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							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="368415">
							<X d:type="sFloat32">3</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="368418">
					<Name d:type="cDeltaString">Wheelslip Pitch</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="368421">
							<X d:type="sFloat32">1.1</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="368424">
							<X d:type="sFloat32">3</X>
							<Y d:type="sFloat32">1.8</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="368427">
					<Name d:type="cDeltaString">Linear 0 to 1</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="368430">
							<X d:type="sFloat32">0</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="368433">
							<X d:type="sFloat32">1</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="368436">
					<Name d:type="cDeltaString">Squeal Amount</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="368439">
							<X d:type="sFloat32">0</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="368442">
							<X d:type="sFloat32">0.0600494742</X>
							<Y d:type="sFloat32">0.277191132</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="368445">
							<X d:type="sFloat32">0.148922712</X>
							<Y d:type="sFloat32">0.488384366</Y>
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						<kLoud-cRVector2 d:id="368448">
							<X d:type="sFloat32">0.2546098</X>
							<Y d:type="sFloat32">0.669878542</Y>
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						<kLoud-cRVector2 d:id="368451">
							<X d:type="sFloat32">0.384316683</X>
							<Y d:type="sFloat32">0.782075</Y>
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						<kLoud-cRVector2 d:id="368454">
							<X d:type="sFloat32">0.5116216</X>
							<Y d:type="sFloat32">0.87117213</Y>
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						<kLoud-cRVector2 d:id="368457">
							<X d:type="sFloat32">0.674956143</X>
							<Y d:type="sFloat32">0.93717</Y>
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						<kLoud-cRVector2 d:id="368460">
							<X d:type="sFloat32">1</X>
							<Y d:type="sFloat32">1</Y>
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					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="368463">
					<Name d:type="cDeltaString">Squeal Speed</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="368466">
							<X d:type="sFloat32">0.05</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="368469">
							<X d:type="sFloat32">0.5</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="368472">
					<Name d:type="cDeltaString">InsideRunningVolume</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="368475">
							<X d:type="sFloat32">0</X>
							<Y d:type="sFloat32">0</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="368478">
							<X d:type="sFloat32">7.768001</X>
							<Y d:type="sFloat32">0.171594515</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="368481">
							<X d:type="sFloat32">9.089089</X>
							<Y d:type="sFloat32">0.224392831</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="368484">
							<X d:type="sFloat32">10.3573341</X>
							<Y d:type="sFloat32">0.2870908</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="368487">
							<X d:type="sFloat32">19.2878933</X>
							<Y d:type="sFloat32">0.9272703</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="368490">
							<X d:type="sFloat32">20.556139</X>
							<Y d:type="sFloat32">0.9833685</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="368493">
							<X d:type="sFloat32">22</X>
							<Y d:type="sFloat32">1</Y>
						</kLoud-cRVector2>
					</CurvePoint>
				</kLoud-cCurve>
				<kLoud-cCurve d:id="368496">
					<Name d:type="cDeltaString">InsideRunningPitch</Name>
					<CurvePoint>
						<kLoud-cRVector2 d:id="368499">
							<X d:type="sFloat32">20</X>
							<Y d:type="sFloat32">0.75</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="368502">
							<X d:type="sFloat32">21.4411869</X>
							<Y d:type="sFloat32">0.754949868</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="368505">
							<X d:type="sFloat32">22.6902161</X>
							<Y d:type="sFloat32">0.7656745</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="368508">
							<X d:type="sFloat32">37.48641</X>
							<Y d:type="sFloat32">0.9867674</Y>
						</kLoud-cRVector2>
						<kLoud-cRVector2 d:id="368511">
							<X d:type="sFloat32">38.7834778</X>
							<Y d:type="sFloat32">0.9966671</Y>
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						<kLoud-cRVector2 d:id="368514">
							<X d:type="sFloat32">40</X>
							<Y d:type="sFloat32">1</Y>
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					</CurvePoint>
				</kLoud-cCurve>
			</Curve>
			<ModifierChain>
				<kLoud-cModifierChain d:id="368518">
					<Name d:type="cDeltaString">SystemsInitialised</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="368521">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">Active</ControllerName>
							<Curve d:type="ref">368346</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="368525">
					<Name d:type="cDeltaString">TMSpowerState2</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="368528">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">TMSpowerState</ControllerName>
							<Curve d:type="ref">368394</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="368532">
					<Name d:type="cDeltaString">TMSJourneyScreenOnly</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="368535">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">TMSscreen</ControllerName>
							<Curve d:type="ref">368358</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="368539">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">TMSpowerState</ControllerName>
							<Curve d:type="ref">368394</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="368543">
					<Name d:type="cDeltaString">TMSHomeScreenOnly</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="368546">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">TMSscreen</ControllerName>
							<Curve d:type="ref">368379</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="368550">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">TMSpowerState</ControllerName>
							<Curve d:type="ref">368394</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="368554">
					<Name d:type="cDeltaString">AWS Mute in simple</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="368557">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">ControlType</ControllerName>
							<Curve d:type="ref">368334</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="368561">
					<Name d:type="cDeltaString">Squeal</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="368564">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">BrakeAmount</ControllerName>
							<Curve d:type="ref">368436</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cVolumeCurveModifier d:id="368568">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
							<Curve d:type="ref">368463</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="368572">
					<Name d:type="cDeltaString">Brakes</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="368575">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">BrakeAmount</ControllerName>
