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					<InteriorInterface>
						<cControlContainerBlueprint-cInteriorInterface>
							<InteriorGeometryID d:type="cDeltaString">RSC\P32Pack01\RailVehicles\Passengers\Shoreliner\MBTA\Cabview\[00]Shoreliner_Cabview</InteriorGeometryID>
							<NumberOfCabs d:type="cDeltaString">eSingleCab</NumberOfCabs>
							<InteriorCamera>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">RSC</Provider>
											<Product d:type="cDeltaString">P32Pack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">RailVehicles\Passengers\Shoreliner\MBTA\Cabview\Cab Camera.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</InteriorCamera>
							<CabOcclusion>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">RSC</Provider>
											<Product d:type="cDeltaString">P32Pack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Passenger\Cab Car\Cab\CC Occlusion.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</CabOcclusion>
						</cControlContainerBlueprint-cInteriorInterface>
					</InteriorInterface>
					<CarriageInteriorInterface>
						<cControlContainerBlueprint-cInteriorInterface>
							<InteriorGeometryID d:type="cDeltaString"></InteriorGeometryID>
							<NumberOfCabs d:type="cDeltaString">eSingleCab</NumberOfCabs>
							<InteriorCamera>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString"></Provider>
											<Product d:type="cDeltaString"></Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString"></BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</InteriorCamera>
							<CabOcclusion>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString"></Provider>
											<Product d:type="cDeltaString"></Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString"></BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</CabOcclusion>
						</cControlContainerBlueprint-cInteriorInterface>
					</CarriageInteriorInterface>
					<HUDControlsPath d:type="cDeltaString"></HUDControlsPath>
					<MinimalHUDControlsPath d:type="cDeltaString"></MinimalHUDControlsPath>
					<HUDControlsTexturePath d:type="cDeltaString"></HUDControlsTexturePath>
					<ControlValues>
						<cControlContainerBlueprint-cControlValue d:id="34387">
							<ControlName d:type="cDeltaString">DoorsOpenCloseLeft</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cExteriorAnimation d:id="34397">
									<ElementName d:type="cDeltaString">Doors Left</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<AnimationID d:type="cDeltaString">Doors_l</AnimationID>
									<AnimStyle d:type="cDeltaString">Toggle</AnimStyle>
								</cControlContainerBlueprint-cExteriorAnimation>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="34402">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">status_doorsclosed</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34410">
							<ControlName d:type="cDeltaString">DoorsOpenCloseRight</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cExteriorAnimation d:id="34420">
									<ElementName d:type="cDeltaString">Doors Right</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<AnimationID d:type="cDeltaString">Doors_r</AnimationID>
									<AnimStyle d:type="cDeltaString">Toggle</AnimStyle>
								</cControlContainerBlueprint-cExteriorAnimation>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="34425">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">status_doorsclosed</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34433">
							<ControlName d:type="cDeltaString">TractiveEffort</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000408FC0" d:precision="string">-1000</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000408F40" d:precision="string">1000</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements/>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34443">
							<ControlName d:type="cDeltaString">Active</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements/>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34453">
							<ControlName d:type="cDeltaString">RPM</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000B07340" d:precision="string">315</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000689040" d:precision="string">1050</MaximumValue>
							<BriefDescription d:type="cDeltaString">RPM</BriefDescription>
							<DetailedDescription d:type="cDeltaString">RPM for Audio System</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements/>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34463">
							<ControlName d:type="cDeltaString">RPMDelta</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">RPM rate of change </BriefDescription>
							<DetailedDescription d:type="cDeltaString">RPM rate of change for audio system</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements/>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34473">
							<ControlName d:type="cDeltaString">CompressorState</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Compressor On or Off</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Compressor State for Audio System</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements/>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34483">
							<ControlName d:type="cDeltaString">Wheelslip</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</MaximumValue>
							<BriefDescription d:type="cDeltaString">Wheelslip Warning Light</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Wheelslip Warning Light</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="34493">
									<ElementName d:type="cDeltaString">WheelslipInd</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000C0CCCCF03F" d:precision="string">1.05</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">status_wheelslip</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34501">
							<ControlName d:type="cDeltaString">Headlights</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</MaximumValue>
							<BriefDescription d:type="cDeltaString">Headlights </BriefDescription>
							<DetailedDescription d:type="cDeltaString">Headlights switch</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eTrue</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="34511">
									<ElementName d:type="cDeltaString">Headlights</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString">headlight</PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">RSC\P32Pack01\RailVehicles\Passengers\Shoreliner\Driving Trailer\Cabview\Headlight</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34522">
							<ControlName d:type="cDeltaString">EqReservoirPressurePSI</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000006940" d:precision="string">200</MaximumValue>
