<?xml version="1.0" encoding="utf-8"?>
<kLoud-cProxyControlLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
	<ProxyControl>
		<cGenericAudioControl xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
			<ProxyControlRevision d:type="cDeltaString">eVersion2</ProxyControlRevision>
			<ActivationDistance d:type="sFloat32">5400</ActivationDistance>
			<Sound>
				<kLoud-cSingleSampleSound d:id="99000">
					<Name d:type="cDeltaString"></Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">50</Priority>
					<BaseVolume d:type="sFloat32">0.125</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">300</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">UTS\CoasterEP\Audio\HEP\CAT3408HEP.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>	
				<kLoud-cSingleSampleSound d:id="27101">
					<Name d:type="cDeltaString">Loco Brake Off</Name>
					<IsLooped d:type="bool">0</IsLooped>
					<Priority d:type="sUInt32">75</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">20</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">MLWAudio\16N-710G3B\Acc Sounds\AIR_LocoRelease.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="27114">
					<Name d:type="cDeltaString">Loco Brake On</Name>
					<IsLooped d:type="bool">0</IsLooped>
					<Priority d:type="sUInt32">75</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">20</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">MLWAudio\16N-710G3B\Acc Sounds\AIR_BrakeApply.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="27127">
					<Name d:type="cDeltaString">Compressor</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">30</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">MLWAudio\16N-710G3B\Acc Sounds\Compressor_Loop.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cRandomSampleSound d:id="27140">
					<Name d:type="cDeltaString">Air Releases</Name>
					<IsLooped d:type="bool">0</IsLooped>
					<Priority d:type="sUInt32">75</Priority>
					<BaseVolume d:type="sFloat32">0.75</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleWithLikelihood d:id="27152">
							<Likelihood d:type="sFloat32">0.25</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">MLWAudio\16N-710G3B\Acc Sounds\Compressor_Load_Dump.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
						<kLoud-cSampleWithLikelihood d:id="27156">
							<Likelihood d:type="sFloat32">0.25</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">MLWAudio\16N-710G3B\Acc Sounds\Compressor_Load_Dump_2.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
						<kLoud-cSampleWithLikelihood d:id="27160">
							<Likelihood d:type="sFloat32">0.25</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">MLWAudio\16N-710G3B\Acc Sounds\Compressor_Unload_Dump.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
						<kLoud-cSampleWithLikelihood d:id="27164">
							<Likelihood d:type="sFloat32">0.25</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">MLWAudio\16N-710G3B\Acc Sounds\Compressor_Unload_Dump_2.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
					</Sample>
				</kLoud-cRandomSampleSound>
				<kLoud-cSingleSampleSound d:id="27168">
					<Name d:type="cDeltaString">Sander (ex)</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">50</Priority>
					<BaseVolume d:type="sFloat32">0.5</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">MLWAudio\16N-710G3B\Acc Sounds\AIR_Sander.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="27181">
					<Name d:type="cDeltaString">Dynamic Brakes Main Blower</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">0.6</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.05</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">MLWAudio\16N-710G3B\Acc Sounds\DynamicMain.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="27194">
					<Name d:type="cDeltaString">Traction Motor</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">0.35</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.02</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">25</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">MLWAudio\16N-710G3B\Acc Sounds\PWR_TractionMotor.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="27220">
					<Name d:type="cDeltaString">Random Aircomp</Name>
					<IsLooped d:type="bool">0</IsLooped>
					<Priority d:type="sUInt32">50</Priority>
					<BaseVolume d:type="sFloat32">0.7</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.05</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">MLWAudio\16N-710G3B\Acc Sounds\Compressor_Loop.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="27272">
					<Name d:type="cDeltaString">ENG N8</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.05</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">30</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_N8.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="27311">
					<Name d:type="cDeltaString">ENG N7</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.05</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">30</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_N7.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="27389">
					<Name d:type="cDeltaString">ENG N5 / N6</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.05</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">30</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_N6.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>				
				<kLoud-cSingleSampleSound d:id="27428">
					<Name d:type="cDeltaString">ENG N4</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.05</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">30</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_N4.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="27467">
					<Name d:type="cDeltaString">ENG N3</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.05</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">30</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_N3.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="27545">
					<Name d:type="cDeltaString">ENG Run 1 / 2</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.025</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_N2.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="27558">
					<Name d:type="cDeltaString">ENG Idle</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.035</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_Idle.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="27597">
					<Name d:type="cDeltaString">HD_Run8</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.05</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">30</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_N8.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="27636">
					<Name d:type="cDeltaString">HD_Run7</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.05</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">30</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_N7.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="27688">
