Avatar of JetWash
JetWash 16 Nov 2023

I don't own the Microsoft Store version but suspect you'll need to access your AppData folder (Google how to do it). Once you done that search your main hard drive for *.sav and it should point you to where the GodMode.sav file is located. Let me know how you get on as I can add it to the manual.

Avatar of Duggy43
Duggy43 19 Nov 2023

thanks JetWash - i have searched the whole of my drive for any .sav files to indicate where i may be able to place the GodMode.sav file, and there isnt any at all - i found all the TSW4 folders / files in AppData and tried the GodMode.sav in every place i could think of, but at no point did the mod pick it up in dynamic.ini in game - i am stumped :( i am pleased i got the God Mode to work ( and it does , i have played with a few settings) but i just cannot get this mod to be recognised at all

Avatar of Wire Walker
Wire Walker 16 Nov 2023

Just thought I would say thanks. I have been using your mod for a couple of weeks with the ECML and was really happy with the results I obtained using this mod. I had a look at the Preston - Blackpool & Ormskirk route last night and was struggling to get a graphics setup that did not result in me pulling my hair out. Got back from work today and downloaded your latest version of the mod and Bobs your Uncle the differance to the feel and quality of the graphics is just astounding. Not sure how you manage to achieve this but again thanks for the hard work. It also makes me wonder why DTG completeley fails to optiimise the graphics on their routes. It makes me think of the advert for a highstreet opctician and they really should have gone there.

Avatar of JetWash
JetWash 16 Nov 2023

That's awesome to hear! It had me ripping my hair out too ;-)

Avatar of W2SJW
W2SJW 18 Nov 2023

Just another thanks & 2 questions - with my 3070, should I still be using the 'high' version (after our previous discussion of the shadows), and Blackpool doesn't come up in the custom INI settings area - the route simply loads as 'PBR'. Is that normal?

Avatar of JetWash
JetWash 18 Nov 2023

I can't tell you that, only you can tell what works for you. Try high, if the performance isn't good enough try Medium.

You're correct, PBR is Blackpool.

Avatar of W2SJW
W2SJW 18 Nov 2023

High has been working beautifully. I remember you saying that 'Ultra' would render shadows at levels that are just too much for the 8GB of my 3070.

Avatar of Glendathu
Glendathu 18 Nov 2023

I gave this mod a try although it's not simply copying a PAK into the TSW folder. Thanks to your manual I managed to install god mode and the mod.

In "9.TL:DR Checklist" it tells me to delete my engine.ini file ?? I did not do this because it was not mentioned in the Installation chapter 4. So far I did not use the reshader but the rest seems to work.

Thanks for your excellent mods !!!

Avatar of JetWash
JetWash 19 Nov 2023

You’re right, I’ll remove or amend it when I next update the manual.

The reason it’s in there is many people have stuff in their main engine.ini and that will conflict with this mod. Rather than try to explain in detail (because people) how to remove that, the easiest way to do it is to delete that file. The game will create a new default one next time you run it, hence I suggested that as an option.

ReShade is entirely optional, don’t feel you have to use it. It just helps with the jittering objects that TAA in UE4 is famous for.

Avatar of OleDre
OleDre 30 Nov 2023

In the Past Few Weeks, I have not had much computer time, well except at times like now at 0335 hrs.
I just finished downloading v3.5 and going through the manual, as I get to:
7. Adjusting The Settings For Yourself.
All the settings are missing their respective settings figures,
as in r.ViewDistanceScale=
In the v3.4 manual, it shows r.ViewDistanceScale=2
Is this an error? Or intended to be left up to each player to fill in?
Or can the settings be taken from the v3.4 manual? And added in as needed.

Avatar of JetWash
JetWash 30 Nov 2023

The numbers are already in the presets for each route. That part of the manual is simply describing what each line does, and the numbers being there was misleading as they weren’t applicable to any specific route. IIRC I took them from a very old version of the file and that’s why I removed them.

In other words, if you wish to edit the presets then the numbers are already there. If you wish to set up a new route that I don’t have then as described in the manual you are best copying and pasting a pre-set from another like-for-like route and editing the numbers to suit. The fact that you appear to have been copying the numbers from the manual shows I was right to remove them! 😊

Avatar of OleDre
OleDre 30 Nov 2023

No No I did not copy any of the numbers, I was only wondering, was it an error or if you removed them, because of confusion. I changed Nothing, everything is working just as you set it up.