							<Curve d:type="ref">368427</Curve>
						</kLoud-cVolumeCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="368579">
					<Name d:type="cDeltaString">Wheelslip</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="368582">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">WheelSlipAmount</ControllerName>
							<Curve d:type="ref">368409</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cPitchCurveModifier d:id="368586">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">WheelSlipAmount</ControllerName>
							<Curve d:type="ref">368418</Curve>
						</kLoud-cPitchCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
				<kLoud-cModifierChain d:id="368590">
					<Name d:type="cDeltaString">InsideRunning</Name>
					<Modifier>
						<kLoud-cVolumeCurveModifier d:id="368593">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
							<Curve d:type="ref">368472</Curve>
						</kLoud-cVolumeCurveModifier>
						<kLoud-cPitchCurveModifier d:id="368597">
							<ControllerIsGlobal d:type="bool">0</ControllerIsGlobal>
							<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
							<Curve d:type="ref">368496</Curve>
						</kLoud-cPitchCurveModifier>
					</Modifier>
				</kLoud-cModifierChain>
			</ModifierChain>
			<InstanceGroup>
				<kLoud-cInstanceGroup d:id="368602">
					<Name d:type="cDeltaString">Voice Messages</Name>
					<MaximumNumberOfInstances d:type="sUInt32">1</MaximumNumberOfInstances>
					<InstanceExceededAction d:type="cDeltaString">StopOldest</InstanceExceededAction>
				</kLoud-cInstanceGroup>
			</InstanceGroup>
			<Loop>
				<kLoud-cControlledLoop d:id="368607">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Walls Move</Name>
					<Sound d:type="ref">367806</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CabinWallsClose</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueIsChanging</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
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				<kLoud-cControlledLoop d:id="368618">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">AirCon Loop</Name>
					<Sound d:type="ref">367819</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Startup</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.5</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="368629">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">AWS Horn</Name>
					<Sound d:type="ref">367936</Sound>
					<ModifierChain d:type="ref">368554</ModifierChain>
					<ControllerName d:type="cDeltaString">AWSWarnCount</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.5</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="368640">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">VisorLeft</Name>
					<Sound d:type="ref">368255</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">VisorLeft</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueIsChanging</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">0</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.2</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="368651">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">VisorRight</Name>
					<Sound d:type="ref">368255</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">VisorRight</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueIsChanging</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">0</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0.2</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="368662">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Wheelslip</Name>
					<Sound d:type="ref">367884</Sound>
					<ModifierChain d:type="ref">368579</ModifierChain>
					<ControllerName d:type="cDeltaString">WheelSlipAmount</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">1.1</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">3</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="368673">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Compressor Loop</Name>
					<Sound d:type="ref">367897</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">MainReservoirPressureBAR</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueIsChangingUp</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">8.5</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">10</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="368684">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">InsideRunning</Name>
					<Sound d:type="ref">367923</Sound>
					<ModifierChain d:type="ref">368590</ModifierChain>
					<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.1</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">100</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
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				<kLoud-cControlledLoop d:id="368695">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TrainFaultClaxon</Name>
					<Sound d:type="ref">368281</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TrainFaultActive</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.9</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1.1</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="368706">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TPWS Overspeed Voice</Name>
					<Sound d:type="ref">368294</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TPWSOverspeedinProgess</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.5</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1.5</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">368602</InstanceGroup>
				</kLoud-cControlledLoop>
				<kLoud-cControlledLoop d:id="368717">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TPWS SPAD Voice</Name>
					<Sound d:type="ref">368307</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TPWSSPADinProgess</ControllerName>
					<LoopCondition d:type="cDeltaString">ValueInRange</LoopCondition>
					<ActiveRangeStartValue d:type="sFloat32">0.5</ActiveRangeStartValue>
					<ActiveRangeEndValue d:type="sFloat32">1.5</ActiveRangeEndValue>
					<ValueIsChangingGateTime d:type="sFloat32">1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">368602</InstanceGroup>
				</kLoud-cControlledLoop>
			</Loop>
			<Oneshot>
				<kLoud-cTriggeredOneshot d:id="368729">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">AirCon Off</Name>
					<Sound d:type="ref">367832</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Startup</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.6</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368739">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Braking Squeal</Name>
					<Sound d:type="ref">367858</Sound>
					<ModifierChain d:type="ref">368561</ModifierChain>
					<ControllerName d:type="cDeltaString">AbsoluteSpeed</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">3</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368749">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Energency Brake</Name>
					<Sound d:type="ref">367871</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">EmergencyBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368759">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Compressor Off</Name>
					<Sound d:type="ref">367910</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">MainReservoirPressureBAR</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">9.97</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368769">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">AWS Ding</Name>
