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							<Y d:type="sFloat32">2</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="84448">
					<Name d:type="cDeltaString">Speed 90mph Axle Vol</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="84451">
							<X d:type="sFloat32">33</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="84454">
							<X d:type="sFloat32">40</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="84457">
							<X d:type="sFloat32">46</X>
							<Y d:type="sFloat32">1.5</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="84460">
					<Name d:type="cDeltaString">Speed 90mph Axle Pitch</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="84463">
							<X d:type="sFloat32">0</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="84466">
							<X d:type="sFloat32">90</X>
							<Y d:type="sFloat32">2</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
			</Curve>
			<ModifierChain>
				<kLoud-cModifierChain d:id="2783">
					<Name d:type="cDeltaString">Sander Switch</Name>
					<Modifier>
						<kLoud-cPitchCurveModifier d:id="2786">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Sander</ControllerName>
							<Curve d:type="ref">2752</Curve>
						</kLoud-cPitchCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="2790">
					<Name d:type="cDeltaString">ThrottleAndBrake Click Variations</Name>
					<Modifier>
						<kLoud-cPitchCurveModifier d:id="2793">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
							<Curve d:type="ref">2761</Curve>
						</kLoud-cPitchCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="2797">
					<Name d:type="cDeltaString">AutoBrake Notch Variation</Name>
					<Modifier>
						<kLoud-cPitchCurveModifier d:id="2800">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualBrake</ControllerName>
							<Curve d:type="ref">2773</Curve>
						</kLoud-cPitchCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="12060">
					<Name d:type="cDeltaString">AC Loop</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="12067">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HEP_State</ControllerName>
							<Curve d:type="ref">12041</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cPitchCurveModifier d:id="12071">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HEP_State</ControllerName>
							<Curve d:type="ref">12050</Curve>
						</kLoud-cPitchCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="59321">
					<Name d:type="cDeltaString">Rolling 30mph</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="59324">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">0</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="59328">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
							<Curve d:type="ref">59299</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cPitchCurveModifier d:id="59332">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
							<Curve d:type="ref">59311</Curve>
						</kLoud-cPitchCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="69557">
					<Name d:type="cDeltaString">Rolling 50mph</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="69560">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">0</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="69564">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
							<Curve d:type="ref">69535</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cPitchCurveModifier d:id="69568">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
							<Curve d:type="ref">69547</Curve>
						</kLoud-cPitchCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="77375">
					<Name d:type="cDeltaString">Rolling 70mph</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="77378">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">0</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="77382">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
							<Curve d:type="ref">77353</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cPitchCurveModifier d:id="77386">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
							<Curve d:type="ref">77365</Curve>
						</kLoud-cPitchCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="84470">
					<Name d:type="cDeltaString">Rolling 90mph</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="84473">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">0</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="84477">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
							<Curve d:type="ref">84448</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cPitchCurveModifier d:id="84481">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
							<Curve d:type="ref">84460</Curve>
						</kLoud-cPitchCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
			</ModifierChain>
			<InstanceGroup>
				<kLoud-cInstanceGroup d:id="2805">
					<Name d:type="cDeltaString">Braking</Name>
					<MaximumNumberOfInstances d:type="sUInt32">1</MaximumNumberOfInstances>
					<InstanceExceededAction d:type="cDeltaString">RejectNew</InstanceExceededAction>
				</kLoud-cInstanceGroup>
			</InstanceGroup>
			<Loop>
				<kLoud-cControlledLoop d:id="2810">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">AC Run</Name>
					<Sound d:type="ref">2493</Sound>
					<ModifierChain d:type="ref">12060</ModifierChain>
					<ControllerName d:type="cDeltaString">HEP_State</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.1</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="2821">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Left Window Slide</Name>
					<Sound d:type="ref">2610</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">AnimationTime_WindowLeft</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueIsChanging</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">0</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="2832">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Right Window Slide</Name>
					<Sound d:type="ref">2610</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">AnimationTime_WindowRight</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueIsChanging</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">0</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="2843">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Vigilance Alarm</Name>
					<Sound d:type="ref">2712</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ACSES_Alert</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.999</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1.001</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="59338">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Rolling 30mph Int</Name>
					<Sound d:type="ref">59219</Sound>
					<ModifierChain d:type="ref">59321</ModifierChain>
					<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">2000</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="69574">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Rolling 50mph Int</Name>
					<Sound d:type="ref">69455</Sound>
					<ModifierChain d:type="ref">69557</ModifierChain>
					<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">2000</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="77392">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Rolling 70mph Int</Name>
					<Sound d:type="ref">77273</Sound>
					<ModifierChain d:type="ref">77375</ModifierChain>
					<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">2000</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="84487">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Rolling 90mph Int</Name>
					<Sound d:type="ref">84368</Sound>
					<ModifierChain d:type="ref">84470</ModifierChain>
					<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">2000</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
			</Loop>
			<Oneshot>
				<kLoud-cTriggeredOneshot d:id="2855">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ENG START</Name>
					<Sound d:type="ref">2378</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Startup</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.8</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="2865">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ENG STOP</Name>
					<Sound d:type="ref">2391</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Startup</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="2875">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Headlights (2-1)</Name>
					<Sound d:type="ref">2404</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">HeadlightSwitch</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">1.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="2885">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Headlights (1-0)</Name>
					<Sound d:type="ref">2404</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">HeadlightSwitch</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="2895">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Headlights (0-1)</Name>