Avatar of JetWash
JetWash 30 Nov 2023

Good, glad it’s all ok.

Avatar of Omonyo
Omonyo 30 Nov 2023

I'm sticking to TSW3, as I suppose many others do, mainly because, among other reasons not to comment in here, the relative lack of TSW4 compatible mods. This particular mod of yours is astonishing so, could it be possible to have a TSW3 compatible verion of it all, including all the profiles, not only the low one? Many thanks for yor amazing work!

Avatar of JetWash
JetWash 30 Nov 2023

Thankyou. This should work just fine with TSW3, I just haven’t specifically tuned it to that game but on paper it should work. In theory there should be no difference between TSW4 and 3 lighting but obviously I can’t guarantee that.

Avatar of Omonyo
Omonyo 30 Nov 2023

Thanks for getting back to me. I'm giving it a try in TSW3. I suppose I will need to tinker a little here and there with the values, following your guiding in your nicely made manual, but I'm sure it's worth it! Many thanks again!

Avatar of JetWash
JetWash 30 Nov 2023

No probs. Let me know how it is, if it works I’ll update the TSW3 version with this. I should have checked myself whether or not it worked! 🤦🏼‍♂️

Avatar of Omonyo
Omonyo 30 Nov 2023

Will try this weekend and comment afterwards about the experience here, Thanks again!

Avatar of Omonyo
Omonyo 2 Dec 2023

As commented, I´ve been using this mod with TSW3. I'm speechless sir! A huge visual and amazing inmersive change! No stuttering (2nd pass on the route), almost no shimmering, almost no sudden pop ups (some grass in high velocity), good FPS even in saturated stations like London Victoria, and a little ghosting in tunnels so far. My PC specs are not precisely those of a high end (i7 3.7GHz, 16 GB RAM, trusty NV GTX 1650S 4GB in 1920x1080 res, SATA SSD), So I'm using your "medium" preset and your NV control panel settings without other modification to your guidance than using NIS, r.ShadowQuality=2, and relevant r.Shadow parameters set to 1024 (as for my monitor's resolution) . Running the sim in DX12 with 302 mods installed. I've made complete scenario runs on TSW2 routes (London to Brighton, West Cornwall local, LGV Marseille Avignon) and TSW3 ones (Midland Mainline, Cajon Pass, Kassel Wurzburg) so far. All perfect, inmersive and seamless! Amazing huge piece of work sir! If you have a look at it just "as is" in TSW3, I'm sure you are going, as a seasoned modder you are, to notice what I can't, and perhaps even improve the whole set or adapt it proper. I'll keep on using this meanwhile, with the tweakings mentioned, and enjoying the, for me, new incredible enhancement. Will for sure comment in here if I run into a problem or a remarkable concern usig it. Many many thanks again for your big effort on doing this lovely mod for all of us.

Avatar of JetWash
JetWash 3 Dec 2023

That’s fantastic to hear! So glad it’s working for you, and particularly pleasing it’s working well on a machine of that spec. Thankyou.

Avatar of W2SJW
W2SJW 1 Dec 2023

I upgraded to this latest version last night, and made all the changes noted in the manual for the Nvidia control panel - I noted a number of them were outright reversals of some of the settings you shared publicly on the TSW forums back during TSW3 - on the new Maintalbahn route, I'm getting a LOT of tree & foliage pop-in. I will check other routes tomorrow. These were the settings I used to have locked in for TSW3 & TSW 4:


Avatar of JetWash
JetWash 1 Dec 2023

The Nvidia CP settings have nothing to do with pop-in or anything like it. Someone asked for my settings so I provided them, but they actually have very little effect on the game. They tinker around the edges and add the icing to the cake but nothing more than that. There may well be some outright reversals to something I mentioned a significant time ago but then that was TSW3, this is a ‘different game’ and a totally different version of this mod. Removing the recommendation to use Image Scaling is one such change. Either way the settings you’ve posted above are not the same as the settings I shared in the manual.

