<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
	<Blueprint>
		<cEngineBlueprint>
			<Name d:type="cDeltaString">EMD GP38-2 SOU High Nose nd</Name>
			<BrowseInformation>
				<iRailVehicleBlueprint-cBrowseRVInformation>
					<DisplayName>
						<Localisation-cUserLocalisedString>
							<English d:type="cDeltaString">EMD GP38-2 SOU High Nose nd</English>
							<French d:type="cDeltaString">EMD GP38-2 SOU High Nose nd</French>
							<Italian d:type="cDeltaString">EMD GP38-2 SOU High Nose nd</Italian>
							<German d:type="cDeltaString">EMD GP38-2 SOU High Nose nd</German>
							<Spanish d:type="cDeltaString">EMD GP38-2 SOU High Nose nd</Spanish>
							<Dutch d:type="cDeltaString">EMD GP38-2 SOU High Nose nd</Dutch>
							<Polish d:type="cDeltaString">EMD GP38-2 SOU High Nose nd</Polish>
							<Russian d:type="cDeltaString">EMD GP38-2 SOU High Nose nd</Russian>
							<Other/>
							<Key d:type="cDeltaString"></Key>
						</Localisation-cUserLocalisedString>
					</DisplayName>
				</iRailVehicleBlueprint-cBrowseRVInformation>
			</BrowseInformation>
			<RailVehicleComponent>
				<cEngineComponentBlueprint>
					<NumberingList>
						<cCSVContainer>
							<CsvFile d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\Engine\GP38_2_NS_numbers</CsvFile>
						</cCSVContainer>
					</NumberingList>
					<NumberingFormat d:type="cDeltaString"></NumberingFormat>
					<Numberings d:type="sUInt32">0</Numberings>
					<FrontCouplingBlueprintID>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString">DTG</Provider>
									<Product d:type="cDeltaString">GP38-2NSPack01</Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString">RailVehicles\Couplings\Buckeye\Type-E\buckeye_type_e_coupling.xml</BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</FrontCouplingBlueprintID>
					<RearCouplingBlueprintID>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString">DTG</Provider>
									<Product d:type="cDeltaString">GP38-2NSPack01</Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString">RailVehicles\Couplings\Buckeye\Type-E\buckeye_type_e_coupling.xml</BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</RearCouplingBlueprintID>
					<FrontCouplingPivot>
						<cHcRMatrix4x4>
							<Element>
								<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000096A3EB3F" d:precision="string">0.863719</e>
								<e d:type="sFloat32" d:alt_encoding="000000C09DAF2040" d:precision="string">8.343</e>
								<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
							</Element>
						</cHcRMatrix4x4>
					</FrontCouplingPivot>
					<RearCouplingPivot>
						<cHcRMatrix4x4>
							<Element>
								<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="000000809FF1EA3F" d:precision="string">0.841995</e>
								<e d:type="sFloat32" d:alt_encoding="000000C0767E20C0" d:precision="string">-8.247</e>
								<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
							</Element>
						</cHcRMatrix4x4>
					</RearCouplingPivot>
					<FrontCouplingReceivingPoint>
						<cHcRMatrix4x4>
							<Element>
								<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="00000020C479EB3F" d:precision="string">0.858614</e>
								<e d:type="sFloat32" d:alt_encoding="000000E0D0622040" d:precision="string">8.193</e>
								<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
							</Element>
						</cHcRMatrix4x4>
					</FrontCouplingReceivingPoint>
					<RearCouplingReceivingPoint>
						<cHcRMatrix4x4>
							<Element>
								<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="000000E00AB6EA3F" d:precision="string">0.834722</e>
								<e d:type="sFloat32" d:alt_encoding="00000060109820C0" d:precision="string">-8.297</e>
								<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
							</Element>
						</cHcRMatrix4x4>
					</RearCouplingReceivingPoint>
					<Mass d:type="sFloat32" d:alt_encoding="0000000000405C40" d:precision="string">113</Mass>
					<EaseOfDerailment d:type="sFloat32" d:alt_encoding="000000000000DC3F" d:precision="string">0.4375</EaseOfDerailment>
					<FrontPivotX d:type="sFloat32" d:alt_encoding="0000000000002240" d:precision="string">9</FrontPivotX>
					<FrontPivotY d:type="sFloat32" d:alt_encoding="000000000000E0BF" d:precision="string">-0.5</FrontPivotY>
					<BackPivotX d:type="sFloat32" d:alt_encoding="0000002085EB21C0" d:precision="string">-8.96</BackPivotX>
					<BackPivotY d:type="sFloat32" d:alt_encoding="000000000000E0BF" d:precision="string">-0.5</BackPivotY>
					<CollisionCentreX d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</CollisionCentreX>
					<CollisionCentreY d:type="sFloat32" d:alt_encoding="000000002DB20740" d:precision="string">2.962</CollisionCentreY>
					<CollisionWidth d:type="sFloat32" d:alt_encoding="000000002B870B40" d:precision="string">3.441</CollisionWidth>
					<CollisionHeight d:type="sFloat32" d:alt_encoding="000000202FDD0C40" d:precision="string">3.608</CollisionHeight>
					<CollisionLength d:type="sFloat32" d:alt_encoding="000000A070BD3040" d:precision="string">16.74</CollisionLength>
					<DragCoefficient d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</DragCoefficient>
					<RollingFrictionCoefficient d:type="sFloat32" d:alt_encoding="00000040BF7D4D3F" d:precision="string">0.0009</RollingFrictionCoefficient>
					<DryFriction d:type="sFloat32" d:alt_encoding="000000C01E85EB3F" d:precision="string">0.86</DryFriction>
					<WetFriction d:type="sFloat32" d:alt_encoding="000000C01E85DB3F" d:precision="string">0.43</WetFriction>
					<SnowFriction d:type="sFloat32" d:alt_encoding="00000000D7A3D03F" d:precision="string">0.26</SnowFriction>
					<SandFrictionMultiplier d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</SandFrictionMultiplier>
					<Bogey>
						<cRailVehicleComponentBlueprint-tag_sBogey d:id="45516">
							<BogeyPivotX d:type="sFloat32" d:alt_encoding="000000C072681540" d:precision="string">5.352</BogeyPivotX>
							<BogeyPivotY d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</BogeyPivotY>
							<BogeyBlueprint>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">DTG</Provider>
											<Product d:type="cDeltaString">GP38-2NSPack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\GP38-2\SOU\Bogies\GP38-2 Bogie 01.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BogeyBlueprint>
						</cRailVehicleComponentBlueprint-tag_sBogey>
						<cRailVehicleComponentBlueprint-tag_sBogey d:id="45524">
							<BogeyPivotX d:type="sFloat32" d:alt_encoding="000000C0726815C0" d:precision="string">-5.352</BogeyPivotX>
							<BogeyPivotY d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</BogeyPivotY>
							<BogeyBlueprint>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">DTG</Provider>
											<Product d:type="cDeltaString">GP38-2NSPack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\GP38-2\SOU\Bogies\GP38-2 Bogie 02.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BogeyBlueprint>
						</cRailVehicleComponentBlueprint-tag_sBogey>
					</Bogey>
					<StopgoRemapper d:type="cDeltaString"></StopgoRemapper>
					<IntermediateRemapper d:type="cDeltaString">EMD_GP38-2</IntermediateRemapper>
					<ExpertRemapper d:type="cDeltaString">EMD_GP38-2</ExpertRemapper>
					<BogieAudioControlName d:type="cDeltaString">MLWAudio\16-645D\Rebuilt 38 Series\Trucks\EMD_4Axle</BogieAudioControlName>
					<CouplingAudioControlName d:type="cDeltaString">DTG\GP38-2NSPack01\Audio\RailNetwork\Coupling\Coupling</CouplingAudioControlName>
					<AnimatedBodyNodeName d:type="cDeltaString"></AnimatedBodyNodeName>
					<ShowOnTrackProfile d:type="cDeltaString">eTrue</ShowOnTrackProfile>
					<ValidStandaloneLoco d:type="cDeltaString">eFalse</ValidStandaloneLoco>
					<EngineType d:type="cDeltaString">Diesel</EngineType>
					<EngineName d:type="cDeltaString">EMD GP38-2 SOU High Nose nd</EngineName>
					<LocalisedEngineName>
						<Localisation-cUserLocalisedString>
							<English d:type="cDeltaString">EMD GP38-2 SOU High Nose nd</English>
							<French d:type="cDeltaString"></French>
							<Italian d:type="cDeltaString"></Italian>
							<German d:type="cDeltaString"></German>
							<Spanish d:type="cDeltaString"></Spanish>
							<Dutch d:type="cDeltaString"></Dutch>
