<?xml version="1.0" encoding="utf-8"?>
<kLoud-cProxyControlLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
	<ProxyControl>
		<cGenericAudioControl xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
			<ProxyControlRevision d:type="cDeltaString">eVersion2</ProxyControlRevision>
			<ActivationDistance d:type="sFloat32">101</ActivationDistance>
			<Sound>
				<kLoud-cSingleSampleSound d:id="4512">
					<Name d:type="cDeltaString">Joint Muted</Name>
					<IsLooped d:type="bool">0</IsLooped>
					<Priority d:type="sUInt32">80</Priority>
					<BaseVolume d:type="sFloat32">0.6</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0.05</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">5</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">100</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">0</InstanceGroup>
					<Sample>
						<kLoud-cSampleID>
							<Filename d:type="cDeltaString">VNHRR\BuddRDC_GN\Audio\Engines\GN-jointshort.dav</Filename>
						</kLoud-cSampleID>
					</Sample>
				</kLoud-cSingleSampleSound>
				<kLoud-cRandomSampleSound d:id="4525">
					<Name d:type="cDeltaString">Flange low</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">50</Priority>
					<BaseVolume d:type="sFloat32">0.7</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">10</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">300</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">4937</InstanceGroup>
					<Sample>
						<kLoud-cSampleWithLikelihood d:id="4537">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">VNHRR\BuddRDC_GN\Audio\Engines\RDC_flange-low1.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
						<kLoud-cSampleWithLikelihood d:id="4541">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">VNHRR\BuddRDC_GN\Audio\Engines\RDC_flange-low2.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
						<kLoud-cSampleWithLikelihood d:id="4545">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">VNHRR\BuddRDC_GN\Audio\Engines\RDC_flange-low3.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
						<kLoud-cSampleWithLikelihood d:id="4549">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">VNHRR\BuddRDC_GN\Audio\Engines\RDC_flange-low4.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
					</Sample>
				</kLoud-cRandomSampleSound>
				<kLoud-cRandomSampleSound d:id="4553">
					<Name d:type="cDeltaString">Flange Med</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">50</Priority>
					<BaseVolume d:type="sFloat32">0.8</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">10</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">300</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">4937</InstanceGroup>
					<Sample>
						<kLoud-cSampleWithLikelihood d:id="4565">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">VNHRR\BuddRDC_GN\Audio\Engines\RDC_flange-med1.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
						<kLoud-cSampleWithLikelihood d:id="4569">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">VNHRR\BuddRDC_GN\Audio\Engines\RDC_flange-med2.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
						<kLoud-cSampleWithLikelihood d:id="4573">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">VNHRR\BuddRDC_GN\Audio\Engines\RDC_flange-med3.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
						<kLoud-cSampleWithLikelihood d:id="4577">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">VNHRR\BuddRDC_GN\Audio\Engines\RDC_flange-med4.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
					</Sample>
				</kLoud-cRandomSampleSound>
				<kLoud-cRandomSampleSound d:id="4581">
					<Name d:type="cDeltaString">Flange High</Name>
					<IsLooped d:type="bool">1</IsLooped>
					<Priority d:type="sUInt32">50</Priority>
					<BaseVolume d:type="sFloat32">0.8</BaseVolume>
					<VolumeVariation d:type="sFloat32">0</VolumeVariation>
					<BasePitchShift d:type="sFloat32">1</BasePitchShift>
					<PitchShiftVariation d:type="sFloat32">0</PitchShiftVariation>
					<AttenuationStartDist d:type="sFloat32">10</AttenuationStartDist>
					<NoFutherAttenuationDist d:type="sFloat32">300</NoFutherAttenuationDist>
					<InstanceGroup d:type="ref">4937</InstanceGroup>
					<Sample>
						<kLoud-cSampleWithLikelihood d:id="4593">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">VNHRR\BuddRDC_GN\Audio\Engines\RDC_flange-high1.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
						<kLoud-cSampleWithLikelihood d:id="4597">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">VNHRR\BuddRDC_GN\Audio\Engines\RDC_flange-high2.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
						<kLoud-cSampleWithLikelihood d:id="4601">
							<Likelihood d:type="sFloat32">0.5</Likelihood>
							<Sample>
								<kLoud-cSampleID>
									<Filename d:type="cDeltaString">VNHRR\BuddRDC_GN\Audio\Engines\RDC_flange-high3.dav</Filename>
								</kLoud-cSampleID>
							</Sample>
						</kLoud-cSampleWithLikelihood>
					</Sample>
				</kLoud-cRandomSampleSound>
			</Sound>
			<Curve>
				<kLoud-cCurve d:id="4606">
					<Name d:type="cDeltaString">RollSpeed</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4609">
							<X d:type="sFloat32">0</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4612">
							<X d:type="sFloat32">0.1</X>
							<Y d:type="sFloat32">0.9</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4615">
							<X d:type="sFloat32">15</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4618">
					<Name d:type="cDeltaString">RollPitch</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4621">
							<X d:type="sFloat32">0</X>
							<Y d:type="sFloat32">0.7</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4624">
							<X d:type="sFloat32">25</X>
							<Y d:type="sFloat32">1.4</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4627">
					<Name d:type="cDeltaString">Flange low slow V</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4630">
							<X d:type="sFloat32">3.09</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4633">
							<X d:type="sFloat32">3.1</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4636">
							<X d:type="sFloat32">4.4</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4639">
					<Name d:type="cDeltaString">Flange low slow r</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4642">
							<X d:type="sFloat32">0.0066</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4645">
							<X d:type="sFloat32">0.001</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4648">
					<Name d:type="cDeltaString">Flange low med V</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4651">
							<X d:type="sFloat32">4.39</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4654">
							<X d:type="sFloat32">4.4</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4657">
							<X d:type="sFloat32">6.7</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4660">
					<Name d:type="cDeltaString">Flange low med r</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4663">
							<X d:type="sFloat32">0.005</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4666">
							<X d:type="sFloat32">0.0066</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4669">
					<Name d:type="cDeltaString">Flange low fast V</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4672">