To answer your question; I don't own the new route so obviously there is no preset for it. If you look at the dynamic.ini for Maintalbahn in GodMode you’ll see that it is blank. What you're seeing there in terms of tree pop-in etc is therefore the default behaviour of the game I'm afraid. To re-iterate, if a route is not listed on Page 9 in the ‘Included Pre-Sets’ section of the manual (clue is in the name) then it isn’t included and there is no preset for it. Again, what to do in this situation is covered on the same page.

Avatar of W2SJW
W2SJW 1 Dec 2023

Thanks for the prompt response! Those Nvidia settings are from back in your in-depth thread during TSW3. I've got what you suggested in the latest manual update set now. I didn't realize you didn't have the new route in the file (my bad!).

Avatar of DenisJura
DenisJura 2 Dec 2023

an incredible mode that I have just tested while respecting the readme. well done and thank you

Avatar of JetWash
JetWash 3 Dec 2023

Thankyou. Glad you’re enjoying it!

Avatar of W2SJW
W2SJW 3 Dec 2023

I just wanted to post a quick follow-up - since Maintalbahn is another in-house DTG German route - I decided to throw caution to the wind and copy over your settings from Voralberg + the 75% skybox level. It made a WORLD of difference to the route, and no more foliage pop-in!

Avatar of JetWash
JetWash 3 Dec 2023

Excellent news, really pleased to hear it ;-) Does it help the distant scenery too? I would hope it did.

Avatar of W2SJW
W2SJW 3 Dec 2023

Yes it does. No problem with far-distance areas looking 'empty'.

Avatar of JetWash
JetWash 5 Dec 2023

I bought Maintalbahn today and have set up a preset for it. It will come with v3.6 which I’ll aim to release after the Midland Mainline patch has released. I want to see if that route needs another pass which I believe it will.

Avatar of W2SJW
W2SJW 7 Dec 2023

Maintalbahn on v3.6 is just astounding! I grabed a 0715 service to check out the performance at sunrise & it's flawless! No stutter or pop-ins noted at all...

Avatar of Omonyo
Omonyo 9 Dec 2023

Although is mentioned above as included, cannot find S-Bahn Zentralschweiz: Luzern - Sursee in any of the settings. Any suggestions about some values to copy from another route, or to put in by myself in GodMode? Using Medium preset. This mod has become essential... Thanks a lot!

Avatar of JetWash
JetWash 10 Dec 2023

I’m not sure where that route is listed as included, I certainly haven’t listed it as I don’t own it. I’m sure we can figure something out though. Which would be the best one to go for is a bit trial and error but maybe try Midland Mainline. You will likely need to tweak it from there if it’s not satisfactory. Glad you’re enjoying the mod!

Avatar of Omonyo
Omonyo 10 Dec 2023

Thank you for your soon response! It's listed in the box "About this mod", section "Train Sim World Content", in alphabetical order, eighth line from the bottom, but no worries! I will try MML as a base and will tell yow how it "feels". Thank you very much again.

Avatar of Omonyo
Omonyo 10 Dec 2023

By the way. I bought that route, although very poorly rated in the reviews, due to the possibility of trying ETCS system level 1. The reviews were right sadly... ETCS Is terribly implemented, up to the point to really annoy you, the lighting is really poor at the least, and at night is almost unplayable, among other "delicacies"... But, at least you can get a very slight idea of what ETCS is, so, I'd better don't cry over spilled wine...

Avatar of Omonyo
Omonyo 10 Dec 2023

Tested. MML was not a proper base, as for the results. After giving it a try I realized it was a TSW3 route, and Luzern is a TSW2. So, following your advice in the manual, I tested it again with LGV route's settings as a base, tweaking here and there. Much better now, although lighting keeps on being a little dark from inside the cabin. But really well compared to the unmodded one! Headlights keep on not being useful at all, but that's a well known bug present since the route was released, and never fitted. Thanks again.

Avatar of JetWash
JetWash 11 Dec 2023

Ah, I see what you’re saying. The box is ticked as technically the mod is compatible with that route (as in, you can input a set of commands into the box for that route) but you’re correct, there is no preset. I’ll edit that and change the boxes to reflect which routes have presets. I think it was a hangover from the TSW3 version.

Regarding the darkness, look for the setting r.colormid= and start with a setting of 0.8. Change that up or down in increments of 0.02 until you find a setting that works. You may also need to change the skylight intensity setting too.