							<Polish d:type="cDeltaString"></Polish>
							<Russian d:type="cDeltaString"></Russian>
							<Other/>
							<Key d:type="cDeltaString">RS_TXT_GP38-2_NS</Key>
						</Localisation-cUserLocalisedString>
					</LocalisedEngineName>
					<DriverPosition>
						<cHcRMatrix4x4>
							<Element>
								<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
								<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
							</Element>
						</cHcRMatrix4x4>
					</DriverPosition>
					<DriverPresent d:type="cDeltaString">eFalse</DriverPresent>
					<HeadOutCameraBlueprint>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString">DTG</Provider>
									<Product d:type="cDeltaString">GP38-2NSPack01</Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\GP38-2\SOU\CabView\GP38-2 Headout Camera.xml</BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</HeadOutCameraBlueprint>
					<ScriptDrivenParticles d:type="cDeltaString">eTrue</ScriptDrivenParticles>
					<MaxPermissibleSpeed d:type="sFloat32" d:alt_encoding="0000000000806140" d:precision="string">140</MaxPermissibleSpeed>
					<ShowDerailment d:type="cDeltaString">eTrue</ShowDerailment>
				</cEngineComponentBlueprint>
			</RailVehicleComponent>
			<RenderComponent>
				<cAnimObjectRenderBlueprint>
					<PrimaryNamedTextureSet>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString">DTG</Provider>
									<Product d:type="cDeltaString">GP38-2NSPack01</Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\GP38-2\SOU\Engine\Textures\Numbers\GP38-2_NS_Digits.xml</BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</PrimaryNamedTextureSet>
					<SecondaryNamedTextureSet>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString">DTG</Provider>
									<Product d:type="cDeltaString">GP38-2NSPack01</Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString"></BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</SecondaryNamedTextureSet>
					<GeometryID d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\Engine\[00]GP38-2_NS</GeometryID>
					<CollisionGeometryID d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\Engine\[00]GP38-2_NS</CollisionGeometryID>
					<Pickable d:type="cDeltaString">eTrue</Pickable>
					<CastsShadows d:type="cDeltaString">eTrue</CastsShadows>
					<ShadowType d:type="cDeltaString">eShadowType_None</ShadowType>
					<ViewType d:type="cDeltaString">ExternalView</ViewType>
					<Palettised d:type="cDeltaString">eFalse</Palettised>
					<Palette0Index d:type="sInt32">-1</Palette0Index>
					<Palette1Index d:type="sInt32">-1</Palette1Index>
					<Palette2Index d:type="sInt32">-1</Palette2Index>
					<HeatHaze/>
					<TexText/>
					<ProjectedLightElement/>
					<Instancable d:type="bool">0</Instancable>
					<DetailLevelGenerationRange>
						<cSceneryRenderBlueprint-sDetailLevelGenerationRange>
							<HighestLevel_1isHighest d:type="sInt32">10</HighestLevel_1isHighest>
							<LowestLevel_10isLowest d:type="sInt32">10</LowestLevel_10isLowest>
						</cSceneryRenderBlueprint-sDetailLevelGenerationRange>
					</DetailLevelGenerationRange>
					<AnimSet>
						<iAnimObjectRenderBlueprint-cAnimation d:id="45609">
							<AnimationID d:type="cDeltaString">Wipers</AnimationID>
							<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\Engine\ext_wipers</AnimationName>
							<AnimateInEditor d:type="cDeltaString">eTrue</AnimateInEditor>
						</iAnimObjectRenderBlueprint-cAnimation>
						<iAnimObjectRenderBlueprint-cAnimation d:id="45613">
							<AnimationID d:type="cDeltaString">Fans</AnimationID>
							<AnimationName d:type="cDeltaString"></AnimationName>
							<AnimateInEditor d:type="cDeltaString">eTrue</AnimateInEditor>
						</iAnimObjectRenderBlueprint-cAnimation>
					</AnimSet>
				</cAnimObjectRenderBlueprint>
			</RenderComponent>
			<PosOriComponent>
				<cPosOriBlueprint/>
			</PosOriComponent>
			<EngineSimulationContainer>
				<cEngineSimContainerBlueprint>
					<EngineSimFile>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString">DTG</Provider>
									<Product d:type="cDeltaString">GP38-2NSPack01</Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\GP38-2\SOU\Simulation\GP38-2 Engine Simulation.xml</BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</EngineSimFile>
				</cEngineSimContainerBlueprint>
			</EngineSimulationContainer>
			<ControlContainerComponent>
				<cControlContainerBlueprint>
					<InteriorInterface>
						<cControlContainerBlueprint-cInteriorInterface>
							<InteriorGeometryID d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\[00]GP38_NS_CAB</InteriorGeometryID>
							<NumberOfCabs d:type="cDeltaString">eSingleCab</NumberOfCabs>
							<InteriorCamera>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">DTG</Provider>
											<Product d:type="cDeltaString">GP38-2NSPack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\GP38-2\SOU\CabView\GP38-2 Cab camera.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</InteriorCamera>
							<CabOcclusion>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">DTG</Provider>
											<Product d:type="cDeltaString">GP38-2NSPack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\16-645E\Cab\GP38-2 Cab Occlusion.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</CabOcclusion>
						</cControlContainerBlueprint-cInteriorInterface>
					</InteriorInterface>
					<CarriageInteriorInterface>
						<cControlContainerBlueprint-cInteriorInterface>
							<InteriorGeometryID d:type="cDeltaString"></InteriorGeometryID>
							<NumberOfCabs d:type="cDeltaString">eSingleCab</NumberOfCabs>
							<InteriorCamera>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString"></Provider>
											<Product d:type="cDeltaString"></Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString"></BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</InteriorCamera>
							<CabOcclusion>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">DTG</Provider>
											<Product d:type="cDeltaString">GP38-2NSPack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString"></BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</CabOcclusion>
						</cControlContainerBlueprint-cInteriorInterface>
					</CarriageInteriorInterface>
					<HUDControlsPath d:type="cDeltaString"></HUDControlsPath>
					<MinimalHUDControlsPath d:type="cDeltaString"></MinimalHUDControlsPath>
					<HUDControlsTexturePath d:type="cDeltaString"></HUDControlsTexturePath>
					<ControlValues>
						<cControlContainerBlueprint-cControlValue d:id="13222">
							<ControlName d:type="cDeltaString">VirtualRPM</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000E07340" d:precision="string">318</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000408C40" d:precision="string">904</MaximumValue>
							<BriefDescription d:type="cDeltaString">RPM for Audio</BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements/>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="13269">
							<ControlName d:type="cDeltaString">TE_Control</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="13290">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000002240" d:precision="string">9</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="13301">
							<ControlName d:type="cDeltaString">IsolationSwitch</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="13322">
									<ElementName d:type="cDeltaString"></ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F83F" d:precision="string">1.5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002240" d:precision="string">9</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="13333">
							<ControlName d:type="cDeltaString">AutoStart</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</MaximumValue>
							<BriefDescription d:type="cDeltaString">Actual engine start/stop control.</BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="13354">
									<ElementName d:type="cDeltaString"></ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveRightLeft</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="13365">
							<ControlName d:type="cDeltaString">AutoStartInfo</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</MaximumValue>