					<Sound d:type="ref">2404</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">HeadlightSwitch</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="2905">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Headlights (1-2)</Name>
					<Sound d:type="ref">2404</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">HeadlightSwitch</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">1.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="2915">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Crossing Lights (2-1)</Name>
					<Sound d:type="ref">2404</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CrossingLights</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">1.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="2925">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Crossing Lights (1-0)</Name>
					<Sound d:type="ref">2404</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CrossingLights</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="2935">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Crossing Lights (0-1)</Name>
					<Sound d:type="ref">2404</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CrossingLights</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="2945">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Crossing Lights (1-2)</Name>
					<Sound d:type="ref">2404</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CrossingLights</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">1.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="2955">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Wipers On</Name>
					<Sound d:type="ref">2378</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualWipers</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="2965">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Wipers Off</Name>
					<Sound d:type="ref">2391</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualWipers</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="2975">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">CabLight On</Name>
					<Sound d:type="ref">2378</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CabLight</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="2985">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">CabLight Off</Name>
					<Sound d:type="ref">2391</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CabLight</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="2995">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Bell Switch On</Name>
					<Sound d:type="ref">0</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Bell</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3005">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Bell Switch Off</Name>
					<Sound d:type="ref">0</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Bell</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3015">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">InstrumentLights On</Name>
					<Sound d:type="ref">2378</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">InstrumentLights</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3025">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">InstrumentLights Off</Name>
					<Sound d:type="ref">2391</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">InstrumentLights</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3035">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Throttle Fully Forward</Name>
					<Sound d:type="ref">2699</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.999</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3045">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ThrottleN9</Name>
					<Sound d:type="ref">2456</Sound>
					<ModifierChain d:type="ref">2790</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.9</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3055">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ThrottleN8</Name>
					<Sound d:type="ref">2456</Sound>
					<ModifierChain d:type="ref">2790</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.8</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3065">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ThrottleN7</Name>
					<Sound d:type="ref">2456</Sound>
					<ModifierChain d:type="ref">2790</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.7</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3075">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ThrottleN6</Name>
					<Sound d:type="ref">2456</Sound>
					<ModifierChain d:type="ref">2790</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.6</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3085">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ThrottleN5</Name>
					<Sound d:type="ref">2456</Sound>
					<ModifierChain d:type="ref">2790</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3095">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ThrottleN4</Name>
					<Sound d:type="ref">2456</Sound>
					<ModifierChain d:type="ref">2790</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.4</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3105">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ThrottleN3</Name>
					<Sound d:type="ref">2456</Sound>
					<ModifierChain d:type="ref">2790</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.3</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3115">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ThrottleN2</Name>
					<Sound d:type="ref">2456</Sound>
					<ModifierChain d:type="ref">2790</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.2</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3125">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ThrottleN1(P1)</Name>
					<Sound d:type="ref">2456</Sound>
					<ModifierChain d:type="ref">2790</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3135">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Throttle Neutral (FWD-NEU)</Name>
					<Sound d:type="ref">2699</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.001</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3145">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Throttle Neutral (BWD-NEU)</Name>
					<Sound d:type="ref">2699</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.001</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3155">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Throttle-1</Name>
					<Sound d:type="ref">2456</Sound>
					<ModifierChain d:type="ref">2790</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3165">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Throttle-2</Name>
					<Sound d:type="ref">2456</Sound>
					<ModifierChain d:type="ref">2790</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.2</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3175">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Throttle-3</Name>
					<Sound d:type="ref">2456</Sound>
					<ModifierChain d:type="ref">2790</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.3</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3185">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Throttle-4</Name>
					<Sound d:type="ref">2456</Sound>
					<ModifierChain d:type="ref">2790</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.4</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3195">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Throttle-5</Name>
					<Sound d:type="ref">2456</Sound>
					<ModifierChain d:type="ref">2790</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3205">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Throttle-6</Name>
					<Sound d:type="ref">2456</Sound>
					<ModifierChain d:type="ref">2790</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.6</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3215">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Throttle-7</Name>
					<Sound d:type="ref">2456</Sound>
					<ModifierChain d:type="ref">2790</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.7</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3225">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Throttle-8</Name>
					<Sound d:type="ref">2456</Sound>
					<ModifierChain d:type="ref">2790</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.8</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3235">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Throttle-9</Name>
					<Sound d:type="ref">2456</Sound>
					<ModifierChain d:type="ref">2790</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.9</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3245">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Throttle Fully Back</Name>