							<BriefDescription d:type="cDeltaString">EQ Reservoir Pressure Brake Gauge </BriefDescription>
							<DetailedDescription d:type="cDeltaString">EQ Reservoir Pressure Brake Gauge </DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="34532">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">RSC\P32Pack01\RailVehicles\Passengers\Shoreliner\Driving Trailer\Cabview\Needle_EQRes</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34541">
							<ControlName d:type="cDeltaString">MainReservoirPressurePSI</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000006940" d:precision="string">200</MaximumValue>
							<BriefDescription d:type="cDeltaString">Main Air Reservoir Pressure Brake Gauge </BriefDescription>
							<DetailedDescription d:type="cDeltaString">Main Air Reservoir Pressure Brake Gauge</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="34551">
									<ElementName d:type="cDeltaString">MainReservoirPressureNeedle</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">RSC\P32Pack01\RailVehicles\Passengers\Shoreliner\Driving Trailer\Cabview\Needle_MainRes</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34560">
							<ControlName d:type="cDeltaString">TrainBrakeCylinderPressurePSI</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000006940" d:precision="string">200</MaximumValue>
							<BriefDescription d:type="cDeltaString">EQ Reservoir Pressure Brake Gauge </BriefDescription>
							<DetailedDescription d:type="cDeltaString">EQ Reservoir Pressure Brake Gauge </DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="34570">
									<ElementName d:type="cDeltaString">TrainBrakeCylinderPressurePSI</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">RSC\P32Pack01\RailVehicles\Passengers\Shoreliner\Driving Trailer\Cabview\Needle_BrakeCyl</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34579">
							<ControlName d:type="cDeltaString">Ammeter</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000208CC0" d:precision="string">-900</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000709740" d:precision="string">1500</MaximumValue>
							<BriefDescription d:type="cDeltaString">Ammeter </BriefDescription>
							<DetailedDescription d:type="cDeltaString">Ammeter </DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="34589">
									<ElementName d:type="cDeltaString">AmmeterNeedle</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34598">
							<ControlName d:type="cDeltaString">EngineStop</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Engine Stop Button</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Engine Stop Button</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="34608">
									<ElementName d:type="cDeltaString">EngineStop</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eTrue</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34618">
							<ControlName d:type="cDeltaString">EngineStart</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Engine Start Button</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Engine Start Button</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="34628">
									<ElementName d:type="cDeltaString">EngineStart</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eTrue</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34638">
							<ControlName d:type="cDeltaString">AirBrakePipePressurePSI</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000006940" d:precision="string">200</MaximumValue>
							<BriefDescription d:type="cDeltaString">Air Train Pipe Brake Gauge </BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="34648">
									<ElementName d:type="cDeltaString">AirBrakePipePressureNeedle</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">RSC\P32Pack01\RailVehicles\Passengers\Shoreliner\Driving Trailer\Cabview\Needle_BrakePipe</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34657">
							<ControlName d:type="cDeltaString">Horn</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Horn</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Horn Lever</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="34667">
									<ElementName d:type="cDeltaString">Horn</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString">horn</PickTransformName>
									<MovementType d:type="cDeltaString">PushAndHoldButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">RSC\P32Pack01\RailVehicles\Passengers\Shoreliner\Driving Trailer\Cabview\Horn</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eTrue</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34677">
							<ControlName d:type="cDeltaString">Regulator</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString">Power Handle</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eTrue</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="34687">
									<ElementName d:type="cDeltaString">Regulator_Intermediate</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveRightLeft</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000003340" d:precision="string">19</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34698">
							<ControlName d:type="cDeltaString">Reverser</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Reverser</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Reverser</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eTrue</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="34708">
									<ElementName d:type="cDeltaString">Reverser_Intermediate</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString">Reverser</PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">RSC\P32Pack01\RailVehicles\Passengers\Shoreliner\Driving Trailer\Cabview\Reverser</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34719">
							<ControlName d:type="cDeltaString">VirtualThrottle</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Throttle</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Throttle</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="34729">
									<ElementName d:type="cDeltaString">Regulator_Intermediate</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString">powerhandle</PickTransformName>
									<MovementType d:type="cDeltaString">MoveDownUp</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">RSC\P32Pack01\RailVehicles\Passengers\Shoreliner\Driving Trailer\Cabview\PowerHandle</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000003340" d:precision="string">19</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34740">
							<ControlName d:type="cDeltaString">SimpleChangeDirection</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Simple Change Direction</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Toggles Reverser in Simple Mode</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="34750">