							<BriefDescription d:type="cDeltaString">Engine start information text. Displayed in-game.</BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="13386">
									<ElementName d:type="cDeltaString"></ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveRightLeft</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="13397">
							<ControlName d:type="cDeltaString">DistanceCounter</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="13418">
									<ElementName d:type="cDeltaString"></ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="13428">
							<ControlName d:type="cDeltaString">Counter</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000080842E41" d:precision="string">1e+006</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="13449">
									<ElementName d:type="cDeltaString"></ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="13459">
							<ControlName d:type="cDeltaString">AlerterOVERRIDE</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="13480">
									<ElementName d:type="cDeltaString"></ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="13490">
							<ControlName d:type="cDeltaString">VirtualEmergencyBrake</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="13511">
									<ElementName d:type="cDeltaString">EmergencyBrake</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="13552">
							<ControlName d:type="cDeltaString">IsolationSwitchInfo</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="13573">
									<ElementName d:type="cDeltaString">IsolationSwitchInfo</ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="13806">
							<ControlName d:type="cDeltaString">DBE_Control</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="13827">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000002240" d:precision="string">9</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="14067">
							<ControlName d:type="cDeltaString">HornSuppression</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString">Horn </English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eTrue</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="14088">
									<ElementName d:type="cDeltaString"></ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveDownUp</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="00000040E17A743F" d:precision="string">0.005</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="00000040E17A743F" d:precision="string">0.005</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="14443">
							<ControlName d:type="cDeltaString">EngineTemperature</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000406F40" d:precision="string">250</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements/>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="15534">
							<ControlName d:type="cDeltaString">BounceTime</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000388F40" d:precision="string">999</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements/>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="13971">
							<ControlName d:type="cDeltaString">VirtualHeadlights</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="13992">
									<ElementName d:type="cDeltaString">Headlights</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString">headlights</PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\lights_front</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22044">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000C0F3FD0740" d:precision="string">2.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">al_headlight</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="14003">
							<ControlName d:type="cDeltaString">VirtualHeadlightsRvs</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="14024">
									<ElementName d:type="cDeltaString"></ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="36">
							<ControlName d:type="cDeltaString">AlarmBell</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements/>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="81696736">
							<ControlName d:type="cDeltaString">TractiveEffort</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000408FC0" d:precision="string">-1000</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000408F40" d:precision="string">1000</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements/>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="81692640">
							<ControlName d:type="cDeltaString">RPM</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000E06F40" d:precision="string">255</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000408C40" d:precision="string">904</MaximumValue>
							<BriefDescription d:type="cDeltaString">RPM</BriefDescription>
							<DetailedDescription d:type="cDeltaString">RPM for Audio System</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements/>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="81691872">
							<ControlName d:type="cDeltaString">RPMDelta</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">RPM rate of change </BriefDescription>
							<DetailedDescription d:type="cDeltaString">RPM rate of change for audio system</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eTrue</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements/>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="81689696">
							<ControlName d:type="cDeltaString">CompressorState</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Compressor On or Off</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Compressor On or Off for Audio System</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eTrue</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements/>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="76198176">
							<ControlName d:type="cDeltaString">WheelslipIndicator</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</MaximumValue>
							<BriefDescription d:type="cDeltaString">Wheelslip Warning Light</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Wheelslip Warning Light</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="76202016">
									<ElementName d:type="cDeltaString">WheelslipInd</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000A09999F13F" d:precision="string">1.1</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">alert_slip</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="22073">
							<ControlName d:type="cDeltaString">MainReservoirPressurePSI</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000006440" d:precision="string">160</MaximumValue>
							<BriefDescription d:type="cDeltaString">Main Air Reservoir Pressure Brake Gauge </BriefDescription>
							<DetailedDescription d:type="cDeltaString">Main Air Reservoir Pressure Brake Gauge</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="22083">
									<ElementName d:type="cDeltaString">MainReservoirPressurePSI</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\pressure_main_res</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="22092">
							<ControlName d:type="cDeltaString">EqReservoirPressurePSINeedle</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000006440" d:precision="string">160</MaximumValue>
							<BriefDescription d:type="cDeltaString">EQ Reservoir Pressure Brake Gauge </BriefDescription>
							<DetailedDescription d:type="cDeltaString">EQ Reservoir Pressure Brake Gauge </DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="22102">
									<ElementName d:type="cDeltaString">EQReservoirPressurePSI</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\pressure_equalising_res</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="47518944">
							<ControlName d:type="cDeltaString">Ammeter</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000208CC0" d:precision="string">-900</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000709740" d:precision="string">1500</MaximumValue>
							<BriefDescription d:type="cDeltaString">Ammeter</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Ammeter </DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="47518176">
									<ElementName d:type="cDeltaString"></ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="15502">