					<Sound d:type="ref">2699</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.999</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3255">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ReverserNeutral</Name>
					<Sound d:type="ref">2430</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Reverser</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3265">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ReverserReverse</Name>
					<Sound d:type="ref">2443</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Reverser</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3275">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ReverserFWD</Name>
					<Sound d:type="ref">2417</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Reverser</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3285">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Ditchlight Switch</Name>
					<Sound d:type="ref">2506</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Flash</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3295">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Speed Increase Alert</Name>
					<Sound d:type="ref">2532</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">SpeedIncreaseAlert</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3305">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Speed Decrease Alert</Name>
					<Sound d:type="ref">2519</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">SpeedReductionAlert</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3315">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Power Mode Switch</Name>
					<Sound d:type="ref">2378</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">PowerMode</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3325">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">AutoBrake On</Name>
					<Sound d:type="ref">4395</Sound>
					<ModifierChain d:type="ref">2797</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.999</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3335">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">AutoBrake N4</Name>
					<Sound d:type="ref">2558</Sound>
					<ModifierChain d:type="ref">2797</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.8</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3345">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">AutoBrake N3</Name>
					<Sound d:type="ref">2558</Sound>
					<ModifierChain d:type="ref">2797</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.6</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3355">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">AutoBrake N2</Name>
					<Sound d:type="ref">2558</Sound>
					<ModifierChain d:type="ref">2797</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.4</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3365">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">AutoBrake N1</Name>
					<Sound d:type="ref">2558</Sound>
					<ModifierChain d:type="ref">2797</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.2</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3375">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">AutoBrake Off</Name>
					<Sound d:type="ref">4382</Sound>
					<ModifierChain d:type="ref">2797</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.001</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3385">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Sander Switch</Name>
					<Sound d:type="ref">2571</Sound>
					<ModifierChain d:type="ref">2783</ModifierChain>
					<ControllerName d:type="cDeltaString">Sander</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3395">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Sander Switch</Name>
					<Sound d:type="ref">2571</Sound>
					<ModifierChain d:type="ref">2783</ModifierChain>
					<ControllerName d:type="cDeltaString">Sander</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.9</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3405">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Left Window Open</Name>
					<Sound d:type="ref">2584</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">AnimationTime_WindowLeft</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3415">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Left Window Close</Name>
					<Sound d:type="ref">2597</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">AnimationTime_WindowLeft</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.15</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3425">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Right Window Open</Name>
					<Sound d:type="ref">2584</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">AnimationTime_WindowRight</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3435">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Right Window Close</Name>
					<Sound d:type="ref">2597</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">AnimationTime_WindowRight</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.15</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3445">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Horn Lever On</Name>
					<Sound d:type="ref">2623</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3455">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Horn Lever Off</Name>
					<Sound d:type="ref">2636</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3465">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Sun Visor</Name>
					<Sound d:type="ref">2649</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">RightBlind</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIsChanging</TriggerType>
					<TriggerValue d:type="sFloat32">0</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.5</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3475">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Acknowledge On</Name>
					<Sound d:type="ref">2686</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">AWSReset</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3485">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Acknowledge Off</Name>
					<Sound d:type="ref">2673</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">AWSReset</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.8</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3495">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Ditch Lights (0-1)</Name>
					<Sound d:type="ref">2404</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DitchLightSwitch</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3505">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Ditch Lights (1-2)</Name>
					<Sound d:type="ref">2404</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DitchLightSwitch</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">1.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3515">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Ditch Lights (2-1)</Name>
					<Sound d:type="ref">2404</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DitchLightSwitch</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">1.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3525">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Ditch Lights (1-0)</Name>
					<Sound d:type="ref">2404</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DitchLightSwitch</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3535">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ACSES Speed Increase Alert</Name>
					<Sound d:type="ref">2725</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ACSES_AlertIncrease</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3545">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ACSES Speed Decrease Alert</Name>
					<Sound d:type="ref">2738</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ACSES_AlertDecrease</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3555">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">HEP Generator Start</Name>
					<Sound d:type="ref">4408</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">HEP_State</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.47</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="58576">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Doors Close Left</Name>
					<Sound d:type="ref">58367</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DoorsOpenCloseLeft</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.0001</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="58577">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Doors Close Right</Name>
					<Sound d:type="ref">58367</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DoorsOpenCloseLeft</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.0001</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
			</Oneshot>
		</cDieselAudioControl>
	</ProxyControl>
</kLoud-cProxyControlLoader>