					<Name d:type="cDeltaString">HD_Run5/6</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.05</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">30</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_N6.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="27727">
					<Name d:type="cDeltaString">HD_Run4</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.05</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">30</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_N4.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="27766">
					<Name d:type="cDeltaString">HD_Run3</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.05</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">30</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_N3.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="27844">
					<Name d:type="cDeltaString">HD_Idle</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.035</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">30</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_Idle.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="27870">
					<Name d:type="cDeltaString">HD N1 / N2</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.025</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_N2.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="28013">
					<Name d:type="cDeltaString">Air Compressor Loop</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">0.85</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">MLWAudio\16N-710G3B\Acc Sounds\Compressor_Loop.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cRandomSampleSound d:id="28026">
					<Name d:type="cDeltaString">Compressor Start Random</Name>
					<IsLooped d:type="bool">0</IsLooped>
					<Priority d:type="sUInt32">50</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleWithLikelihood d:id="28038">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">MLWAudio\16N-710G3B\Acc Sounds\Compressor_Load_Dump.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
						<kLoud-cSampleWithLikelihood d:id="28042">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">MLWAudio\16N-710G3B\Acc Sounds\Compressor_Load_Dump_2.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
					</Sample>
				</kLoud-cRandomSampleSound>
				<kLoud-cRandomSampleSound d:id="28046">
					<Name d:type="cDeltaString">Compressor Stop Random</Name>
					<IsLooped d:type="bool">0</IsLooped>
					<Priority d:type="sUInt32">50</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleWithLikelihood d:id="28058">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">MLWAudio\16N-710G3B\Acc Sounds\Compressor_Unload_Dump.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
						<kLoud-cSampleWithLikelihood d:id="28062">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">MLWAudio\16N-710G3B\Acc Sounds\Compressor_Unload_Dump_2.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
					</Sample>
				</kLoud-cRandomSampleSound>
				<kLoud-cSingleSampleSound d:id="28092">
					<Name d:type="cDeltaString">ENG Pumps</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">100</Priority>
					<BaseVolume d:type="sFloat32">0.5</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.05</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">30</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">MLWAudio\16N-710G3B\Acc Sounds\ENG_Pumps.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="28105">
					<Name d:type="cDeltaString">Startup</Name>
					<IsLooped d:type="bool">0</IsLooped>
					<Priority d:type="sUInt32">50</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.035</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_Start.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cRandomSampleSound d:id="28118">
					<Name d:type="cDeltaString">Shutdown</Name>
					<IsLooped d:type="bool">0</IsLooped>
					<Priority d:type="sUInt32">50</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleWithLikelihood d:id="28058">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_Shut.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
						<kLoud-cSampleWithLikelihood d:id="28062">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_Shut.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
					</Sample>
				</kLoud-cRandomSampleSound>				
				<kLoud-cRandomSampleSound d:id="28144">
					<Name d:type="cDeltaString">Shutdown HD</Name>
					<IsLooped d:type="bool">0</IsLooped>
					<Priority d:type="sUInt32">50</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleWithLikelihood d:id="28058">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_Shut.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
						<kLoud-cSampleWithLikelihood d:id="28062">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_Shut.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
					</Sample>
				</kLoud-cRandomSampleSound>					
				<kLoud-cSingleSampleSound d:id="28170">
					<Name d:type="cDeltaString">Startup HD</Name>
					<IsLooped d:type="bool">0</IsLooped>
					<Priority d:type="sUInt32">50</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.035</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_Start.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cSingleSampleSound d:id="28183">
					<Name d:type="cDeltaString">Startup Int</Name>
					<IsLooped d:type="bool">0</IsLooped>
					<Priority d:type="sUInt32">50</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.035</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_Start_Cab.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cRandomSampleSound d:id="28209">
					<Name d:type="cDeltaString">Shutdown Int</Name>
					<IsLooped d:type="bool">0</IsLooped>
					<Priority d:type="sUInt32">50</Priority>
					<BaseVolume d:type="sFloat32">1</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">50</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">5200</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleWithLikelihood d:id="28058">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_Shut_Cab.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
						<kLoud-cSampleWithLikelihood d:id="28062">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">AP\C66P\Audio\RailVehicles\AP_66_Eng_Shut_Cab.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
					</Sample>
				</kLoud-cRandomSampleSound>						
			</Sound>
			<Curve>
				<kLoud-cCurve d:id="28314">
					<Name d:type="cDeltaString">Sander</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28317">
							<X d:type="sFloat32">0</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28320">
							<X d:type="sFloat32">6.6</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28323">
							<X d:type="sFloat32">6.7</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28338">
					<Name d:type="cDeltaString">Wheelslip Pitch</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28341">
							<X d:type="sFloat32">1.1</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28344">