									<ElementName d:type="cDeltaString">SimpleChangeDirection</ElementName>
									<DifficultyType d:type="cDeltaString">StopGoOnly</DifficultyType>
									<PickTransformName d:type="cDeltaString">Reverser</PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34761">
							<ControlName d:type="cDeltaString">SimpleThrottle</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Simple Throttle</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Controls Throttle and Train Brake in Simple Mode</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="34771">
									<ElementName d:type="cDeltaString">SimpleThrottle_StopGoOnly</ElementName>
									<DifficultyType d:type="cDeltaString">StopGoOnly</DifficultyType>
									<PickTransformName d:type="cDeltaString">throttle</PickTransformName>
									<MovementType d:type="cDeltaString">MoveRightLeft</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34780">
							<ControlName d:type="cDeltaString">EngineBrakeControl</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Independant Brake</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Locomotive Brake Handle</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eTrue</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorIrregularNotchedLever d:id="34790">
									<ElementName d:type="cDeltaString">EngineBrakeControl</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString">indbrake</PickTransformName>
									<MovementType d:type="cDeltaString">MoveUpDown</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eFalse</RestInNotchedPosition>
									<DisplayNotchName d:type="cDeltaString">eFalse</DisplayNotchName>
									<Notch>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="34802">
											<Identifier d:type="cDeltaString">Release</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="34805">
											<Identifier d:type="cDeltaString">Direct</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="00000040E17A843F" d:precision="string">0.01</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
									</Notch>
								</cControlContainerBlueprint-cInteriorIrregularNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34808">
							<ControlName d:type="cDeltaString">TrainBrakeControl</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="000000403333E33F" d:precision="string">0.6</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Train Brake </BriefDescription>
							<DetailedDescription d:type="cDeltaString">Train Brake </DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eTrue</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorIrregularNotchedLever d:id="34818">
									<ElementName d:type="cDeltaString">TrainBrakeControl_Intermediate</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString">brakehandle</PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">RSC\P32Pack01\RailVehicles\Passengers\Shoreliner\Driving Trailer\Cabview\BrakeHandle</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eFalse</RestInNotchedPosition>
									<DisplayNotchName d:type="cDeltaString">eFalse</DisplayNotchName>
									<Notch>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="34830">
											<Identifier d:type="cDeltaString">Release</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="34833">
											<Identifier d:type="cDeltaString">GraduatedSelfLapLimitedHolding</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="00000040E17A943F" d:precision="string">0.02</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="34836">
											<Identifier d:type="cDeltaString">FullService</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="34839">
											<Identifier d:type="cDeltaString">Emergency</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
									</Notch>
								</cControlContainerBlueprint-cInteriorIrregularNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34842">
							<ControlName d:type="cDeltaString">DynamicBrake</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Dynamic Brake </BriefDescription>
							<DetailedDescription d:type="cDeltaString">Dynamic Brake Control</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eTrue</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="34852">
									<ElementName d:type="cDeltaString">Dynamic Brake</ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString">throttle</PickTransformName>
									<MovementType d:type="cDeltaString">MoveDownUp</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000003340" d:precision="string">19</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34863">
							<ControlName d:type="cDeltaString">SpeedometerMPH</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000005E40" d:precision="string">120</MaximumValue>
							<BriefDescription d:type="cDeltaString">Speedometer</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Speedometer MPH</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="34873">
									<ElementName d:type="cDeltaString">SpeedometerNeedle</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">RSC\P32Pack01\RailVehicles\Passengers\Shoreliner\Driving Trailer\Cabview\Speedometer</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34882">
							<ControlName d:type="cDeltaString">Wipers</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Wipers</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Wipers Switch </DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cExteriorAnimation d:id="34892">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<AnimationID d:type="cDeltaString">wipers</AnimationID>
									<AnimStyle d:type="cDeltaString">BackAndForthContinuous</AnimStyle>
								</cControlContainerBlueprint-cExteriorAnimation>
								<cControlContainerBlueprint-cInteriorGeometrySlaveOutput d:id="34897">
									<ElementName d:type="cDeltaString">wipers</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<AnimationName d:type="cDeltaString">RSC\P32Pack01\RailVehicles\Passengers\Shoreliner\Driving Trailer\Engine\Wipers</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorGeometrySlaveOutput>
								<cControlContainerBlueprint-cInteriorPushButton d:id="34902">
									<ElementName d:type="cDeltaString">Wiper Switch</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34912">
							<ControlName d:type="cDeltaString">AWS</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="34922">
									<ElementName d:type="cDeltaString">AWS</ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34933">
							<ControlName d:type="cDeltaString">AWSReset</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Alerter</BriefDescription>