							<ControlName d:type="cDeltaString">VirtualAmmeter</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000208CC0" d:precision="string">-900</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000709740" d:precision="string">1500</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eTrue</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="15523">
									<ElementName d:type="cDeltaString">AmmeterNeedle</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\ampere_meter</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="22130">
							<ControlName d:type="cDeltaString">EngineStop</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Engine Stop Button</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Engine Stop Button</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="22140">
									<ElementName d:type="cDeltaString">EngineStop</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\stop</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eTrue</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="22170">
							<ControlName d:type="cDeltaString">TrainBrakeCylinderPressurePSI</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000006440" d:precision="string">160</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="22180">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\pressure_train_pipe_air</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="22189">
							<ControlName d:type="cDeltaString">LocoBrakeCylinderPressurePSI</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000006440" d:precision="string">160</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="22199">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\pressure_train_cyl_air</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="22208">
							<ControlName d:type="cDeltaString">AirBrakePipePressurePSI</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000006440" d:precision="string">160</MaximumValue>
							<BriefDescription d:type="cDeltaString">Air Train Pipe Brake Gauge </BriefDescription>
							<DetailedDescription d:type="cDeltaString">Air Train Pipe Brake Gauge 90 PSI (6 BAR)</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="22218">
									<ElementName d:type="cDeltaString">AirBrakePipePressureNeedle</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\pressure_train_pipe_air</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="22227">
							<ControlName d:type="cDeltaString">Horn</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Horn</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Horn Lever</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="22237">
									<ElementName d:type="cDeltaString">Horn</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString">horn</PickTransformName>
									<MovementType d:type="cDeltaString">PushAndHoldButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\horn</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eTrue</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="78415096">
							<ControlName d:type="cDeltaString">Regulator</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Power Handle</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Power Handle</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eTrue</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="78406392">
									<ElementName d:type="cDeltaString">Regulator_Intermediate</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveRightLeft</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000002240" d:precision="string">9</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="13162">
							<ControlName d:type="cDeltaString">VirtualThrottle</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Throttle</BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString">Throttle</English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorIrregularNotchedLever d:id="13183">
									<ElementName d:type="cDeltaString">Regulator_Intermediate</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString">regulator</PickTransformName>
									<MovementType d:type="cDeltaString">MoveRightLeft</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000E83F" d:precision="string">0.75</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\throttle</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<DisplayNotchName d:type="cDeltaString">eTrue</DisplayNotchName>
									<Notch>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13195">
											<Identifier d:type="cDeltaString">IDLE</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13198">
											<Identifier d:type="cDeltaString">N1</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000000000C03F" d:precision="string">0.125</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13201">
											<Identifier d:type="cDeltaString">N2</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13204">
											<Identifier d:type="cDeltaString">N3</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000000000D83F" d:precision="string">0.375</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13207">
											<Identifier d:type="cDeltaString">N4</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13210">
											<Identifier d:type="cDeltaString">N5</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000000000E43F" d:precision="string">0.625</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13213">
											<Identifier d:type="cDeltaString">N6</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000000000E83F" d:precision="string">0.75</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13216">
											<Identifier d:type="cDeltaString">N7</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000000000EC3F" d:precision="string">0.875</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13219">
											<Identifier d:type="cDeltaString">N8</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
									</Notch>
								</cControlContainerBlueprint-cInteriorIrregularNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="12672">
							<ControlName d:type="cDeltaString">Reverser</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Reverser</BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString">Reverser</English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString">Reverser</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorIrregularNotchedLever d:id="12693">
									<ElementName d:type="cDeltaString">Reverser_Intermediate</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString">reverser_fake</PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\direction_control</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<DisplayNotchName d:type="cDeltaString">eTrue</DisplayNotchName>
									<Notch>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="12705">
											<Identifier d:type="cDeltaString">FWD</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="12708">
											<Identifier d:type="cDeltaString">CNTR</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="12711">
											<Identifier d:type="cDeltaString">RVS</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
									</Notch>
								</cControlContainerBlueprint-cInteriorIrregularNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="22289">
							<ControlName d:type="cDeltaString">SimpleChangeDirection</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Simple Change Direction</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Toggles Reverser in Simple Mode</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="22299">
									<ElementName d:type="cDeltaString">SimpleChangeDirection</ElementName>
									<DifficultyType d:type="cDeltaString">StopGoOnly</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000000840" d:precision="string">3</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="22310">
							<ControlName d:type="cDeltaString">SimpleThrottle</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Simple Throttle</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Controls Throttle and Train Brake in Simple Mode</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="22320">