							<X d:type="sFloat32">6.69</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4675">
							<X d:type="sFloat32">6.7</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4678">
							<X d:type="sFloat32">8.9</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4681">
					<Name d:type="cDeltaString">Flange low fast r</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4684">
							<X d:type="sFloat32">0.004</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4687">
							<X d:type="sFloat32">0.005</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4690">
					<Name d:type="cDeltaString">Flange mid slow V</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4693">
							<X d:type="sFloat32">4.39</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4696">
							<X d:type="sFloat32">4.4</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4699">
							<X d:type="sFloat32">0</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4702">
							<X d:type="sFloat32">6.7</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4705">
					<Name d:type="cDeltaString">Flange mid slow r</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4708">
							<X d:type="sFloat32">0.066</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4711">
							<X d:type="sFloat32">0.01</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4714">
					<Name d:type="cDeltaString">Flange mid med V</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4717">
							<X d:type="sFloat32">6.69</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4720">
							<X d:type="sFloat32">6.7</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4723">
							<X d:type="sFloat32">8.9</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4726">
					<Name d:type="cDeltaString">Flange mid med r</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4729">
							<X d:type="sFloat32">0.005</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4732">
							<X d:type="sFloat32">0.0066</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4735">
					<Name d:type="cDeltaString">Flange mid fast V</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4738">
							<X d:type="sFloat32">8.89</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4741">
							<X d:type="sFloat32">8.9</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4744">
							<X d:type="sFloat32">13.4</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4747">
					<Name d:type="cDeltaString">Flange mid fast r</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4750">
							<X d:type="sFloat32">0.004</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4753">
							<X d:type="sFloat32">0.005</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4756">
					<Name d:type="cDeltaString">Flange hi slow V</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4759">
							<X d:type="sFloat32">6.69</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4762">
							<X d:type="sFloat32">6.7</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4765">
							<X d:type="sFloat32">8.9</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4768">
							<X d:type="sFloat32">40</X>
							<Y d:type="sFloat32">2</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4771">
					<Name d:type="cDeltaString">Flange hi slow r</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4774">
							<X d:type="sFloat32">0.0066</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4777">
							<X d:type="sFloat32">0.01</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4780">
					<Name d:type="cDeltaString">Flange hi med V</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4783">
							<X d:type="sFloat32">8.89</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4786">
							<X d:type="sFloat32">8.9</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4789">
							<X d:type="sFloat32">13.4</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4792">
							<X d:type="sFloat32">40</X>
							<Y d:type="sFloat32">2</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4795">
					<Name d:type="cDeltaString">Flange hi med r</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4798">
							<X d:type="sFloat32">0.005</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4801">
							<X d:type="sFloat32">0.0066</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4804">
					<Name d:type="cDeltaString">Flange hi fast V</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4807">
							<X d:type="sFloat32">13.39</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4810">
							<X d:type="sFloat32">13.4</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4813">
							<X d:type="sFloat32">40</X>
							<Y d:type="sFloat32">2</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="4816">
					<Name d:type="cDeltaString">Flange hi fast r</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="4819">
							<X d:type="sFloat32">0.004</X>
							<Y d:type="sFloat32">0.5</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="4822">
							<X d:type="sFloat32">0.005</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
			</Curve>
			<ModifierChain>
				<kLoud-cModifierChain d:id="4826">
					<Name d:type="cDeltaString">Rumble</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="4829">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
							<Curve d:type="ref">4606</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cPitchCurveModifier d:id="4833">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
							<Curve d:type="ref">4618</Curve>
						</kLoud-cPitchCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="4837">
					<Name d:type="cDeltaString">Flanges low slow</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="4840">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
							<Curve d:type="ref">4627</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="4844">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Curvature</ControllerName>
							<Curve d:type="ref">4639</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="4848">
					<Name d:type="cDeltaString">Flanges low med</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="4851">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
							<Curve d:type="ref">4648</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="4855">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Curvature</ControllerName>
							<Curve d:type="ref">4660</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="4859">
					<Name d:type="cDeltaString">Flanges low fast</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="4862">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
							<Curve d:type="ref">4669</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="4866">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Curvature</ControllerName>
							<Curve d:type="ref">4681</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="4870">
					<Name d:type="cDeltaString">Flanges mid slow</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="4873">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Curvature</ControllerName>
							<Curve d:type="ref">4690</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="4877">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Curvature</ControllerName>
