<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
	<Blueprint>
		<cSoundBlueprint>
			<Name d:type="cDeltaString">ML Sander Sound</Name>
			<BrowseInformation>
				<iBrowseableBlueprint-cBrowseInformation>
					<DisplayName>
						<Localisation-cUserLocalisedString>
							<English d:type="cDeltaString"></English>
							<French d:type="cDeltaString"></French>
							<Italian d:type="cDeltaString"></Italian>
							<German d:type="cDeltaString"></German>
							<Spanish d:type="cDeltaString"></Spanish>
							<Dutch d:type="cDeltaString"></Dutch>
							<Polish d:type="cDeltaString"></Polish>
							<Russian d:type="cDeltaString"></Russian>
							<Other/>
							<Key d:type="cDeltaString"></Key>
						</Localisation-cUserLocalisedString>
					</DisplayName>
					<Description>
						<Localisation-cUserLocalisedString>
							<English d:type="cDeltaString"></English>
							<French d:type="cDeltaString"></French>
							<Italian d:type="cDeltaString"></Italian>
							<German d:type="cDeltaString"></German>
							<Spanish d:type="cDeltaString"></Spanish>
							<Dutch d:type="cDeltaString"></Dutch>
							<Polish d:type="cDeltaString"></Polish>
							<Russian d:type="cDeltaString"></Russian>
							<Other/>
							<Key d:type="cDeltaString"></Key>
						</Localisation-cUserLocalisedString>
					</Description>
					<Category d:type="cDeltaString">eExcludeFromBrowserList</Category>
					<ValidInScenarios d:type="cDeltaString">eFalse</ValidInScenarios>
				</iBrowseableBlueprint-cBrowseInformation>
			</BrowseInformation>
			<SoundComponent>
				<cSoundComponentBlueprint>
					<ProxyName d:type="cDeltaString">CentralJerseyRailfan\MultilevelSP\Audio\RailVehicles\ML_Sander_MARC</ProxyName>
					<Type d:type="cDeltaString">RailVehicle</Type>
				</cSoundComponentBlueprint>
			</SoundComponent>
			<PosOriComponent>
				<cPosOriBlueprint/>
			</PosOriComponent>
			<EditorRenderComponent>
				<cEditorSceneryRenderBlueprint>
					<PrimaryNamedTextureSet>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString">Kuju</Provider>
									<Product d:type="cDeltaString">RailSimulator</Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString"></BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</PrimaryNamedTextureSet>
					<SecondaryNamedTextureSet>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString">Kuju</Provider>
									<Product d:type="cDeltaString">RailSimulator</Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString"></BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</SecondaryNamedTextureSet>
					<GeometryID d:type="cDeltaString">DTG\NorthJerseyCoast\Audio\Markers\[00]SoundEmitter</GeometryID>
					<CollisionGeometryID d:type="cDeltaString"></CollisionGeometryID>
					<Pickable d:type="cDeltaString">eTrue</Pickable>
					<CastsShadows d:type="cDeltaString">eFalse</CastsShadows>
					<ShadowType d:type="cDeltaString">eShadowType_None</ShadowType>
					<ViewType d:type="cDeltaString">ExternalView</ViewType>
					<Palettised d:type="cDeltaString">eFalse</Palettised>
					<Palette0Index d:type="sInt32">-1</Palette0Index>
					<Palette1Index d:type="sInt32">-1</Palette1Index>
					<Palette2Index d:type="sInt32">-1</Palette2Index>
					<HeatHaze/>
					<TexText/>
					<ProjectedLightElement/>
					<Instancable d:type="bool">0</Instancable>
					<DetailLevelGenerationRange>
						<cSceneryRenderBlueprint-sDetailLevelGenerationRange>
							<HighestLevel_1isHighest d:type="sInt32">10</HighestLevel_1isHighest>
							<LowestLevel_10isLowest d:type="sInt32">10</LowestLevel_10isLowest>
						</cSceneryRenderBlueprint-sDetailLevelGenerationRange>
					</DetailLevelGenerationRange>
				</cEditorSceneryRenderBlueprint>
			</EditorRenderComponent>
			<EditorRenderData>
				<cSoundBlueprint-sEditorRenderData>
					<InnerGeometryID d:type="cDeltaString"></InnerGeometryID>
					<InnerVisualSoundRadius d:type="sFloat32" d:alt_encoding="0000000000005940" d:precision="string">100</InnerVisualSoundRadius>
					<OuterGeometryID d:type="cDeltaString"></OuterGeometryID>
					<OuterVisualSoundRadius d:type="sFloat32" d:alt_encoding="0000000000006940" d:precision="string">200</OuterVisualSoundRadius>
				</cSoundBlueprint-sEditorRenderData>
			</EditorRenderData>
		</cSoundBlueprint>
	</Blueprint>
</cBlueprintLoader>