									<ElementName d:type="cDeltaString">SimpleThrottle_StopGoOnly</ElementName>
									<DifficultyType d:type="cDeltaString">StopGoOnly</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveRightLeft</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="22329">
							<ControlName d:type="cDeltaString">EngineBrakeControl</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="00000040E17AC43F" d:precision="string">0.16</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Independant Brake</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Locomotive Brake Handle</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorIrregularNotchedLever d:id="22339">
									<ElementName d:type="cDeltaString">EngineBrakeControl</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString">enginebrake_fake</PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\independent_brake</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eFalse</RestInNotchedPosition>
									<DisplayNotchName d:type="cDeltaString">eFalse</DisplayNotchName>
									<Notch>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="22351">
											<Identifier d:type="cDeltaString">Release</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="22354">
											<Identifier d:type="cDeltaString">Direct</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000A09999B93F" d:precision="string">0.1</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
									</Notch>
								</cControlContainerBlueprint-cInteriorIrregularNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="22357">
							<ControlName d:type="cDeltaString">TrainBrakeControl</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">AutoBrake</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Train Brake Handle</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorIrregularNotchedLever d:id="22367">
									<ElementName d:type="cDeltaString">TrainBrakeControl_Intermediate</ElementName>
									<DifficultyType d:type="cDeltaString">Intermediate</DifficultyType>
									<PickTransformName d:type="cDeltaString">trainbrake_fake</PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\train_brake</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eFalse</RestInNotchedPosition>
									<DisplayNotchName d:type="cDeltaString">eFalse</DisplayNotchName>
									<Notch>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="22379">
											<Identifier d:type="cDeltaString">Release</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="22382">
											<Identifier d:type="cDeltaString">GraduatedSelfLapLimitedHolding</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000403333D33F" d:precision="string">0.3</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="22385">
											<Identifier d:type="cDeltaString">Suppression</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000403333EB3F" d:precision="string">0.85</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="22388">
											<Identifier d:type="cDeltaString">ContinuousService</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000C0CCCCEC3F" d:precision="string">0.9</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="22391">
											<Identifier d:type="cDeltaString">Emergency</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000606666EE3F" d:precision="string">0.95</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
									</Notch>
								</cControlContainerBlueprint-cInteriorIrregularNotchedLever>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22394">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">al_emer</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="57954456">
							<ControlName d:type="cDeltaString">DynamicBrake</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Dynamic Brake</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Dynamic Brake Control</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eTrue</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="57956888">
									<ElementName d:type="cDeltaString"></ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000E83F" d:precision="string">0.75</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000E83F" d:precision="string">0.75</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="13743">
							<ControlName d:type="cDeltaString">VirtualDynamicBrake</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Dynamic Brake</BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString">Dynamic Brake</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorIrregularNotchedLever d:id="13764">
									<ElementName d:type="cDeltaString">Dynamic Brake</ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString">dynbrake_fake</PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000A09999D93F" d:precision="string">0.4</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000E03F" d:precision="string">0.5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\dynamic_brake</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<DisplayNotchName d:type="cDeltaString">eTrue</DisplayNotchName>
									<Notch>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13776">
											<Identifier d:type="cDeltaString">OFF</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13779">
											<Identifier d:type="cDeltaString">SETUP</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="00000040C571BC3F" d:precision="string">0.111111</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13782">
											<Identifier d:type="cDeltaString">DB 1</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="00000040C571CC3F" d:precision="string">0.222222</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13785">
											<Identifier d:type="cDeltaString">DB 2</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000E05355D53F" d:precision="string">0.333333</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13788">
											<Identifier d:type="cDeltaString">DB 3</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="00000040C571DC3F" d:precision="string">0.444444</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13791">
											<Identifier d:type="cDeltaString">DB 4</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000601DC7E13F" d:precision="string">0.555556</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13794">
											<Identifier d:type="cDeltaString">DB 5</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000005655E53F" d:precision="string">0.666667</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13797">
											<Identifier d:type="cDeltaString">DB 6</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000C08EE3E83F" d:precision="string">0.777778</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13800">
											<Identifier d:type="cDeltaString">DB 7</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="00000060C771EC3F" d:precision="string">0.888889</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
										<cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData d:id="13803">
											<Identifier d:type="cDeltaString">DB 8</Identifier>
											<Value d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Value>
										</cControlContainerBlueprint-cInteriorIrregularNotchedLever-cNotchData>
									</Notch>
								</cControlContainerBlueprint-cInteriorIrregularNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="22423">
							<ControlName d:type="cDeltaString">SpeedometerMPH</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000005E40" d:precision="string">120</MaximumValue>
							<BriefDescription d:type="cDeltaString">Speedometer</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Speedometer MPH</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="22433">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\speed</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="58173736">
							<ControlName d:type="cDeltaString">Wipers</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Windscreen Wipers </BriefDescription>
							<DetailedDescription d:type="cDeltaString">Windscreen Wipers Switch</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cExteriorAnimation d:id="58176168">
