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						<kLoud-cRVector2 d:id="309538">
							<X d:type="sFloat32">283556.25</X>
							<Y d:type="sFloat32">0.015625</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309541">
							<X d:type="sFloat32">320356</X>
							<Y d:type="sFloat32">0.008</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309544">
							<X d:type="sFloat32">359400.25</X>
							<Y d:type="sFloat32">0.003375</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309547">
							<X d:type="sFloat32">400689</X>
							<Y d:type="sFloat32">0.001</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309550">
							<X d:type="sFloat32">444222.25</X>
							<Y d:type="sFloat32">0.000125</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309553">
							<X d:type="sFloat32">490000</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="309556">
					<Name d:type="cDeltaString">Bell Vol</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="309559">
							<X d:type="sFloat32">100</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309562">
							<X d:type="sFloat32">729</X>
							<Y d:type="sFloat32">0.857375</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309565">
							<X d:type="sFloat32">1936</X>
							<Y d:type="sFloat32">0.729</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309568">
							<X d:type="sFloat32">3721</X>
							<Y d:type="sFloat32">0.614125</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309571">
							<X d:type="sFloat32">6084</X>
							<Y d:type="sFloat32">0.512</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309574">
							<X d:type="sFloat32">9025</X>
							<Y d:type="sFloat32">0.421875</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309577">
							<X d:type="sFloat32">12544</X>
							<Y d:type="sFloat32">0.343</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309580">
							<X d:type="sFloat32">16641</X>
							<Y d:type="sFloat32">0.274625</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309583">
							<X d:type="sFloat32">21316</X>
							<Y d:type="sFloat32">0.216</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309586">
							<X d:type="sFloat32">26569</X>
							<Y d:type="sFloat32">0.166375</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309589">
							<X d:type="sFloat32">32400</X>
							<Y d:type="sFloat32">0.125</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309592">
							<X d:type="sFloat32">38809</X>
							<Y d:type="sFloat32">0.091125</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309595">
							<X d:type="sFloat32">45796</X>
							<Y d:type="sFloat32">0.064</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309598">
							<X d:type="sFloat32">53361</X>
							<Y d:type="sFloat32">0.042875</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309601">
							<X d:type="sFloat32">61504</X>
							<Y d:type="sFloat32">0.027</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309604">
							<X d:type="sFloat32">70225</X>
							<Y d:type="sFloat32">0.015625</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309607">
							<X d:type="sFloat32">79524</X>
							<Y d:type="sFloat32">0.008</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309610">
							<X d:type="sFloat32">89401</X>
							<Y d:type="sFloat32">0.003375</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309613">
							<X d:type="sFloat32">99856</X>
							<Y d:type="sFloat32">0.001</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309616">
							<X d:type="sFloat32">110889</X>
							<Y d:type="sFloat32">0.000125</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="309619">
							<X d:type="sFloat32">122500</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
			</Curve>
			<ModifierChain>
				<kLoud-cModifierChain d:id="309623">
					<Name d:type="cDeltaString">Horn Distant Volume</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="309626">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">309430</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="309630">
					<Name d:type="cDeltaString">Horn Near Volume</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="309633">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">309364</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="309637">
					<Name d:type="cDeltaString">Bell Distance Volume</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="309640">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ListenerDistanceSquared</ControllerName>
							<Curve d:type="ref">309556</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
			</ModifierChain>
			<InstanceGroup />
			<Loop>
				<kLoud-cControlledLoop d:id="309646">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Bell Int</Name>
					<Sound d:type="ref">309259</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Bell</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.5</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="309657">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Bell Ext</Name>
					<Sound d:type="ref">309220</Sound>
					<ModifierChain d:type="ref">309637</ModifierChain>
					<ControllerName d:type="cDeltaString">Bell</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.93</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="309668">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Bell Int Hiss</Name>
					<Sound d:type="ref">309272</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Bell</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.93</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="309679">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Horn Far Loop Ext</Name>
					<Sound d:type="ref">309311</Sound>
					<ModifierChain d:type="ref">309623</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.1</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="309690">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Horn Close Loop Ext</Name>
					<Sound d:type="ref">309285</Sound>
					<ModifierChain d:type="ref">309630</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.1</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="309701">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Horn Loop Int</Name>
					<Sound d:type="ref">309337</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.1</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
			</Loop>
			<Oneshot>
				<kLoud-cTriggeredOneshot d:id="309713">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Bell On Int</Name>
					<Sound d:type="ref">309233</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Bell</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.01</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="309723">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Bell Off Int</Name>
					<Sound d:type="ref">309246</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Bell</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.75</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="309733">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Horn Far End Ext</Name>
					<Sound d:type="ref">309324</Sound>
					<ModifierChain d:type="ref">309623</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="309743">
					<PlayState d:type="cDeltaString">OUTSIDE</PlayState>
					<Name d:type="cDeltaString">Horn Close End Ext</Name>
					<Sound d:type="ref">309298</Sound>
					<ModifierChain d:type="ref">309630</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="309753">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Horn End Int</Name>
					<Sound d:type="ref">309350</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
			</Oneshot>
		</cGenericAudioControl>
	</ProxyControl>
</kLoud-cProxyControlLoader>