							<DetailedDescription d:type="cDeltaString">ATS Reset Button</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="34943">
									<ElementName d:type="cDeltaString">AWS_Reset</ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString">alerter</PickTransformName>
									<MovementType d:type="cDeltaString">PushAndHoldButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eTrue</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34953">
							<ControlName d:type="cDeltaString">AWSClearCount</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000065CDDD41" d:precision="string">2e+009</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements/>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34963">
							<ControlName d:type="cDeltaString">AWSWarnCount</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements/>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34973">
							<ControlName d:type="cDeltaString">EmergencyBrake</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Emergency Brake</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Emergency Brake</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="34983">
									<ElementName d:type="cDeltaString">EmergencyBrake</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString">emgbrake</PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">RSC\P32Pack01\RailVehicles\Passengers\Shoreliner\Driving Trailer\Cabview\EmgBrake</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="34993">
							<ControlName d:type="cDeltaString">Startup</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Startup/Shutdown</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Startup/Shutdown</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="35003">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString">engine</PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">RSC\P32Pack01\RailVehicles\Passengers\Shoreliner\Driving Trailer\Cabview\Engine</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35013">
							<ControlName d:type="cDeltaString">HandBrake</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Handbrake</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Handbrake</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="35023">
									<ElementName d:type="cDeltaString">Handbrake</ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString">Handbrake</PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35034">
									<ElementName d:type="cDeltaString">HandbrakeStatus</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">status_handbrakeapplied</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35042">
							<ControlName d:type="cDeltaString">Sander</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Sander Control</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Sander Control</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="35052">
									<ElementName d:type="cDeltaString">Sander</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString">sander</PickTransformName>
									<MovementType d:type="cDeltaString">PushAndHoldButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">RSC\P32Pack01\RailVehicles\Passengers\Shoreliner\Driving Trailer\Cabview\Sander</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eTrue</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35062">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000A09999C93F" d:precision="string">0.2</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">status_sander</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35070">
							<ControlName d:type="cDeltaString">Bell</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Bell</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Bell</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="35080">
									<ElementName d:type="cDeltaString">Bell</ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString">Bell</PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35090">
							<ControlName d:type="cDeltaString">InstrumentLights</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Dial lights</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Dial lights</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="35100">
									<ElementName d:type="cDeltaString">DialLights</ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString">DialLights</PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35110">
									<ElementName d:type="cDeltaString">DialLights</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">dials_on</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35118">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_main_on</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35126">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000C0CCCCEC3F" d:precision="string">0.9</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_eq_on</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35134">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000C0CCCCEC3F" d:precision="string">0.9</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_traincyl_on</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35142">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000C0CCCCEC3F" d:precision="string">0.9</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_pipe_on</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35150">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000C0CCCCEC3F" d:precision="string">0.9</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_power_effort_on</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35158">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000C0CCCCEC3F" d:precision="string">0.9</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_main</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35166">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000C0CCCCEC3F" d:precision="string">0.9</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_pipe</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35174">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000C0CCCCEC3F" d:precision="string">0.9</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_traincyl</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35182">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000C0CCCCEC3F" d:precision="string">0.9</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_power_effort</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35190">
							<ControlName d:type="cDeltaString">CabLight</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
