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							<ControllerName d:type="cDeltaString">RPM</ControllerName>
							<Curve d:type="ref">149647</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cPitchCurveModifier d:id="149790">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">RPM</ControllerName>
							<Curve d:type="ref">149659</Curve>
						</kLoud-cPitchCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="149794">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">RPMDelta</ControllerName>
							<Curve d:type="ref">149698</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="149798">
					<Name d:type="cDeltaString">Engine High</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="149801">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">RPM</ControllerName>
							<Curve d:type="ref">149668</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cPitchCurveModifier d:id="149805">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">RPM</ControllerName>
							<Curve d:type="ref">149680</Curve>
						</kLoud-cPitchCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="149809">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">RPMDelta</ControllerName>
							<Curve d:type="ref">149707</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="16934">
					<Name d:type="cDeltaString">Compressor</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="16941">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">CompressorState</ControllerName>
							<Curve d:type="ref">16906</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
			</ModifierChain>
			<InstanceGroup>
				<kLoud-cInstanceGroup d:id="149818">
					<Name d:type="cDeltaString">Wiper</Name>
					<MaximumNumberOfInstances d:type="sUInt32">1</MaximumNumberOfInstances>
					<InstanceExceededAction d:type="cDeltaString">RejectNew</InstanceExceededAction>
				</kLoud-cInstanceGroup>
				<kLoud-cInstanceGroup d:id="149822">
					<Name d:type="cDeltaString">Brakes</Name>
					<MaximumNumberOfInstances d:type="sUInt32">1</MaximumNumberOfInstances>
					<InstanceExceededAction d:type="cDeltaString">RejectNew</InstanceExceededAction>
				</kLoud-cInstanceGroup>
			</InstanceGroup>
			<Loop>
				<kLoud-cControlledLoop d:id="33084">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">32990</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.1</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="33085">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">32991</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.1</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="16969">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Compressor</Name>
					<Sound d:type="ref">16753</Sound>
					<ModifierChain d:type="ref">16934</ModifierChain>
					<ControllerName d:type="cDeltaString">CompressorState</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.01</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="17324">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Compressor</Name>
					<Sound d:type="ref">17087</Sound>
					<ModifierChain d:type="ref">16934</ModifierChain>
					<ControllerName d:type="cDeltaString">CompressorState</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.01</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="149827">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Brakes</Name>
					<Sound d:type="ref">149117</Sound>
					<ModifierChain d:type="ref">149728</ModifierChain>
					<ControllerName d:type="cDeltaString">BrakeAmount</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.1</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="149838">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Brakes Low</Name>
					<Sound d:type="ref">149118</Sound>
					<ModifierChain d:type="ref">149739</ModifierChain>
					<ControllerName d:type="cDeltaString">BrakeAmount</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.25</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="149860">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Bell</Name>
					<Sound d:type="ref">149143</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Bell</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.5</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="149871">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Engine Idle</Name>
					<Sound d:type="ref">149156</Sound>
					<ModifierChain d:type="ref">149757</ModifierChain>
					<ControllerName d:type="cDeltaString">RPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">250</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1500</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="149882">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Engine low</Name>
					<Sound d:type="ref">149169</Sound>
					<ModifierChain d:type="ref">149768</ModifierChain>
					<ControllerName d:type="cDeltaString">RPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">300</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1600</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="149893">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Engine high</Name>
					<Sound d:type="ref">149195</Sound>
					<ModifierChain d:type="ref">149798</ModifierChain>
					<ControllerName d:type="cDeltaString">RPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">300</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1600</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="149904">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Engine mid</Name>
					<Sound d:type="ref">149182</Sound>
					<ModifierChain d:type="ref">149783</ModifierChain>
					<ControllerName d:type="cDeltaString">RPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">300</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1600</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="149926">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Bell Sound 2</Name>
					<Sound d:type="ref">149312</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Bell</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.5</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="149937">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Engine Idle ins</Name>
					<Sound d:type="ref">149338</Sound>
					<ModifierChain d:type="ref">149757</ModifierChain>
					<ControllerName d:type="cDeltaString">RPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">250</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1500</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="149948">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Engine low ins</Name>
					<Sound d:type="ref">149351</Sound>
					<ModifierChain d:type="ref">149768</ModifierChain>
					<ControllerName d:type="cDeltaString">RPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">300</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1600</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="149959">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Engine high ins</Name>
					<Sound d:type="ref">149377</Sound>
					<ModifierChain d:type="ref">149798</ModifierChain>
					<ControllerName d:type="cDeltaString">RPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">300</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1600</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="149970">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Engine mid ins</Name>
					<Sound d:type="ref">149364</Sound>
					<ModifierChain d:type="ref">149783</ModifierChain>
					<ControllerName d:type="cDeltaString">RPM</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">300</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1600</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
			</Loop>
			<Oneshot>
				<kLoud-cTriggeredOneshot d:id="33096">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">33003</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="33106">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">33016</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="149982">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Impact</Name>
					<Sound d:type="ref">149104</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ImpactCount</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIsChanging</TriggerType>