							<X d:type="sFloat32">2.5</X>
							<Y d:type="sFloat32">1.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28347">
							<X d:type="sFloat32">3</X>
							<Y d:type="sFloat32">2</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28377">
					<Name d:type="cDeltaString">Engine Ammeter Curve</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28380">
							<X d:type="sFloat32">220</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28383">
							<X d:type="sFloat32">600</X>
							<Y d:type="sFloat32">0.8</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28386">
							<X d:type="sFloat32">800</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28398">
					<Name d:type="cDeltaString">BrakingVol</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28401">
							<X d:type="sFloat32">0</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28404">
							<X d:type="sFloat32">1</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28407">
					<Name d:type="cDeltaString">Braking Squeal Amount</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28410">
							<X d:type="sFloat32">0</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28413">
							<X d:type="sFloat32">1</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28416">
					<Name d:type="cDeltaString">SquealSpeed</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28419">
							<X d:type="sFloat32">0.05</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28422">
							<X d:type="sFloat32">0.5</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28425">
					<Name d:type="cDeltaString">Dynamics Pitch</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28428">
							<X d:type="sFloat32">-700</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28434">
							<X d:type="sFloat32">0</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28437">
					<Name d:type="cDeltaString">Dynamics Volume</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28440">
							<X d:type="sFloat32">-700</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28446">
							<X d:type="sFloat32">0</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28449">
					<Name d:type="cDeltaString">TMvsAmmeter</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28452">
							<X d:type="sFloat32">-700</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28455">
							<X d:type="sFloat32">0</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28488">
							<X d:type="sFloat32">1500</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28491">
					<Name d:type="cDeltaString">ENG Traction Motor Pit Speed</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28494">
							<X d:type="sFloat32">2.2</X>
							<Y d:type="sFloat32">0.6</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28497">
							<X d:type="sFloat32">15</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28500">
							<X d:type="sFloat32">31</X>
							<Y d:type="sFloat32">2.1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28524">
					<Name d:type="cDeltaString">HD</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28527">
							<X d:type="sFloat32">3000</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28530">
							<X d:type="sFloat32">5877.468</X>
							<Y d:type="sFloat32">0.00450273464</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28533">
							<X d:type="sFloat32">9867.952</X>
							<Y d:type="sFloat32">0.0584085844</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28536">
							<X d:type="sFloat32">15115.7412</X>
							<Y d:type="sFloat32">0.273408562</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28539">
							<X d:type="sFloat32">24843.35</X>
							<Y d:type="sFloat32">0.828408539</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28542">
							<X d:type="sFloat32">30219.1328</X>
							<Y d:type="sFloat32">0.9634085</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28545">
							<X d:type="sFloat32">40000</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28548">
							<X d:type="sFloat32">55887.125</X>
							<Y d:type="sFloat32">0.998527467</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28551">
							<X d:type="sFloat32">85835.4141</X>
							<Y d:type="sFloat32">0.9796073</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28554">
							<X d:type="sFloat32">441793.563</X>
							<Y d:type="sFloat32">0.449431062</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28557">
							<X d:type="sFloat32">766098.6</X>
							<Y d:type="sFloat32">0.187805489</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28560">
							<X d:type="sFloat32">1090403.75</X>
							<Y d:type="sFloat32">0.0569927171</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28563">
							<X d:type="sFloat32">1385666.5</X>
							<Y d:type="sFloat32">0.009424434</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28566">
							<X d:type="sFloat32">1700000</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28569">
					<Name d:type="cDeltaString">Idle Vol</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28572">
							<X d:type="sFloat32">200</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28575">
							<X d:type="sFloat32">255</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28577">
							<X d:type="sFloat32">304</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>						
						<kLoud-cRVector2 d:id="28578">
							<X d:type="sFloat32">318</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28581">
					<Name d:type="cDeltaString">N1 / N2 Vol</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28584">
							<X d:type="sFloat32">255</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28585">
							<X d:type="sFloat32">274</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>						
						<kLoud-cRVector2 d:id="28587">
							<X d:type="sFloat32">318</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28590">
							<X d:type="sFloat32">402</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28590">
							<X d:type="sFloat32">402</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28591">
							<X d:type="sFloat32">467</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>						
						<kLoud-cRVector2 d:id="28593">
							<X d:type="sFloat32">485</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28596">
					<Name d:type="cDeltaString">N1 / N2 Pit</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28599">
							<X d:type="sFloat32">318</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28602">
							<X d:type="sFloat32">402</X>
							<Y d:type="sFloat32">1.05</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28605">
							<X d:type="sFloat32">485</X>
							<Y d:type="sFloat32">1.2</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28608">
					<Name d:type="cDeltaString">N3 Vol</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28611">
							<X d:type="sFloat32">402</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28612">