Avatar of Omonyo
Omonyo 11 Dec 2023

Many thanks for the advice. I'm using r.colormid=0.88 and skylight intensity on 0.82. Perhaps a little "shiny" but now it's working for my liking, after the "darkness" :)

Avatar of JetWash
JetWash 11 Dec 2023

If it's shiny reduce the skylight intensity, try 0.4 to 0.6

Avatar of Omonyo
Omonyo 11 Dec 2023

Thanks. Will try!

Avatar of Omonyo
Omonyo 11 Dec 2023

0.62 did the trick! Thank you!

Avatar of JetWash
JetWash 12 Dec 2023

Brilliant!

Avatar of xbx.trains
xbx.trains 16 Dec 2023

Got this error when starting up. Believe its something to do with this. This is the error: LowLevelFatalError [FileUnkown] [Line: 1038]

Avatar of JetWash
JetWash 17 Dec 2023

I'm absolutely certain that what you're seeing there is nothing to do with this unless you're using a pre-set that is too much for your hardware (the only possible explanation), or you have an overclock or undervolt on your GPU that is too aggressive. Those two things aside I’m not sure what it could be, but am sure that something else is the cause

Avatar of xbx.trains
xbx.trains 19 Dec 2023

Might just delete all of my mods and everything and try again. Set it to medium but didn't help

Avatar of PuffeB
PuffeB 16 Dec 2023

Excellent mod!!! Mega thanks!!!

Avatar of JetWash
JetWash 17 Dec 2023

Thanks very much!

Avatar of PuffeB
PuffeB 24 Dec 2023

I've downloaded the 3.7 version and have a question regarding the changes I have made to the dynamic settings of some routes. Will the installation of the new GodSave-settings overwrite my previous settings? I would prefer that and have your settings for all the routes.

Avatar of JetWash
JetWash 24 Dec 2023

Yes. If you replace your existing GodMode.sav with one of these presets it will replace everything already there with my setup. Hope that helps & Merry Christmas!

Avatar of PuffeB
PuffeB 24 Dec 2023

Good! Merry Christmas to you too!

Avatar of Omonyo
Omonyo 30 Dec 2023

Niddertal Bahn settings are really great, sir. Thank you very much for them and for all the work involved in the making of this lovely and game saver mod!

Avatar of DenisJura
DenisJura 4 Jan 2024

These settings are incredible: I can't play TSW4 without...
And the instructions are very well done, with all the links to install these settings very easily.
A BIG THANKS !
also to the authors of the mods

Avatar of Huligan
Huligan 7 Jan 2024

Hey i did everything as in the manual but when i want to start a route like BML it crashes and shows me this: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008

Playing on DX12 - Medium variant - RTX 2060 super - Intel i7 9700

Avatar of JetWash
JetWash 8 Jan 2024

I’m not sure what’s going on there but can assure you that it’s not this mod that’s causing it. The only possible way this mod can cause a crash is if you’re pushing your machine too hard by using too high a set, if this is the case you need to use a more appropriate preset to your hardware. Before your system crashed you would see it working exceptionally hard and likely see visual artefacts too.

If it isn’t that something else is causing the crash I’m afraid. I’d start by removing all other mods and double checking the ones you’re using are compatible with TSW4. Once you’ve done that add them back in one by one as a mod incompatible with TSW4 is almost certainly the root cause.

Avatar of Huligan
Huligan 19 Feb 2024

First. Sorry for the late Reply, Private life....

So There were no artefacts as well. So what Have i done since ? I just reinstalled the whole Game and somehow everything works... your mod (that i changed a little bit for my hardware as you discribe in your Manual) too. BUT without having any mods in my DLC folder (wich is confusing) and ONLY driving AT Night gives Me sometimes less and more Major render lags every few miles (Depends on my Speed in game and yeah i change the 2000 everytime to 200 when driving at Night). But yeah im sure the problem for me was other Mods wich are not compatilbe.

(No problems with lags in the Daybreak and Twilight)

Thanks for your help till now and for later.