									<ElementName d:type="cDeltaString">Wipers</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<AnimationID d:type="cDeltaString">Wipers</AnimationID>
									<AnimStyle d:type="cDeltaString">BackAndForthContinuous</AnimStyle>
								</cControlContainerBlueprint-cExteriorAnimation>
								<cControlContainerBlueprint-cInteriorGeometrySlaveOutput d:id="58176808">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\wipers</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorGeometrySlaveOutput>
								<cControlContainerBlueprint-cInteriorPushButton d:id="58177448">
									<ElementName d:type="cDeltaString">Wiper Swith</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString">wipers_sw</PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002040" d:precision="string">8</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002040" d:precision="string">8</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\wiperswitch</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="22472">
							<ControlName d:type="cDeltaString">EmergencyBrake</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Emergency Brake</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Emergency Brake</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="22482">
									<ElementName d:type="cDeltaString">EmergencyBrake</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="22527">
							<ControlName d:type="cDeltaString">HandBrake</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Handbrake</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Handbrake</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eTrue</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorLever d:id="22537">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="39382608">
							<ControlName d:type="cDeltaString">Sander</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Sander </BriefDescription>
							<DetailedDescription d:type="cDeltaString">Sander Control</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="39385040">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString">sander</PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001840" d:precision="string">6</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001840" d:precision="string">6</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\sander</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="58219904">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000C0CCCCEC3F" d:precision="string">0.9</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">alert_sand</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="58221696">
							<ControlName d:type="cDeltaString">Bell</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Bell</BriefDescription>
							<DetailedDescription d:type="cDeltaString">Bell</DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="58224128">
									<ElementName d:type="cDeltaString">Bell</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString">bell</PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001840" d:precision="string">6</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001840" d:precision="string">6</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\bell</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="58226176">
							<ControlName d:type="cDeltaString">CabLight</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Cab Light Switch</BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="58228608">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString">cablight</PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002040" d:precision="string">8</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002040" d:precision="string">8</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\cablight_sw</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="58230656">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000E0CEF7EF3F" d:precision="string">0.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">lamp_off</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="58232448">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">lamp_on</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="39377488">
							<ControlName d:type="cDeltaString">GageLights</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString">Gage Light Switch</BriefDescription>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorPushButton d:id="58236544">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString">steplight_sw_fake</PickTransformName>
									<MovementType d:type="cDeltaString">MoveDownUp</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001840" d:precision="string">6</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001840" d:precision="string">6</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\steplight_sw</AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22648">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">gauges_off</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22656">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">gauges_on</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22664">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">gauge_4</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22672">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">gauge_4_on</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22680">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">gauge_5</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22688">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">gauge_5_on</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22696">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_traincyl</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22704">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_traincyl_on</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22712">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_pipe</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22720">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_pipe_on</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22728">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_eq</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22736">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_eq_on</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22744">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_main</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22752">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_main_on</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22760">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_lococyl</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22768">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_lococyl_on</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22776">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_power_effort</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="22784">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="0000008014AEEF3F" d:precision="string">0.99</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">nd_power_effort_on</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
								<cControlContainerBlueprint-cInteriorPushButton d:id="22792">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString">instruments_fake</PickTransformName>
									<MovementType d:type="cDeltaString">PushButton</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002040" d:precision="string">8</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002040" d:precision="string">8</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<AutoRelease d:type="cDeltaString">eFalse</AutoRelease>
								</cControlContainerBlueprint-cInteriorPushButton>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="17466">
							<ControlName d:type="cDeltaString">DefaultRadioRemoval</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorVisibilityObject d:id="17487">
									<ElementName d:type="cDeltaString">radio</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<LowerVisibilityThreshold d:type="sFloat32" d:alt_encoding="00000060E7FBFF3F" d:precision="string">1.999</LowerVisibilityThreshold>
