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					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.01</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1000</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="92936">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">92729</Sound>
					<ModifierChain d:type="ref">92864</ModifierChain>
					<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.01</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1000</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="92947">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">92667</Sound>
					<ModifierChain d:type="ref">92875</ModifierChain>
					<ControllerName d:type="cDeltaString">Curvature</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.001</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="92958">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">92680</Sound>
					<ModifierChain d:type="ref">92886</ModifierChain>
					<ControllerName d:type="cDeltaString">Curvature</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.001</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
			</Loop>
			<Oneshot>
				<kLoud-cTriggeredOneshot d:id="92981">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">92693</Sound>
					<ModifierChain d:type="ref">92897</ModifierChain>
					<ControllerName d:type="cDeltaString">JointCount</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIsChanging</TriggerType>
					<TriggerValue d:type="sFloat32">1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.8</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">92920</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="92991">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">92709</Sound>
					<ModifierChain d:type="ref">92897</ModifierChain>
					<ControllerName d:type="cDeltaString">JointCount</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIsChanging</TriggerType>
					<TriggerValue d:type="sFloat32">1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.8</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
			</Oneshot>
		</cGenericAudioControl>
	</ProxyControl>
</kLoud-cProxyControlLoader>