					<Sound d:type="ref">367949</Sound>
					<ModifierChain d:type="ref">368554</ModifierChain>
					<ControllerName d:type="cDeltaString">AWSClearCount</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIsChangingUp</TriggerType>
					<TriggerValue d:type="sFloat32">1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368779">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">AWS On</Name>
					<Sound d:type="ref">367962</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">AWSReset</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368789">
					<PlayState d:type="cDeltaString">BOTH</PlayState>
					<Name d:type="cDeltaString">AWS Off</Name>
					<Sound d:type="ref">367975</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">AWSReset</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368799">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Cab Lights Off</Name>
					<Sound d:type="ref">368073</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CabLights</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.98</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368809">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Cab Lights On</Name>
					<Sound d:type="ref">368086</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">CabLights</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.02</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368819">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">DownlightingButton1 Off</Name>
					<Sound d:type="ref">368073</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DownlightingButton1</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.98</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368829">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">DownlightingButton1 On</Name>
					<Sound d:type="ref">368086</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DownlightingButton1</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.02</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368839">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">DownlightingButton2 Off</Name>
					<Sound d:type="ref">368073</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DownlightingButton2</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.98</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368849">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">DownlightingButton2 On</Name>
					<Sound d:type="ref">368086</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DownlightingButton2</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.02</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368859">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">DownlightingButton3 Off</Name>
					<Sound d:type="ref">368073</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DownlightingButton3</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.98</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368869">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">DownlightingButton3 On</Name>
					<Sound d:type="ref">368086</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DownlightingButton3</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.02</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368879">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ReadingLightSwitch1</Name>
					<Sound d:type="ref">367988</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ReadingLightSwitch1</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368889">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ReadingLightSwitch1B</Name>
					<Sound d:type="ref">367988</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ReadingLightSwitch1</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">1.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368899">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ReadingLightSwitch2</Name>
					<Sound d:type="ref">367988</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ReadingLightSwitch2</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368909">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">ReadingLightSwitch2B</Name>
					<Sound d:type="ref">367988</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ReadingLightSwitch2</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">1.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368919">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Headlights1</Name>
					<Sound d:type="ref">367988</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Headlights</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368929">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Headlights2</Name>
					<Sound d:type="ref">367988</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Headlights</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">1.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368939">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Headlights3</Name>
					<Sound d:type="ref">367988</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Headlights</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">2.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368949">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Headlights4</Name>
					<Sound d:type="ref">367988</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Headlights</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">3.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368959">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Throttle and Brake Start</Name>
					<Sound d:type="ref">368027</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.98</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368969">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.9</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368979">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.8</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368989">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.7</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="368999">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.6</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369009">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369019">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.4</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369029">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.3</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369039">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.2</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369049">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369059">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368027</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.02</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369069">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368027</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.02</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369079">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.08</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369089">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