									<UpperVisibilityThreshold d:type="sFloat32" d:alt_encoding="000000C0F3FD0740" d:precision="string">2.999</UpperVisibilityThreshold>
									<TransformName d:type="cDeltaString">radio</TransformName>
									<ThresholdType d:type="cDeltaString">Value</ThresholdType>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
								</cControlContainerBlueprint-cInteriorVisibilityObject>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="19128">
							<ControlName d:type="cDeltaString">Astra_Cab_Radio_Volume</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="0000000000002240" d:precision="string">9</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="19149">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="19192">
							<ControlName d:type="cDeltaString">DTMF_Btn_0</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="19213">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eFalse</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="19224">
							<ControlName d:type="cDeltaString">DTMF_Btn_1</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="19245">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eFalse</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="19256">
							<ControlName d:type="cDeltaString">DTMF_Btn_2</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="19277">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eFalse</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="19288">
							<ControlName d:type="cDeltaString">DTMF_Btn_3</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="19309">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eFalse</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="19320">
							<ControlName d:type="cDeltaString">DTMF_Btn_4</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="19341">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eFalse</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="19352">
							<ControlName d:type="cDeltaString">DTMF_Btn_4</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="19373">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eFalse</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="19384">
							<ControlName d:type="cDeltaString">DTMF_Btn_5</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="19405">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eFalse</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="19416">
							<ControlName d:type="cDeltaString">DTMF_Btn_6</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="19437">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eFalse</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="19448">
							<ControlName d:type="cDeltaString">DTMF_Btn_7</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="19469">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eFalse</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="19480">
							<ControlName d:type="cDeltaString">DTMF_Btn_8</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="19501">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eFalse</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="19512">
							<ControlName d:type="cDeltaString">DTMF_Btn_9</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="19533">
									<ElementName d:type="cDeltaString">Untitled</ElementName>
									<DifficultyType d:type="cDeltaString">StopGo</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveLeftRight</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000001440" d:precision="string">5</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eFalse</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
						<cControlContainerBlueprint-cControlValue d:id="16737">
							<ControlName d:type="cDeltaString">Numberboards</ControlName>
							<DefaultValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</DefaultValue>
							<MinimumValue d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinimumValue>
							<MaximumValue d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaximumValue>
							<BriefDescription d:type="cDeltaString"></BriefDescription>
							<LocalisedControlName>
								<Localisation-cUserLocalisedString>
									<English d:type="cDeltaString"></English>
									<French d:type="cDeltaString"></French>
									<Italian d:type="cDeltaString"></Italian>
									<German d:type="cDeltaString"></German>
									<Spanish d:type="cDeltaString"></Spanish>
									<Dutch d:type="cDeltaString"></Dutch>
									<Polish d:type="cDeltaString"></Polish>
									<Russian d:type="cDeltaString"></Russian>
									<Other/>
									<Key d:type="cDeltaString"></Key>
								</Localisation-cUserLocalisedString>
							</LocalisedControlName>
							<DetailedDescription d:type="cDeltaString"></DetailedDescription>
							<ApplyToConsist d:type="cDeltaString">eFalse</ApplyToConsist>
							<HUDControlID d:type="sUInt32">0</HUDControlID>
							<InterfaceElements>
								<cControlContainerBlueprint-cInteriorNotchedLever d:id="16758">
									<ElementName d:type="cDeltaString"></ElementName>
									<DifficultyType d:type="cDeltaString">Expert</DifficultyType>
									<PickTransformName d:type="cDeltaString"></PickTransformName>
									<MovementType d:type="cDeltaString">MoveUpDown</MovementType>
									<AnalogInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002440" d:precision="string">10</AnalogInputSensitivity>
									<DigitalInputSensitivity d:type="sFloat32" d:alt_encoding="0000000000002E40" d:precision="string">15</DigitalInputSensitivity>
									<AnimationName d:type="cDeltaString"></AnimationName>
									<OutputInterface d:type="cDeltaString">eCab</OutputInterface>
									<RestInNotchedPosition d:type="cDeltaString">eTrue</RestInNotchedPosition>
									<NumberOfNotches d:type="sFloat32" d:alt_encoding="0000000000000040" d:precision="string">2</NumberOfNotches>
								</cControlContainerBlueprint-cInteriorNotchedLever>
							</InterfaceElements>
						</cControlContainerBlueprint-cControlValue>
					</ControlValues>
					<WiperPairs>
						<cControlContainerBlueprint-cWiperPair d:id="46545">
							<SlaveToAnimationA d:type="cDeltaString">Wipers</SlaveToAnimationA>
							<SlaveToAnimationB d:type="cDeltaString">Wipers</SlaveToAnimationB>
							<TextureID d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\Textures\[00]Wiper1_nm</TextureID>
							<NormalsTextureID d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CabView\Textures\[00]Windownorm_nm</NormalsTextureID>
						</cControlContainerBlueprint-cWiperPair>
					</WiperPairs>
				</cControlContainerBlueprint>
			</ControlContainerComponent>
			<ContainerComponent>
				<cEntityContainerBlueprint>
					<TrackTerrainInEditor d:type="bool">0</TrackTerrainInEditor>
					<Children>
						<cEntityContainerBlueprint-sChild d:id="21886">
							<ChildName d:type="cDeltaString">Astro_Cab_Radio</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Cab\Childs\Astro_Cab_Radio.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="00000060B263EC3F" d:precision="string">0.88717</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000404888DDBF" d:precision="string">-0.461443</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000404888DD3F" d:precision="string">0.461443</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000060B263EC3F" d:precision="string">0.88717</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000008B0AE23F" d:precision="string">0.563787</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E10A40" d:precision="string">3.36</e>
										<e d:type="sFloat32" d:alt_encoding="000000803D0A1440" d:precision="string">5.01</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="16255">
							<ChildName d:type="cDeltaString">Exhaust01 F</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Particles\EMD_Exh1_Reg_F.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000A074F7EDBF" d:precision="string">-0.936457</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000803A73D63F" d:precision="string">0.350783</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000803A73D6BF" d:precision="string">-0.350783</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A074F7EDBF" d:precision="string">-0.936457</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000006066461240" d:precision="string">4.56875</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000D0BF" d:precision="string">-0.25</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="16281">