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							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Cab Light</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Cab Light</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35200">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000C0CCCCEC3F" d:precision="string">0.9</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">cablight_lit</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorPushButton d:id="35208">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString">cablight</PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35218">
							<ControlName d:type="cDeltaString">Flash</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Flashing Ditch Lights</BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="35228">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString">FlashLights</PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002040" d:precision="string">8</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002040" d:precision="string">8</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35238">
							<ControlName d:type="cDeltaString">Blinds</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="35248">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString">blind</PickTransformName>
									<MovementType d:type="cDeltaString">MoveDownUp</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">RSC\P32Pack01\RailVehicles\Passengers\Shoreliner\Driving Trailer\Cabview\Blind</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35257">
							<ControlName d:type="cDeltaString">Window Left</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="35267">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString">leftwindow</PickTransformName>
									<MovementType d:type="cDeltaString">MoveRightLeft</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">RSC\P32Pack01\RailVehicles\Passengers\Shoreliner\Driving Trailer\Cabview\LeftWindow</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35276">
							<ControlName d:type="cDeltaString">Window Right</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="35286">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString">rightwindow</PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">RSC\P32Pack01\RailVehicles\Passengers\Shoreliner\Driving Trailer\Cabview\RightWindow</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35295">
							<ControlName d:type="cDeltaString">SpeedoUnits</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000002240" d:precision="string">9</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35305">
									<ElementName d:type="cDeltaString">1_0</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000E0CEF7EF3F" d:precision="string">0.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">1_0</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35313">
									<ElementName d:type="cDeltaString">1_1</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="00000060E7FBFF3F" d:precision="string">1.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">1_1</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35321">
									<ElementName d:type="cDeltaString">1_2</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000C0F3FD0740" d:precision="string">2.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">1_2</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35329">
									<ElementName d:type="cDeltaString">1_3</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000C0F3FD0F40" d:precision="string">3.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">1_3</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35337">
									<ElementName d:type="cDeltaString">1_4</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000E0F9FE1340" d:precision="string">4.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">1_4</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35345">
									<ElementName d:type="cDeltaString">1_5</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000E0F9FE1740" d:precision="string">5.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">1_5</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35353">
									<ElementName d:type="cDeltaString">1_6</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000001840" d:precision="string">6</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000E0F9FE1B40" d:precision="string">6.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">1_6</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35361">
									<ElementName d:type="cDeltaString">1_7</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000001C40" d:precision="string">7</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000E0F9FE1F40" d:precision="string">7.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">1_7</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35369">
									<ElementName d:type="cDeltaString">1_8</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000002040" d:precision="string">8</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000E07CFF2140" d:precision="string">8.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">1_8</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35377">
									<ElementName d:type="cDeltaString">1_9</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000002240" d:precision="string">9</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000E07CFF2340" d:precision="string">9.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">1_9</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
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							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35385">
							<ControlName d:type="cDeltaString">SpeedoTens</ControlName>
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							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000002240" d:precision="string">9</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35395">
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									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
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									<TransformName d:type="cDeltaString">10_0</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35403">
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									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="00000060E7FBFF3F" d:precision="string">1.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">10_1</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35411">
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									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</LowerVisibilityThreshold>
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									<TransformName d:type="cDeltaString">10_2</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35419">