							<X d:type="sFloat32">431</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>						
						<kLoud-cRVector2 d:id="28614">
							<X d:type="sFloat32">485</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28616">
							<X d:type="sFloat32">548</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>						
						<kLoud-cRVector2 d:id="28617">
							<X d:type="sFloat32">569</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28620">
					<Name d:type="cDeltaString">N3 Pit</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28623">
							<X d:type="sFloat32">402</X>
							<Y d:type="sFloat32">0.85</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28626">
							<X d:type="sFloat32">485</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28629">
							<X d:type="sFloat32">569</X>
							<Y d:type="sFloat32">1.1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28632">
					<Name d:type="cDeltaString">N4 Vol</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28635">
							<X d:type="sFloat32">485</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28637">
							<X d:type="sFloat32">514</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>						
						<kLoud-cRVector2 d:id="28638">
							<X d:type="sFloat32">569</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28640">
							<X d:type="sFloat32">637</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>						
						<kLoud-cRVector2 d:id="28641">
							<X d:type="sFloat32">653</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28644">
					<Name d:type="cDeltaString">N4 Pit</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28647">
							<X d:type="sFloat32">485</X>
							<Y d:type="sFloat32">0.8</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28650">
							<X d:type="sFloat32">569</X>
							<Y d:type="sFloat32">0.95</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28653">
							<X d:type="sFloat32">653</X>
							<Y d:type="sFloat32">1.1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28656">
					<Name d:type="cDeltaString">N5 / N6 Vol</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28659">
							<X d:type="sFloat32">569</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28660">
							<X d:type="sFloat32">605</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>						
						<kLoud-cRVector2 d:id="28661">
							<X d:type="sFloat32">653</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>						
						<kLoud-cRVector2 d:id="28662">
							<X d:type="sFloat32">737</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28664">
							<X d:type="sFloat32">809</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>						
						<kLoud-cRVector2 d:id="28665">
							<X d:type="sFloat32">820</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28668">
					<Name d:type="cDeltaString">N5 / N6 Pit</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28673">
							<X d:type="sFloat32">653</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>						
						<kLoud-cRVector2 d:id="28674">
							<X d:type="sFloat32">737</X>
							<Y d:type="sFloat32">1.1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28677">
							<X d:type="sFloat32">820</X>
							<Y d:type="sFloat32">1.2</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28680">
					<Name d:type="cDeltaString">N7 Vol</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28683">
							<X d:type="sFloat32">737</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28685">
							<X d:type="sFloat32">753</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>						
						<kLoud-cRVector2 d:id="28686">
							<X d:type="sFloat32">820</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28688">
							<X d:type="sFloat32">887</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>						
						<kLoud-cRVector2 d:id="28689">
							<X d:type="sFloat32">904</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28692">
					<Name d:type="cDeltaString">N7 Pit</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28695">
							<X d:type="sFloat32">737</X>
							<Y d:type="sFloat32">0.83</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28698">
							<X d:type="sFloat32">820</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28701">
							<X d:type="sFloat32">904</X>
							<Y d:type="sFloat32">1.05</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28704">
					<Name d:type="cDeltaString">N8 Vol</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28707">
							<X d:type="sFloat32">820</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28709">
							<X d:type="sFloat32">832</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>						
						<kLoud-cRVector2 d:id="28710">
							<X d:type="sFloat32">904</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28713">
					<Name d:type="cDeltaString">N8 Pit</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28716">
							<X d:type="sFloat32">820</X>
							<Y d:type="sFloat32">0.78</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28719">
							<X d:type="sFloat32">904</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28722">
					<Name d:type="cDeltaString">Distance Vs HD</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28725">
							<X d:type="sFloat32">25</X>
							<Y d:type="sFloat32">0.8</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28728">
							<X d:type="sFloat32">321.6876</X>
							<Y d:type="sFloat32">1.01042175</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28731">
							<X d:type="sFloat32">7052.382</X>
							<Y d:type="sFloat32">0.7076025</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28734">
							<X d:type="sFloat32">29645.6719</X>
							<Y d:type="sFloat32">0.44300285</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28737">
							<X d:type="sFloat32">77724.49</X>
							<Y d:type="sFloat32">0.237565</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28740">
							<X d:type="sFloat32">139499.469</X>
							<Y d:type="sFloat32">0.11832653</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28743">
							<X d:type="sFloat32">214822.328</X>
							<Y d:type="sFloat32">0.061687272</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28746">
							<X d:type="sFloat32">325841.2</X>
							<Y d:type="sFloat32">0.0192608647</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28749">
							<X d:type="sFloat32">424430.3</X>
							<Y d:type="sFloat32">0.005369199</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28752">
							<X d:type="sFloat32">500000</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28767">
					<Name d:type="cDeltaString">Engine Distance</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28770">
							<X d:type="sFloat32">25</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28773">
							<X d:type="sFloat32">210.019958</X>
							<Y d:type="sFloat32">0.9698</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28776">