Avatar of Simon
Simon 19 Jan 2024

Hi the visuals look amazing; however, In addition to the micro stutters we all have thanks to DTG im getting big freezes like 3 to 4 seconds regulary even when running on Medium which just kills any enjoyment in the game. Im running a 3080Ti with 64Gb Ram. Ive had to change to using another .ini file just guess im missing on your amazing work on shadows and lighting. Ive spent the last 2 weeks de-clogging my Nvidia card, using raw drivers, benchmarking, overclocking, undervolting, upping my cache to 100gb etc etc nothing I do makes any difference. Am I missing somthing or is my Rig just not man enough to handle your settings. I love your work, just think on this occasion I might have to pass.

Avatar of JetWash
JetWash 20 Jan 2024

Out of interest, can you try High or Ultra? I’ve no way to test the likes of Medium and as always took some lines out of that pre-set because theoretically it should be better. It may well be that on this route specifically this isn’t the case. I’d be interested to know what you find.

ps There’s nothing here that is causing pauses like that. It must be a shader compilation thing on the first run or so.

Avatar of Simon
Simon 20 Jan 2024

So, I did some testing, and I think your right about the shader cache compilation. First, I ran Preston to Blackpool first run was bad, freezing constantly, the second run was as good as can be expected only a few short jitters. Next, I ran SEHS from LSP to Ebbsfleet first run was horrific so many freezes lasting anything from 2 to 5 seconds constantly, second run was good, again only minor jitters, after leaving Ebbsfleet on virgin track the freezes came back. I'm sure I read somewhere that whenever you download new updated drivers this clears your cache, if this is true, I'd better stick with the current drivers. Game looks awesome on the second run. It's a shame the game doesn't download the shader cache as part of the setting up process for each specific run. PS this was on Ultra, 70FPS and 125% Screen so I was pushing it hard.

Avatar of JetWash
JetWash 20 Jan 2024

That’s it. Each time you update your driver it clears the shader cache. This game is in desperate need of the ability to run shader caching from the main menu. The other alternative is that you set a service going from one end of a route to the other, board as a passenger and just let it get on with it. Once that’s done it should be fine.

Avatar of Simon
Simon 21 Jan 2024

That’s a great idea, I would never have thought of doing that. Thanks again bud for all your assistance and work on the game.

Avatar of zzw1983
zzw1983 26 Mar 2024

Same problem here with the low settings.

Avatar of JetWash
JetWash 26 Mar 2024

Low won’t affect your performance in any way. It’s purely changes to the lighting.

Avatar of zzw1983
zzw1983 26 Mar 2024

Still get long pauses. I am using with dx11 because dx12 is too slow on my machine (i5 8600k, GTX 1650, 16GB ram)

Avatar of JetWash
JetWash 27 Mar 2024

And if you are not using the low preset have you followed the instructions for using this with DX11?

Avatar of DenisJura
DenisJura 19 Jan 2024

All the best ! Thanks a lot, works very good with Bernina Line !

Avatar of JetWash
JetWash 20 Jan 2024

Thanks!

Avatar of ToScho
ToScho 23 Jan 2024

Hello, version 3.9 Ultra runs great on RTX 4090. Average 90-100 fps, no stutters or crashes on many routes already tested. Very good work.

Avatar of JetWash
JetWash 24 Jan 2024

Thanks. I’ve been spending a lot of time really dialling in the settings on every route for the final version of the GodMode.sav before I switch to text based updates and I think I’ve have made some made some good improvements, I’ve even gone down as far as setting the night skies based on the type of route. More urban? Then the stars will be less bright because of increased light pollution. Middle of the desert? Then you have dark skies and bright stars. I’ve tuned the moon intensity to make it look good at all stages in the cycle so no more bright white clouds at night time with a full moon. Everything looks much more realistic as a result.

Also, as a consequence of what I did for Bernina Line I’ve also made some breakthroughs with performance, and found a way to better adjust the lighting in cloudy conditions to eliminate the over-exposed & blown out look that blights TSW. As soon as the West Somerset update is released I’ll aim to get it out there.

Avatar of DenisJura
DenisJura 2 Feb 2024

Hey : WSR - ToDv4 - Ultra Only.txt : another world ! Great..

Avatar of DenisJura
DenisJura 8 Feb 2024

Salut. A big thanks for the final Version 4 ! Merci

Avatar of Saurav Mitra
Saurav Mitra 9 Feb 2024

Hello Jetwash. So I put -DX12 in the launch parameters. But I think the game is still using DX11. I am using msi afterburner and in the gpu info stats while running the game, its showing D3D11 which i assume the game is using dx11.