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									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000C0F3FD0F40" d:precision="string">3.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">10_3</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35427">
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									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000E0F9FE1340" d:precision="string">4.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">10_4</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35435">
									<ElementName d:type="cDeltaString">10_5</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000E0F9FE1740" d:precision="string">5.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">10_5</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35443">
									<ElementName d:type="cDeltaString">10_6</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000001840" d:precision="string">6</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000E0F9FE1B40" d:precision="string">6.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">10_6</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35451">
									<ElementName d:type="cDeltaString">10_7</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000001C40" d:precision="string">7</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000E0F9FE1F40" d:precision="string">7.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">10_7</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35459">
									<ElementName d:type="cDeltaString">10_8</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000002040" d:precision="string">8</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000E07CFF2140" d:precision="string">8.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">10_8</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35467">
									<ElementName d:type="cDeltaString">10_9</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000002240" d:precision="string">9</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000E07CFF2340" d:precision="string">9.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">10_9</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35475">
							<ControlName d:type="cDeltaString">SpeedoHundreds</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35485">
									<ElementName d:type="cDeltaString">100_0</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000E0CEF7EF3F" d:precision="string">0.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">100_0</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35493">
									<ElementName d:type="cDeltaString">100_1</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="00000060E7FBFF3F" d:precision="string">1.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">100_1</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35501">
							<ControlName d:type="cDeltaString">SpeedoGuide</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</MaximumValue>
							<BriefDescription d:type="cDeltaString">guide for speedo number position</BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="35511">
									<ElementName d:type="cDeltaString">speedoguide</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000003440" d:precision="string">20</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000003440" d:precision="string">20</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35522">
							<ControlName d:type="cDeltaString">SignalSpeedLimit</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000006940" d:precision="string">200</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="35532">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000003440" d:precision="string">20</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000003440" d:precision="string">20</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35541">
							<ControlName d:type="cDeltaString">CurrentMNRRSignal</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000002C40" d:precision="string">14</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000002E40" d:precision="string">15</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="35551">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000003440" d:precision="string">20</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000003440" d:precision="string">20</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35560">
							<ControlName d:type="cDeltaString">ATCCutIn</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="35570">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35579">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">atc_cut_in</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35587">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="00000000295CDF3F" d:precision="string">0.49</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">atc_cut_out</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35595">
							<ControlName d:type="cDeltaString">ACSESCutIn</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="35605">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35614">
							<ControlName d:type="cDeltaString">MNRRMinimumRestriction</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000002E40" d:precision="string">15</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements/>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35624">
							<ControlName d:type="cDeltaString">SigN</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="35634">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35643">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">signal_N</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35651">
							<ControlName d:type="cDeltaString">SigL</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="35661">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35670">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">signal_L</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35678">
							<ControlName d:type="cDeltaString">SigM</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="35688">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35697">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">signal_M</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35705">
							<ControlName d:type="cDeltaString">SigR</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="35715">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35724">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">signal_R</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="35732">
							<ControlName d:type="cDeltaString">SigS</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="35742">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="35751">
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