					<TriggerValue d:type="sFloat32">1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="149992">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Random</Name>
					<Sound d:type="ref">149076</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DistanceTravelled</ControllerName>
					<TriggerType d:type="cDeltaString">EveryTriggerValueIncreasing</TriggerType>
					<TriggerValue d:type="sFloat32">400</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150002">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Random2</Name>
					<Sound d:type="ref">149076</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DistanceTravelled</ControllerName>
					<TriggerType d:type="cDeltaString">EveryTriggerValueIncreasing</TriggerType>
					<TriggerValue d:type="sFloat32">191</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150012">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Random3</Name>
					<Sound d:type="ref">149076</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DistanceTravelled</ControllerName>
					<TriggerType d:type="cDeltaString">EveryTriggerValueIncreasing</TriggerType>
					<TriggerValue d:type="sFloat32">59</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150022">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">BrakeRelease</Name>
					<Sound d:type="ref">149208</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TrainBrakeAmount</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIsChangingDown</TriggerType>
					<TriggerValue d:type="sFloat32">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">149822</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150032">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Startup</Name>
					<Sound d:type="ref">149221</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Startup</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.95</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150042">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Shutdown</Name>
					<Sound d:type="ref">149234</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Startup</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.95</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150052">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Wiper1</Name>
					<Sound d:type="ref">149247</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">AnimationTime_wipers</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.05</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150062">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Wiper2</Name>
					<Sound d:type="ref">149260</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">AnimationTime_wipers</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.95</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150072">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Regulatorhandle</Name>
					<Sound d:type="ref">149299</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Regulator</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.17</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150082">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Reverserhandle</Name>
					<Sound d:type="ref">149286</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Reverser</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.3</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150092">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Cablightssound</Name>
					<Sound d:type="ref">149273</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CabLight</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150102">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Bellswitchsound</Name>
					<Sound d:type="ref">149273</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Bell</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150112">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Lightswitchsound</Name>
					<Sound d:type="ref">149273</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Headlights</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150122">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Regulatorhandle</Name>
					<Sound d:type="ref">149299</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Regulator</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.37</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150132">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Regulatorhandle</Name>
					<Sound d:type="ref">149299</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Regulator</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.57</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150142">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Regulatorhandle</Name>
					<Sound d:type="ref">149299</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Regulator</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.77</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150152">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Regulatorhandle</Name>
					<Sound d:type="ref">149299</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Regulator</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.97</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150162">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Regulatorhandle</Name>
					<Sound d:type="ref">149299</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Regulator</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.83</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150172">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Regulatorhandle</Name>
					<Sound d:type="ref">149299</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Regulator</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.63</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150182">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Regulatorhandle</Name>
					<Sound d:type="ref">149299</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Regulator</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.43</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150192">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Regulatorhandle</Name>
					<Sound d:type="ref">149299</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Regulator</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.23</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150202">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Regulatorhandle</Name>
					<Sound d:type="ref">149299</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Regulator</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.03</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150212">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Lightswitchsound</Name>
					<Sound d:type="ref">149273</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Headlights</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150222">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Bellswitchsound</Name>
					<Sound d:type="ref">149272</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Bell</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150223">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Bellswitchsound</Name>
					<Sound d:type="ref">149274</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Bell</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150232">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Lightswitchsound</Name>
					<Sound d:type="ref">149273</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Headlights</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">1.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150242">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Lightswitchsound</Name>
					<Sound d:type="ref">149273</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Headlights</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">1.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150252">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Lightswitchsound</Name>
					<Sound d:type="ref">149273</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Headlights</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150262">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Cablightssound</Name>