.12</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369099">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.16</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369109">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.2</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369119">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.24</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369129">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.28</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369139">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.32</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369149">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.36</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369159">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.4</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369169">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.44</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369179">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.48</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369189">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.52</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369199">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.56</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369209">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.6</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369219">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.64</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369229">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.68</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369239">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString"></Name>
					<Sound d:type="ref">368040</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.72</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369249">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Throttle and Brake End</Name>
					<Sound d:type="ref">368027</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ThrottleAndBrake</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.98</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369259">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">VirtualReverser1</Name>
					<Sound d:type="ref">368060</Sound>
					<ModifierChain d:type="ref">368518</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualReverser</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369269">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">VirtualReverser2</Name>
					<Sound d:type="ref">368060</Sound>
					<ModifierChain d:type="ref">368518</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualReverser</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">1.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369279">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">VirtualReverser3</Name>
					<Sound d:type="ref">368060</Sound>
					<ModifierChain d:type="ref">368518</ModifierChain>
					<ControllerName d:type="cDeltaString">VirtualReverser</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">2.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369289">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Master Key On</Name>
					<Sound d:type="ref">368001</Sound>
					<ModifierChain d:type="ref">368518</ModifierChain>
					<ControllerName d:type="cDeltaString">Startup</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.3</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369299">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Master Key Off</Name>
					<Sound d:type="ref">368014</Sound>
					<ModifierChain d:type="ref">368518</ModifierChain>
					<ControllerName d:type="cDeltaString">Startup</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.95</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369309">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TrainFaultAcknowledgeButton Off</Name>
					<Sound d:type="ref">368073</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TrainFaultAcknowledgeButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.98</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369319">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TrainFaultAcknowledgeButton On</Name>
					<Sound d:type="ref">368086</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TrainFaultAcknowledgeButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.02</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369329">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TPWSbuttonOverspeed Off</Name>
					<Sound d:type="ref">368073</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TPWSbuttonOverspeed</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.98</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369339">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TPWSbuttonOverspeed On</Name>
					<Sound d:type="ref">368086</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TPWSbuttonOverspeed</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.02</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369349">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TPWSbuttonSPAD Off</Name>
					<Sound d:type="ref">368073</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TPWSbuttonSPAD</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.98</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369359">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TPWSbuttonSPAD On</Name>
					<Sound d:type="ref">368086</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TPWSbuttonSPAD</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.02</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369369">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TPWSbuttonBrakeRelease Off</Name>
					<Sound d:type="ref">368073</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TPWSbuttonBrakeRelease</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.98</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369379">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TPWSbuttonBrakeRelease On</Name>
					<Sound d:type="ref">368086</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TPWSbuttonBrakeRelease</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.6</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369389">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Sander Off</Name>
					<Sound d:type="ref">368073</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Sander</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.98</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369399">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Sander On</Name>
					<Sound d:type="ref">368086</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Sander</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.02</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369409">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">PanDownButton Off</Name>
					<Sound d:type="ref">368073</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">PanDownButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.98</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369419">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">PanDownButton On</Name>