Avatar of pezbone
pezbone 11 Feb 2024

My game graphics are set to the High preset. Now that this preset has been removed for this mod, should I use the Ultra or Medium file? Or am I unable to use the mod?

Avatar of JetWash
JetWash 12 Feb 2024

As it says in the manual, the version of the pre-set you use has nothing to do with your in-game settings. To put it simply, use whichever pre-set gives you the best balance between visuals and performance. Again, as it says in the changelog and manual, the reason I removed the High pre-set is that it was no longer needed as I'd reduced the shadow resolution in Ultra anyway, and that was effectively the only difference between the two. HTH

Avatar of lcycowboy
lcycowboy 13 Feb 2024

Hi JetWash,

I left a siimilar comment on the Dovetail forum, but thought I would put something here incase you don't pick up the forum. Your latest version seems to cause a clash with the VR plugin. It makes the Right eye have a strange shadow effect which makes things like the cab gauges completely grey. Thanks for you hard work by the way, huge fan!

Avatar of lcycowboy
lcycowboy 14 Feb 2024

Found the culprit. This line seems to cause issues in VR:

r.GTAO.SpatialFilter=0

Once removed, it is all back to normal

Avatar of xfatalfin6ersx
xfatalfin6ersx 13 Feb 2024

Is there anyway we could get all the routes in a text form for us on the windows store version? The GodMode.sav is no where to be found.

Avatar of Stexred
Stexred 13 Feb 2024

godmode.sav is normally created by godmode mod
it has nothing to do with windows store
see https://www.trainsimcommunity.com/mods/c3-train-sim-world/c75-utilities/i2703-tsw-god-mode-alpha-051

Avatar of xfatalfin6ersx
xfatalfin6ersx 13 Feb 2024

For whatever reason on the windows store version it does not create this file but you can enter the text in game and it saves that way really strange.

Avatar of JetWash
JetWash 16 Feb 2024

Hi, I might ask TSC admin If I can somehow tidy this comments page up a bit as things have got lost in the mush. This was a reply to a comment asking the same question from last year;

Really sorry guys, I thought I had replied to this message. Having asked Foobian when this question was first asked it turns out that in the Windows version .sav files are encrypted and hidden somewhere deep in the Windows infrastructure. No idea why that’s the case but it is, which is a huge shame. As such the mod as it is is not compatible with the Windows version of the game.

However, as a work around you can do the following.

  • Pick and download your chosen pre-set
  • Acquire and install the freeware Notepad++
  • Unzip the downloaded pre-set and put the GodMode.sav on your desktop. Once done, right click on the file, select open with and select Notepad++
  • Once that opens you can see the contents of the file. On first viewing it looks a bit of a mess but everything will be intact
  • Scroll or search for your chosen route (each pre-set is preceded by the route name) then select all of the lines in the pre-set (ordinarily it will start with ‘r.ViewDistance=‘ and end with the line about passengers. Right click then click copy (or Ctrl+C). Go into the game then paste the text into the dynamic.ini for your chosen route and click the pointer symbol in the top right to apply. To be sure it’s applied you can exit to the main menu then load back into your route and will be well

As I said, not ideal but at least it allows you to use the mod.

Cheers

Avatar of xfatalfin6ersx
xfatalfin6ersx 16 Feb 2024

Thanks that works.

Avatar of JetWash
JetWash 17 Feb 2024

Great. Sorry there’s not a better solution, it’s very frustrating.

Avatar of Omonyo
Omonyo 14 Feb 2024

Hi! For me, using medium preset, fog keeps on penetrating the cab, at least in Edimburgh Glasgow route, at the moment the only I've tried in foggy weather. Thanks a lot for your splendid work!

Avatar of Omonyo
Omonyo 15 Feb 2024

Sorry, perhaps was an error on my side. I've tried another foggy service and the fog is working perfectly, with no fog at all inside the cab. It only happened at the final approach in service 1R88, after a sudden change in weather, from scattered to dense fog in a very short time. Before running that service i tinkered a bit with some parameters... so most probable cause is me... Thank you again for your perfect work!