							<Curve d:type="ref">4705</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="4881">
					<Name d:type="cDeltaString">Flanges mid med</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="4884">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Curvature</ControllerName>
							<Curve d:type="ref">4714</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="4888">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Curvature</ControllerName>
							<Curve d:type="ref">4726</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="4892">
					<Name d:type="cDeltaString">Flanges mid fast</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="4895">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Curvature</ControllerName>
							<Curve d:type="ref">4735</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="4899">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Curvature</ControllerName>
							<Curve d:type="ref">4747</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="4903">
					<Name d:type="cDeltaString">Flanges hi slow</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="4906">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Curvature</ControllerName>
							<Curve d:type="ref">4756</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="4910">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Curvature</ControllerName>
							<Curve d:type="ref">4771</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="4914">
					<Name d:type="cDeltaString">Flanges hi med</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="4917">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Curvature</ControllerName>
							<Curve d:type="ref">4780</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="4921">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Curvature</ControllerName>
							<Curve d:type="ref">4795</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="4925">
					<Name d:type="cDeltaString">Flanges hi fast</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="4928">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Curvature</ControllerName>
							<Curve d:type="ref">4804</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="4932">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Curvature</ControllerName>
							<Curve d:type="ref">4816</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
			</ModifierChain>
			<InstanceGroup>
				<kLoud-cInstanceGroup d:id="4937">
					<Name d:type="cDeltaString">Flanges</Name>
					<MaximumNumberOfInstances d:type="sUInt32">1</MaximumNumberOfInstances>
					<InstanceExceededAction d:type="cDeltaString">RejectNew</InstanceExceededAction>
				</kLoud-cInstanceGroup>
			</InstanceGroup>
			<Loop>
				<kLoud-cControlledLoop d:id="4942">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Flanges low slow</Name>
					<Sound d:type="ref">4525</Sound>
					<ModifierChain d:type="ref">4837</ModifierChain>
					<ControllerName d:type="cDeltaString">Curvature</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.0066</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">4937</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="4953">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Flanges low med</Name>
					<Sound d:type="ref">4525</Sound>
					<ModifierChain d:type="ref">4848</ModifierChain>
					<ControllerName d:type="cDeltaString">Curvature</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.005</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">0.0066</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">4937</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="4964">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Flanges low fast</Name>
					<Sound d:type="ref">4525</Sound>
					<ModifierChain d:type="ref">4859</ModifierChain>
					<ControllerName d:type="cDeltaString">Curvature</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.004</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">0.005</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">4937</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="4975">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Flanges mid slow</Name>
					<Sound d:type="ref">4553</Sound>
					<ModifierChain d:type="ref">4870</ModifierChain>
					<ControllerName d:type="cDeltaString">Curvature</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.0066</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">4937</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="4986">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Flanges mid med</Name>
					<Sound d:type="ref">4553</Sound>
					<ModifierChain d:type="ref">4881</ModifierChain>
					<ControllerName d:type="cDeltaString">Curvature</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.005</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">0.0066</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">4937</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="4997">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Flanges mid fast</Name>
					<Sound d:type="ref">4553</Sound>
					<ModifierChain d:type="ref">4892</ModifierChain>
					<ControllerName d:type="cDeltaString">Curvature</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.004</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">0.005</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">4937</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="5008">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Flanges hi slow</Name>
					<Sound d:type="ref">4581</Sound>
					<ModifierChain d:type="ref">4903</ModifierChain>
					<ControllerName d:type="cDeltaString">Curvature</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.0066</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">4937</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="5019">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Flanges hi med</Name>
					<Sound d:type="ref">4581</Sound>
					<ModifierChain d:type="ref">4914</ModifierChain>
					<ControllerName d:type="cDeltaString">Curvature</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.005</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">0.0066</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">4937</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="5030">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">Flanges hi fast</Name>
					<Sound d:type="ref">4581</Sound>
					<ModifierChain d:type="ref">4826</ModifierChain>
					<ControllerName d:type="cDeltaString">Curvature</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.004</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">0.005</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">4937</InstanceGroup>
				</kLoud-cControlledLoop>
			</Loop>
			<Oneshot>
				<kLoud-cTriggeredOneshot d:id="5042">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">4512</Sound>
					<ModifierChain d:type="ref">4826</ModifierChain>
					<ControllerName d:type="cDeltaString">JointCount</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIsChanging</TriggerType>
					<TriggerValue d:type="sFloat32">1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
			</Oneshot>
		</cGenericAudioControl>
	</ProxyControl>
</kLoud-cProxyControlLoader>