							<X d:type="sFloat32">1088.64844</X>
							<Y d:type="sFloat32">0.507142246</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28779">
							<X d:type="sFloat32">2272.50122</X>
							<Y d:type="sFloat32">0.2241146</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28782">
							<X d:type="sFloat32">4280.521</X>
							<Y d:type="sFloat32">0.05762561</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28785">
							<X d:type="sFloat32">6151.63</X>
							<Y d:type="sFloat32">0.0100573283</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28788">
							<X d:type="sFloat32">10000</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28895">
					<Name d:type="cDeltaString">Pumps RPM Volume</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28896">
							<X d:type="sFloat32">0</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>					
						<kLoud-cRVector2 d:id="28897">
							<X d:type="sFloat32">255</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28898">
							<X d:type="sFloat32">904</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>				
				<kLoud-cCurve d:id="28950">
					<Name d:type="cDeltaString">Compressor Speed Pitch</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28953">
							<X d:type="sFloat32">200</X>
							<Y d:type="sFloat32">0.87</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28956">
							<X d:type="sFloat32">377</X>
							<Y d:type="sFloat32">1.2</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28959">
							<X d:type="sFloat32">484</X>
							<Y d:type="sFloat32">1.38</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28962">
							<X d:type="sFloat32">627</X>
							<Y d:type="sFloat32">1.58349013</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28965">
							<X d:type="sFloat32">904</X>
							<Y d:type="sFloat32">1.8</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="28986">
					<Name d:type="cDeltaString">PumpsVSDistance</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="28989">
							<X d:type="sFloat32">9</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28992">
							<X d:type="sFloat32">382.295319</X>
							<Y d:type="sFloat32">0.491910219</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28995">
							<X d:type="sFloat32">886.1304</X>
							<Y d:type="sFloat32">0.180783227</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="28998">
							<X d:type="sFloat32">1587.42017</X>
							<Y d:type="sFloat32">0.0430353321</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="29001">
							<X d:type="sFloat32">2340.617</X>
							<Y d:type="sFloat32">0.004532952</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="29004">
							<X d:type="sFloat32">3000</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="29088">
					<Name d:type="cDeltaString">Sounds Vs HornSuppression</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="944">
							<X d:type="sFloat32">0</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="945">
							<X d:type="sFloat32">1</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
			</Curve>
			<ModifierChain>
				<kLoud-cModifierChain d:id="29110">
					<Name d:type="cDeltaString">Sander</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="29113">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Sander</ControllerName>
							<Curve d:type="ref">28314</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29117">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
							<Curve d:type="ref">28314</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29119">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HonSruppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
						<kLoud-cVolumeCurveModifier d:id="29121">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28767</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="29211">
					<Name d:type="cDeltaString">Dynamics</Name>
					<Modifier>
						<kLoud-cPitchCurveModifier d:id="29214">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualAmmeter</ControllerName>
							<Curve d:type="ref">28425</Curve>
						</kLoud-cPitchCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29218">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualAmmeter</ControllerName>
							<Curve d:type="ref">28437</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29219">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
						<kLoud-cVolumeCurveModifier d:id="29222">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28722</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="29226">
					<Name d:type="cDeltaString">Traction Motor</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="29229">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualAmmeter</ControllerName>
							<Curve d:type="ref">28449</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cPitchCurveModifier d:id="29231">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Wheelslip</ControllerName>
							<Curve d:type="ref">28338</Curve>
						</kLoud-cPitchCurveModifier>						
						<kLoud-cPitchCurveModifier d:id="29233">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
							<Curve d:type="ref">28491</Curve>
						</kLoud-cPitchCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29235">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
						<kLoud-cVolumeCurveModifier d:id="29237">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28767</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="29241">
					<Name d:type="cDeltaString">Close Sound</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="29244">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28767</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29246">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="29267">
					<Name d:type="cDeltaString">ENG N1 / N2</Name>
					<Modifier>
						<kLoud-cPitchCurveModifier d:id="29270">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28596</Curve>
						</kLoud-cPitchCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29274">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28581</Curve>
						</kLoud-cVolumeCurveModifier>				
						<kLoud-cVolumeCurveModifier d:id="29277">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
						<kLoud-cVolumeCurveModifier d:id="29278">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28767</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="29286">
					<Name d:type="cDeltaString">ENG N3</Name>
					<Modifier>
						<kLoud-cPitchCurveModifier d:id="29289">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28620</Curve>
						</kLoud-cPitchCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29293">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28608</Curve>
						</kLoud-cVolumeCurveModifier>				
						<kLoud-cVolumeCurveModifier d:id="29295">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
						<kLoud-cVolumeCurveModifier d:id="29297">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28767</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="29301">