Avatar of JetWash
JetWash 16 Feb 2024

Hi, as mentioned above there was an issue with previous versions caused by a change in the Winter Core Update 2. That was rectified in version 4.1.1. Please update to the latest version.

Avatar of Omonyo
Omonyo 16 Feb 2024

Thank you for your response. I was using the 4.1.1 version of the presets. It has happened again, across another foggy weather run in the same route. The issue only seems to appear in really dense fog or when its density changes abruptly. Using 4.1.1. medium preset, as for me is impossible to use Ultra. If you have the time and the mood and give it a try perhaps you could reproduce it, but never mind, it's not terrible :). Thanks again!

Avatar of JetWash
JetWash 17 Feb 2024

Have you tried the same scenario with the default game? I’m pretty sure you’ll see the same behaviour (I did when I was testing) as there’s now absolutely nothing in this mod that would affect fog. I’ll try and recreate the issue if I can.

I presume this was the service as presented in Journey Mode?

Avatar of Omonyo
Omonyo 17 Feb 2024

Yes, it was the scenario in Journey Mode. And you're right too regarding default game: Same scenario, no settings applied, fog inside the cabin... Thanks a lot.

Avatar of JetWash
JetWash 17 Feb 2024

I’ve just tried E2G and had to force fog on using GodMode. I can confirm the game does it in its default state but it is a bit more noticeable with very dense fog using my lighting but there’s nothing I can do about that.

One thing to note is that if you’re setting fog using GodMode the numbers should be very small. Thick fog should be no greater than 0.1 (0.2 at the absolute max), light mist between 0.002 and 0.005 and a heavier mist 0.009. GodMode lets you set much denser fog than the game menu and I suspect that is causing your issue.

Avatar of Omonyo
Omonyo 17 Feb 2024

Very kind of you! Thanks a lot for the information concerning GodMode. Will try to adjust fog properly on it. Thanks again!

Avatar of JetWash
JetWash 17 Feb 2024

Not a problem. Let me know how you get on :-)

ps Those numbers relate to ToDv4 routes. Older routes may need slightly higher numbers.

Avatar of FreezeLP
FreezeLP 29 Feb 2024

The v4.1.3 is way to dark on Rosenheim-Salzburg.

Avatar of JetWash
JetWash 29 Feb 2024

Download again, just updated.

Avatar of JetWash
JetWash 29 Feb 2024

The issue is that it may look too dark one second then way too bright the next. Getting it right is a balancing act that has many many variables.

Avatar of solicitr
solicitr 2 Mar 2024

Which sections of the text download should be used for Medium setting?

Avatar of W2SJW
W2SJW 21 Mar 2024

Just a quick confirmation from the start of the manual - are the 'Aran’s ToDv3 Modified Time of Day System ' mods TSW4 compatable? He hasn't listed them as such.

Avatar of JetWash
JetWash 21 Mar 2024

Yes, they work fine. Never really understood why he didn’t mark them as such but I guess didn’t feel the need. Anyway, they’re all good.

Avatar of W2SJW
W2SJW 21 Mar 2024

Thanks for the prompt response. Now to decide if I want to run them, or Bescot's bloom reduction mods...

Avatar of JetWash
JetWash 22 Mar 2024

Use Aran's TOD and this mod, that's all you need. This mod sets appropriate bloom levels for each route

Avatar of JLD95
JLD95 28 days ago

Hi, it is possible to have clouds on ultra without FPS impact like tweak <TSW3/4 visual normalization> ?

Avatar of zzw1983
zzw1983 27 days ago

hey thanks for the update.

the game runs smooth now with the new version.

Avatar of Palpeh
Palpeh 24 days ago

Great work with your mods. They're great.

But unfortunately DX12 no longer works as a launch command. Will this affect the mod in any substantial way?

Avatar of JetWash
JetWash 24 days ago

It does, I’m using it no issue. Can you check it’s done correctly

Avatar of Palpeh
Palpeh 24 days ago

I may be doing something wrong in that case.

The way I have (tried) to enable DX12 is the following way...
I edited the following line in the MicrosoftGame.config file:
...
<DependencyList>
<KnownDependency Name="VC14" />
<KnownDependency Name="DX12" /> ---- I set this from DX11 to DX12
</DependencyList>
...