					<Sound d:type="ref">368086</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">PanDownButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.02</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369429">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">PanUpButton Off</Name>
					<Sound d:type="ref">368073</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">PanUpButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.98</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369439">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">PanUpButton On</Name>
					<Sound d:type="ref">368086</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">PanUpButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.6</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369449">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">LeftCabDoorOpenButton Off</Name>
					<Sound d:type="ref">368073</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">LeftCabDoorOpenButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.98</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369459">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">LeftCabDoorOpenButton On</Name>
					<Sound d:type="ref">368086</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">LeftCabDoorOpenButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.6</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369469">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">LeftCabDoorCloseButton Off</Name>
					<Sound d:type="ref">368073</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">LeftCabDoorCloseButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.98</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369479">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">LeftCabDoorCloseButton On</Name>
					<Sound d:type="ref">368086</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">LeftCabDoorCloseButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.02</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369489">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">RightCabDoorOpenButton Off</Name>
					<Sound d:type="ref">368073</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">RightCabDoorOpenButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.98</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369499">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">RightCabDoorOpenButton On</Name>
					<Sound d:type="ref">368086</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">RightCabDoorOpenButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.6</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369509">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">RightCabDoorCloseButton Off</Name>
					<Sound d:type="ref">368073</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">RightCabDoorCloseButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.98</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369519">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">RightCabDoorCloseButton On</Name>
					<Sound d:type="ref">368086</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">RightCabDoorCloseButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.02</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369529">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Wipers</Name>
					<Sound d:type="ref">367988</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Wipers</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369539">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">WipersRight</Name>
					<Sound d:type="ref">367988</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">WipersRight</ControllerName>
					<TriggerType d:type="cDeltaString">ValueMovesPast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369549">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">DRA On</Name>
					<Sound d:type="ref">368203</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DRA</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.1</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369559">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">DRA Off</Name>
					<Sound d:type="ref">368216</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DRA</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.9</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369569">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Doors Left Open</Name>
					<Sound d:type="ref">368112</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DoorsOpenCloseLeft</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369579">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Doors Right Open</Name>
					<Sound d:type="ref">368112</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DoorsOpenCloseRight</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369589">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Doors Left Close</Name>
					<Sound d:type="ref">368125</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DoorsOpenCloseLeft</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369599">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Doors Right Close</Name>
					<Sound d:type="ref">368125</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DoorsOpenCloseRight</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369609">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Bell</Name>
					<Sound d:type="ref">368099</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Bell</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369619">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Signal Bell 2</Name>
					<Sound d:type="ref">368099</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">SignalBell2</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369629">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Signal Bell 3</Name>
					<Sound d:type="ref">368099</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">SignalBell3</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369639">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Signal Bell 4</Name>
					<Sound d:type="ref">368099</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">SignalBell4</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369649">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">EmergencyButtonMain</Name>
					<Sound d:type="ref">368229</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">EmergencyButtonMain</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369659">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">EmergencyButtonRight</Name>
					<Sound d:type="ref">368229</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">EmergencyButtonRight</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369669">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Horn1 High Air Hiss</Name>
					<Sound d:type="ref">367845</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn1</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369679">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Horn1 Low Air Hiss</Name>
					<Sound d:type="ref">367845</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn1</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369689">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Horn2 High Air Hiss</Name>