					<Name d:type="cDeltaString">ENG N4</Name>
					<Modifier>
						<kLoud-cPitchCurveModifier d:id="29304">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28644</Curve>
						</kLoud-cPitchCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29308">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28632</Curve>
						</kLoud-cVolumeCurveModifier>					
						<kLoud-cVolumeCurveModifier d:id="29311">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
						<kLoud-cVolumeCurveModifier d:id="29312">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28767</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="29316">
					<Name d:type="cDeltaString">ENG N5 / N6</Name>
					<Modifier>
						<kLoud-cPitchCurveModifier d:id="29319">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28668</Curve>
						</kLoud-cPitchCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29323">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28656</Curve>
						</kLoud-cVolumeCurveModifier>				
						<kLoud-cVolumeCurveModifier d:id="29325">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
						<kLoud-cVolumeCurveModifier d:id="29327">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28767</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>				
				<kLoud-cModifierChain d:id="29354">
					<Name d:type="cDeltaString">ENG N7</Name>
					<Modifier>
						<kLoud-cPitchCurveModifier d:id="29357">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28692</Curve>
						</kLoud-cPitchCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29361">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28680</Curve>
						</kLoud-cVolumeCurveModifier>						
						<kLoud-cVolumeCurveModifier d:id="29363">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
						<kLoud-cVolumeCurveModifier d:id="29365">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28767</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="29366">
					<Name d:type="cDeltaString">ENG N8</Name>
					<Modifier>
						<kLoud-cPitchCurveModifier d:id="29367">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28713</Curve>
						</kLoud-cPitchCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29368">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28704</Curve>
						</kLoud-cVolumeCurveModifier>			
						<kLoud-cVolumeCurveModifier d:id="29369">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
						<kLoud-cVolumeCurveModifier d:id="29370">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28767</Curve>
						</kLoud-cVolumeCurveModifier>						
					</Modifier>
				</kLoud-cModifierChain>				
				<kLoud-cModifierChain d:id="29388">
					<Name d:type="cDeltaString">ENG Idle</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="29391">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28569</Curve>
						</kLoud-cVolumeCurveModifier>			
						<kLoud-cVolumeCurveModifier d:id="29397">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
						<kLoud-cVolumeCurveModifier d:id="29399">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28767</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="29403">
					<Name d:type="cDeltaString">HD Idle</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="29406">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28569</Curve>
						</kLoud-cVolumeCurveModifier>			
						<kLoud-cVolumeCurveModifier d:id="29409">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
						<kLoud-cVolumeCurveModifier d:id="29414">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28722</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="29433">
					<Name d:type="cDeltaString">HD N1 / N2</Name>
					<Modifier>
						<kLoud-cPitchCurveModifier d:id="29436">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28596</Curve>
						</kLoud-cPitchCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29440">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28581</Curve>
						</kLoud-cVolumeCurveModifier>			
						<kLoud-cVolumeCurveModifier d:id="29442">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
						<kLoud-cVolumeCurveModifier d:id="29444">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28722</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="29452">
					<Name d:type="cDeltaString">HD N3</Name>
					<Modifier>
						<kLoud-cPitchCurveModifier d:id="29455">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28620</Curve>
						</kLoud-cPitchCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29459">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28608</Curve>
						</kLoud-cVolumeCurveModifier>		
						<kLoud-cVolumeCurveModifier d:id="29461">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
						<kLoud-cVolumeCurveModifier d:id="29463">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28722</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="29467">
					<Name d:type="cDeltaString">HD N4</Name>
					<Modifier>
						<kLoud-cPitchCurveModifier d:id="29470">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28644</Curve>
						</kLoud-cPitchCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29474">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28632</Curve>
						</kLoud-cVolumeCurveModifier>		
						<kLoud-cVolumeCurveModifier d:id="29476">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
						<kLoud-cVolumeCurveModifier d:id="29478">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28722</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="29482">
					<Name d:type="cDeltaString">HD N5 / N6</Name>
					<Modifier>
						<kLoud-cPitchCurveModifier d:id="29485">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28668</Curve>
						</kLoud-cPitchCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29489">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28656</Curve>
						</kLoud-cVolumeCurveModifier>	
						<kLoud-cVolumeCurveModifier d:id="29491">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
						<kLoud-cVolumeCurveModifier d:id="29493">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28722</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>		
				<kLoud-cModifierChain d:id="29520">
					<Name d:type="cDeltaString">HD N7</Name>
					<Modifier>
						<kLoud-cPitchCurveModifier d:id="29523">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28692</Curve>
						</kLoud-cPitchCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29527">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28680</Curve>
						</kLoud-cVolumeCurveModifier>			
						<kLoud-cVolumeCurveModifier d:id="29529">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
						<kLoud-cVolumeCurveModifier d:id="29531">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28722</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="29535">
					<Name d:type="cDeltaString">HD N8</Name>
					<Modifier>
						<kLoud-cPitchCurveModifier d:id="29538">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28713</Curve>