					<Sound d:type="ref">149273</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CabLight</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150272">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Reverserhandle</Name>
					<Sound d:type="ref">149286</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Reverser</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.7</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150282">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Reverserhandle</Name>
					<Sound d:type="ref">149286</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Reverser</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.3</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150292">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Reverserhandle</Name>
					<Sound d:type="ref">149286</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Reverser</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.7</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150302">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Sanderswitchsound</Name>
					<Sound d:type="ref">149273</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Sander</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150312">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Sanderswitchsound</Name>
					<Sound d:type="ref">149273</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Sander</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150322">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Wiperswitchsound</Name>
					<Sound d:type="ref">149273</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Wipers</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150332">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Wiperswitchsound</Name>
					<Sound d:type="ref">149286</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Wipers</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150362">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">BrakeRelease ins</Name>
					<Sound d:type="ref">149390</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TrainBrakeAmount</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIsChangingDown</TriggerType>
					<TriggerValue d:type="sFloat32">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">149822</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150372">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Startup ins</Name>
					<Sound d:type="ref">149403</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Startup</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.95</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="150382">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Shutdown ins</Name>
					<Sound d:type="ref">149416</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Startup</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.95</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3368">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Train Brake Apply</Name>
					<Sound d:type="ref">2535</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TrainBrakeControl</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.05</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">2951</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3369">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Train Brake Apply</Name>
					<Sound d:type="ref">2539</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TrainBrakeControl</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.05</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">2951</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3370">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">CAB Train Brake Apply Full Service</Name>
					<Sound d:type="ref">2546</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TrainBrakeControl</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.8</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">2951</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3371">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Train Brake Apply Full Service</Name>
					<Sound d:type="ref">2547</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TrainBrakeControl</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.6</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">2951</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3378">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">CAB Train Brake Release Full Service</Name>
					<Sound d:type="ref">2548</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TrainBrakeControl</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.3</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">2955</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="3379">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Train Brake Release Full Service</Name>
					<Sound d:type="ref">2549</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TrainBrakeControl</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.3</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">2955</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="47052">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">CAB Train Brake Move</Name>
					<Sound d:type="ref">46731</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TrainBrakeControl</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.3</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="47062">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">CAB Train Brake End</Name>
					<Sound d:type="ref">46745</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TrainBrakeControl</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="47063">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">CAB Train Brake End</Name>
					<Sound d:type="ref">46745</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TrainBrakeControl</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="16991">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Air Compressor Start</Name>
					<Sound d:type="ref">16727</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CompressorState</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="17001">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Air Compressor End</Name>
					<Sound d:type="ref">16740</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CompressorState</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.9</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="17346">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Air Compressor Start</Name>
					<Sound d:type="ref">17061</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CompressorState</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="17356">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Air Compressor End</Name>
					<Sound d:type="ref">17074</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CompressorState</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.9</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="260781">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">open door left</Name>
					<Sound d:type="ref">260750</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DoorsOpenCloseLeft</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="260791">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">open door right</Name>
					<Sound d:type="ref">260750</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DoorsOpenCloseRight</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="260801">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">close door left</Name>
					<Sound d:type="ref">260763</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DoorsOpenCloseLeft</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="260811">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">close door right</Name>
					<Sound d:type="ref">260763</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DoorsOpenCloseRight</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.99</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
			</Oneshot>
		</cDieselAudioControl>
	</ProxyControl>
</kLoud-cProxyControlLoader>