					<Sound d:type="ref">367845</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn2</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369699">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Horn2 Low Air Hiss</Name>
					<Sound d:type="ref">367845</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">Horn2</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">-0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369709">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TMShomeButton</Name>
					<Sound d:type="ref">368138</Sound>
					<ModifierChain d:type="ref">368525</ModifierChain>
					<ControllerName d:type="cDeltaString">TMShomeButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369719">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TMSdasButton</Name>
					<Sound d:type="ref">368138</Sound>
					<ModifierChain d:type="ref">368525</ModifierChain>
					<ControllerName d:type="cDeltaString">TMSdasButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369729">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TMSjourneyButton</Name>
					<Sound d:type="ref">368138</Sound>
					<ModifierChain d:type="ref">368525</ModifierChain>
					<ControllerName d:type="cDeltaString">TMSjourneyButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369739">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TMSlowspeedButton</Name>
					<Sound d:type="ref">368138</Sound>
					<ModifierChain d:type="ref">368543</ModifierChain>
					<ControllerName d:type="cDeltaString">TMSlowspeedButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369749">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TMSupButton</Name>
					<Sound d:type="ref">368138</Sound>
					<ModifierChain d:type="ref">368532</ModifierChain>
					<ControllerName d:type="cDeltaString">TMSupButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369759">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TMSdownButton</Name>
					<Sound d:type="ref">368138</Sound>
					<ModifierChain d:type="ref">368532</ModifierChain>
					<ControllerName d:type="cDeltaString">TMSdownButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369769">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TMSconfirmButton</Name>
					<Sound d:type="ref">368138</Sound>
					<ModifierChain d:type="ref">368532</ModifierChain>
					<ControllerName d:type="cDeltaString">TMSconfirmButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369779">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TMSsaloonLightsOnButton</Name>
					<Sound d:type="ref">368138</Sound>
					<ModifierChain d:type="ref">368543</ModifierChain>
					<ControllerName d:type="cDeltaString">TMSsaloonLightsOnButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369789">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TMSsaloonLightsOffButton</Name>
					<Sound d:type="ref">368138</Sound>
					<ModifierChain d:type="ref">368543</ModifierChain>
					<ControllerName d:type="cDeltaString">TMSsaloonLightsOffButton</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369799">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Wiperblade Left Up</Name>
					<Sound d:type="ref">368151</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">AnimationTime_wipersleft</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.02</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369809">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Wiperblade Left Down</Name>
					<Sound d:type="ref">368164</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">AnimationTime_wipersleft</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.64</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369819">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Wiperblade Right Up</Name>
					<Sound d:type="ref">368151</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">AnimationTime_wipersright</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.02</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369829">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Wiperblade Right Down</Name>
					<Sound d:type="ref">368164</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">AnimationTime_wipersright</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.64</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369839">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Left Cab Door Open</Name>
					<Sound d:type="ref">368177</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ActualLeftCabDoor</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.05</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369849">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Left Cab Door Close</Name>
					<Sound d:type="ref">368190</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ActualLeftCabDoor</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">2.95</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369859">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Right Cab Door Open</Name>
					<Sound d:type="ref">368177</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ActualRightCabDoor</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.05</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369869">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Right Cab Door Close</Name>
					<Sound d:type="ref">368190</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">ActualRightCabDoor</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">2.95</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369879">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">DRA Reset Voice</Name>
					<Sound d:type="ref">368242</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">DRA</ControllerName>
					<TriggerType d:type="cDeltaString">ValueDecreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">1</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">368602</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369889">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">Safety Systems Operational Voice</Name>
					<Sound d:type="ref">368268</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">AWSFirstTestDone</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">6</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">368602</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369899">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TPWS Alert Overspeed Voice</Name>
					<Sound d:type="ref">368320</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TPWSOverspeedinProgess</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
				<kLoud-cTriggeredOneshot d:id="369909">
					<PlayState d:type="cDeltaString">INSIDE</PlayState>
					<Name d:type="cDeltaString">TPWS Alert SPAD Voice</Name>
					<Sound d:type="ref">368320</Sound>
					<ModifierChain d:type="ref">0</ModifierChain>
					<ControllerName d:type="cDeltaString">TPWSSPADinProgess</ControllerName>
					<TriggerType d:type="cDeltaString">ValueIncreasePast</TriggerType>
					<TriggerValue d:type="sFloat32">0.5</TriggerValue>
					<ValueIsChangingGateTime d:type="sFloat32">0</ValueIsChangingGateTime>
					<InstanceGroup d:type="ref">0</InstanceGroup>
				</kLoud-cTriggeredOneshot>
			</Oneshot>
		</cElectricAudioControl>
	</ProxyControl>
</kLoud-cProxyControlLoader>