						</kLoud-cPitchCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29542">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28704</Curve>
						</kLoud-cVolumeCurveModifier>		
						<kLoud-cVolumeCurveModifier d:id="29544">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
						<kLoud-cVolumeCurveModifier d:id="29546">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28722</Curve>
						</kLoud-cVolumeCurveModifier>						
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="29554">
					<Name d:type="cDeltaString">HD Sound</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="29557">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28722</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29561">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="29739">
					<Name d:type="cDeltaString">Compressor</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="29742">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28767</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cPitchCurveModifier d:id="29746">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28950</Curve>
						</kLoud-cPitchCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29747">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="29810">
					<Name d:type="cDeltaString">ENG Pumps</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="29811">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
							<Curve d:type="ref">28895</Curve>
						</kLoud-cVolumeCurveModifier>					
						<kLoud-cVolumeCurveModifier d:id="29813">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">28986</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="29814">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">HornSuppression</ControllerName>
							<Curve d:type="ref">29088</Curve>
						</kLoud-cVolumeCurveModifier>						
					</Modifier>
				</kLoud-cModifierChain>
			</ModifierChain>
			<InstanceGroup>
				<kLoud-cInstanceGroup d:id="29875">
					<Name d:type="cDeltaString">Squeal</Name>
					<MaximumNumberOfInstances d:type="sUInt32">1</MaximumNumberOfInstances>
					<InstanceExceededAction d:type="cDeltaString">RejectNew</InstanceExceededAction>
				</kLoud-cInstanceGroup>
				<kLoud-cInstanceGroup d:id="29879">
					<Name d:type="cDeltaString">Air Release</Name>
					<MaximumNumberOfInstances d:type="sUInt32">1</MaximumNumberOfInstances>
					<InstanceExceededAction d:type="cDeltaString">RejectNew</InstanceExceededAction>
				</kLoud-cInstanceGroup>
				<kLoud-cInstanceGroup d:id="29883">
					<Name d:type="cDeltaString">Compressor</Name>
					<MaximumNumberOfInstances d:type="sUInt32">1</MaximumNumberOfInstances>
					<InstanceExceededAction d:type="cDeltaString">RejectNew</InstanceExceededAction>
				</kLoud-cInstanceGroup>
				<kLoud-cInstanceGroup d:id="29887">
					<Name d:type="cDeltaString">TickLoop</Name>
					<MaximumNumberOfInstances d:type="sUInt32">1</MaximumNumberOfInstances>
					<InstanceExceededAction d:type="cDeltaString">RejectNew</InstanceExceededAction>
				</kLoud-cInstanceGroup>
			</InstanceGroup>
			<Loop>
				<kLoud-cControlledLoop d:id="9552">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">99000</Sound>
					<ModifierChain d:type="ref">29241</ModifierChain>
					<ControllerName d:type="cDeltaString">HEP</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.5</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="29903">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Air Compressor</Name>
					<Sound d:type="ref">27127</Sound>
					<ModifierChain d:type="ref">29241</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualCompressorState</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.5</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="29936">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Dynamic Main Blower</Name>
					<Sound d:type="ref">27181</Sound>
					<ModifierChain d:type="ref">29211</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualAmmeter</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">-700</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">-1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="29947">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Traction Motor</Name>
					<Sound d:type="ref">27194</Sound>
					<ModifierChain d:type="ref">29226</ModifierChain>
					<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.01</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">108</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="29958">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Periodic Air Blast</Name>
					<Sound d:type="ref">27207</Sound>
					<ModifierChain d:type="ref">29241</ModifierChain>
					<ControllerName d:type="cDeltaString">Reverser</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.5</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="29969">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Periodic Air Blast</Name>
					<Sound d:type="ref">27207</Sound>
					<ModifierChain d:type="ref">29241</ModifierChain>
					<ControllerName d:type="cDeltaString">Reverser</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">-0.5</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">-1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="29991">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">ENG Idle</Name>
					<Sound d:type="ref">27558</Sound>
					<ModifierChain d:type="ref">29388</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">200</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">318</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="30013">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">ENG Run 3</Name>
					<Sound d:type="ref">27467</Sound>
					<ModifierChain d:type="ref">29286</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">402</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">569</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="30024">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">ENG Run 4</Name>
					<Sound d:type="ref">27428</Sound>
					<ModifierChain d:type="ref">29301</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">485</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">653</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="30035">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Eng Run 5/6</Name>
					<Sound d:type="ref">27389</Sound>
					<ModifierChain d:type="ref">29316</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">569</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">820</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>			
				<kLoud-cControlledLoop d:id="30057">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">ENG Run 7</Name>
					<Sound d:type="ref">27311</Sound>
					<ModifierChain d:type="ref">29354</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">737</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">904</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="30068">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">ENG Run 8</Name>