Avatar of JetWash
JetWash 23 days ago

Ah, I see. I didn’t realise you were using the Windows Store version. DX12 certainly works with Steam (and the game in theory) because UE4.26 supports it natively. Whether or not Microsoft are allowing you to launch the game in 12 is a different matter.

Assuming you can’t get it to work you’ll need to follow the steps in the manual for use with DX11.

Sorry I can’t be more helpful but I don’t use windows store

Avatar of Palpeh
Palpeh 23 days ago

No worries. I appreciate it anyway. I probably should go ahead and pull the trigger on getting the Steam version.

Avatar of JetWash
JetWash 23 days ago

Depending on how many DLC you have, there is a great deal on Humble Bundle at the moment for the Steam version. In case you’re worried it is totally legit and genuine. I, and many of us, have used it many times in the past.

https://www.humblebundle.com/games/train-sim-world-4-top-up-your-timetable?hmb_source=&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_1_layout_type_threes_tile_index_1_c_trainsimworld4topupyourtimetable_bundle

Avatar of Palpeh
Palpeh 22 days ago

That's a good shout, I'll take a look. Cheers!

Avatar of Smokey
Smokey 2 days ago

Hello, no support for Harlem Line or US routes?

Avatar of JetWash
JetWash 2 days ago

There are plenty of US routes in there but I don't own Harlem Line, sorry

Avatar of Smokey
Smokey 2 days ago

Oh, okay. No problem, thanks anyway :D

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About this mod

Created
23 Sept 2023
Updated
26 days ago
Game
Train Sim World
Type of content
Other
Train Sim World compatibility
Train Sim World 3, Train Sim World 4
Train Sim World Content
Bahnstrecke Bremen - Oldenburg, Bahnstrecke Salzburg - Rosenheim, Bakerloo Line, Birmingham Cross-City Line, Blackpool Branches: Preston - Blackpool & Ormskirk, Cajon Pass, Cathcart Circle Line: Glasgow - Newton & Neilston, Clinchfield Railroad: Elkhorn - Dante, East Coast Mainline: Peterborough to Doncaster, East Coastway: Brighton - Eastbourne & Seaford, Fife Circle Line: Edinburgh - Markinch via Dunfermline & Kirkcaldy, Glossop Line: Manchester - Hadfield & Glossop, Great Western Express, Hauptstrecke Hamburg - Lübeck, Hauptstrecke München - Augsburg, Hauptstrecke Rhein-Ruhr: Duisburg - Bochum, Island Line 2022: BR Class 484 EMU Add-On, Isle Of Wight: Ryde - Shanklin, LGV Méditerranée: Marseille - Avignon, Linke Rheinstrecke: Mainz - Koblenz, London Overground Suffragette line: Gospel Oak - Barking Riverside, Long Island Rail Road: New York - Hicksville, Main Spessart Bahn: Aschaffenburg - Gemünden, Maintalbahn: Aschaffenburg - Miltenberg, Metrolink Antelope Valley Line: Los Angeles - Lancaster, Midland Main Line: Leicester - Derby & Nottingham, Niddertalbahn, Northeast Corridor: New York - Trenton, Northern Trans-Pennine: Manchester - Leeds, Peak Forest Railway: Ambergate - Chinley & Buxton, Peninsula Corridor: San Francisco - San Jose, Rapid Transit, Rhein-Ruhr Osten: Wuppertal - Hagen, Ruhr-Sieg Nord: Hagen - Finnentrop, Rush Hour - Boston Sprinter - Northeast Corridor: Boston - Providence, Rush Hour - London Commuter - Brighton Main Line: London Victoria - Brighton, Rush Hour – Nahverkehr Dresden - Riesa, S-Bahn Vorarlberg: Lindau - Bludenz, S-Bahn Zentralschweiz: Luzern - Sursee, Sand Patch Grade, Schnellfahrstrecke Kassel - Würzburg, Schnellfahrstrecke Köln-Aachen, ScotRail Express: Edinburgh - Glasgow, Sherman Hill: Cheyenne - Laramie, Southeastern Highspeed, Tees Valley Line: Darlington – Saltburn-by-the-Sea, Tharandter Rampe: Dresden - Chemnitz, West Cornwall Local: Penzance - St Austell & St Ives, West Somerset Railway