					<Sound d:type="ref">27272</Sound>
					<ModifierChain d:type="ref">29366</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">820</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">905</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="30079">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">ENG Run 1 / 2</Name>
					<Sound d:type="ref">27545</Sound>
					<ModifierChain d:type="ref">29267</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">255</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">485</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="30090">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">HD Idle</Name>
					<Sound d:type="ref">27844</Sound>
					<ModifierChain d:type="ref">29403</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">200</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">318</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="30112">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">HD Run 1 / 2</Name>
					<Sound d:type="ref">27870</Sound>
					<ModifierChain d:type="ref">29433</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">255</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">485</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="30123">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">HD Run 3</Name>
					<Sound d:type="ref">27766</Sound>
					<ModifierChain d:type="ref">29452</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">402</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">569</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="30134">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">HD Run 4</Name>
					<Sound d:type="ref">27727</Sound>
					<ModifierChain d:type="ref">29467</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">485</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">653</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="30145">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">HD Run 5 / 6</Name>
					<Sound d:type="ref">27688</Sound>
					<ModifierChain d:type="ref">29482</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">569</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">820</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>			
				<kLoud-cControlledLoop d:id="30167">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">HD Run 7</Name>
					<Sound d:type="ref">27636</Sound>
					<ModifierChain d:type="ref">29520</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">737</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">904</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="30178">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">HD Run 8</Name>
					<Sound d:type="ref">27597</Sound>
					<ModifierChain d:type="ref">29535</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">820</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">905</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="30277">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">CompressorLoop</Name>
					<Sound d:type="ref">28013</Sound>
					<ModifierChain d:type="ref">29739</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualCompressorState</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.5</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="30310">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">ENG Pumps</Name>
					<Sound d:type="ref">28092</Sound>
					<ModifierChain d:type="ref">29810</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualRPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">255</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">905</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
			</Loop>
			<Oneshot>
				<kLoud-cTriggeredOneshot d:id="30344">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Air Releases</Name>
					<Sound d:type="ref">27140</Sound>
					<ModifierChain d:type="ref">29241</ModifierChain>
					<ControllerName d:type="cDeltaString">DieselAmount</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIsChangingDown</TriggerType>
					<TriggerValue d:type="sFloat32">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">90</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">29879</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="30374">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Random Air Compressor</Name>
					<Sound d:type="ref">27220</Sound>
					<ModifierChain d:type="ref">29241</ModifierChain>
					<ControllerName d:type="cDeltaString">DieselAmount</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIsChangingDown</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">130</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">29883</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="30774">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Compressor Load</Name>
					<Sound d:type="ref">28026</Sound>
					<ModifierChain d:type="ref">29241</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualCompressorState</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="30784">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Compressor Unload</Name>
					<Sound d:type="ref">28046</Sound>
					<ModifierChain d:type="ref">29241</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualCompressorState</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="30794">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Startup</Name>
					<Sound d:type="ref">28105</Sound>
					<ModifierChain d:type="ref">29241</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualStartup</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="30804">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Shutdown</Name>
					<Sound d:type="ref">28118</Sound>
					<ModifierChain d:type="ref">29241</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualStartup</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="30824">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Shutdown HD</Name>
					<Sound d:type="ref">28144</Sound>
					<ModifierChain d:type="ref">29554</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualStartup</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="30844">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Startup HD</Name>
					<Sound d:type="ref">28170</Sound>
					<ModifierChain d:type="ref">29554</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualStartup</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="30854">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Startup Int</Name>
					<Sound d:type="ref">28183</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualStartup</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="30874">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Shutdown Int</Name>
					<Sound d:type="ref">28209</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualStartup</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
			</Oneshot>
		</cGenericAudioControl>
	</ProxyControl>
</kLoud-cProxyControlLoader>