							<ChildName d:type="cDeltaString">Exhaust02 F</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Particles\EMD_Exh2_Reg_F.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000A074F7EDBF" d:precision="string">-0.936457</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000803A73D63F" d:precision="string">0.350783</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000803A73D6BF" d:precision="string">-0.350783</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A074F7EDBF" d:precision="string">-0.936457</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000060A64D1240" d:precision="string">4.57583</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000D0BF" d:precision="string">-0.25</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="55">
							<ChildName d:type="cDeltaString">Exhaust01 R</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Particles\EMD_Exh1_Reg_R.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000A074F7EDBF" d:precision="string">-0.936457</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000803A73D63F" d:precision="string">0.350783</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000803A73D6BF" d:precision="string">-0.350783</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A074F7EDBF" d:precision="string">-0.936457</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000006066461240" d:precision="string">4.56875</e>
										<e d:type="sFloat32" d:alt_encoding="00000020AE470140" d:precision="string">2.16</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="81">
							<ChildName d:type="cDeltaString">Exhaust02 R</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Particles\EMD_Exh2_Reg_R.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000A074F7EDBF" d:precision="string">-0.936457</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000803A73D63F" d:precision="string">0.350783</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000803A73D6BF" d:precision="string">-0.350783</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A074F7EDBF" d:precision="string">-0.936457</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000060A64D1240" d:precision="string">4.57583</e>
										<e d:type="sFloat32" d:alt_encoding="00000020AE470140" d:precision="string">2.16</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="16307">
							<ChildName d:type="cDeltaString">Exhaust01 Oil F</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Particles\EMD_Exh1_Oil_F.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000A074F7EDBF" d:precision="string">-0.936457</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000803A73D63F" d:precision="string">0.350783</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000803A73D6BF" d:precision="string">-0.350783</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A074F7EDBF" d:precision="string">-0.936457</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000040EB78B03E" d:precision="string">9.81828e-007</e>
										<e d:type="sFloat32" d:alt_encoding="00000080D8391240" d:precision="string">4.55649</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000D0BF" d:precision="string">-0.25</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="16333">
							<ChildName d:type="cDeltaString">Exhaust02 Oil F</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Particles\EMD_Exh2_Oil_F.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000A074F7EDBF" d:precision="string">-0.936457</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000803A73D63F" d:precision="string">0.350783</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000803A73D6BF" d:precision="string">-0.350783</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A074F7EDBF" d:precision="string">-0.936457</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000080CDA1B03E" d:precision="string">9.91347e-007</e>
										<e d:type="sFloat32" d:alt_encoding="000000C011281240" d:precision="string">4.53913</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000D0BF" d:precision="string">-0.25</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="163071">
							<ChildName d:type="cDeltaString">Exhaust01 Oil R</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Particles\EMD_Exh1_Oil_R.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000A074F7EDBF" d:precision="string">-0.936457</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000803A73D63F" d:precision="string">0.350783</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000803A73D6BF" d:precision="string">-0.350783</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A074F7EDBF" d:precision="string">-0.936457</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000040EB78B03E" d:precision="string">9.81828e-007</e>
										<e d:type="sFloat32" d:alt_encoding="00000080D8391240" d:precision="string">4.55649</e>
										<e d:type="sFloat32" d:alt_encoding="00000020AE470140" d:precision="string">2.16</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="163331">
							<ChildName d:type="cDeltaString">Exhaust02 Oil R</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Particles\EMD_Exh2_Oil_R.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000A074F7EDBF" d:precision="string">-0.936457</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000803A73D63F" d:precision="string">0.350783</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000803A73D6BF" d:precision="string">-0.350783</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A074F7EDBF" d:precision="string">-0.936457</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000080CDA1B03E" d:precision="string">9.91347e-007</e>
										<e d:type="sFloat32" d:alt_encoding="000000C011281240" d:precision="string">4.53913</e>
										<e d:type="sFloat32" d:alt_encoding="00000020AE470140" d:precision="string">2.16</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="16541">
							<ChildName d:type="cDeltaString">Traction Motor R Cab</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">DTG</Provider>
											<Product d:type="cDeltaString">GP38-2NSPack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\16-645E\EMD D87 Cab TM Sound.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000400708C83F" d:precision="string">0.187745</e>
										<e d:type="sFloat32" d:alt_encoding="00000000BB2115C0" d:precision="string">-5.28294</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="16853">
							<ChildName d:type="cDeltaString">Radiator Fan Sound</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">DTG</Provider>
											<Product d:type="cDeltaString">GP38-2NSPack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\16-645E\EMD GP38-2_Rad_Sound.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000C080C91040" d:precision="string">4.19678</e>
										<e d:type="sFloat32" d:alt_encoding="000000E020D61540" d:precision="string">5.45911</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="17789">
							<ChildName d:type="cDeltaString">Additional Sound</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">DTG</Provider>
											<Product d:type="cDeltaString">GP38-2NSPack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\16-645E\EMD GP38-2_Addtl_Sound.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="17815">
							<ChildName d:type="cDeltaString">Bell Sound</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">DTG</Provider>
											<Product d:type="cDeltaString">GP38-2NSPack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\16-645E\Cab\GP38-2 Bell Sound.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000C0CCCC0E40" d:precision="string">3.85</e>
										<e d:type="sFloat32" d:alt_encoding="0000008062292040" d:precision="string">8.08083</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="17841">
							<ChildName d:type="cDeltaString">Traction Motor F</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">DTG</Provider>
											<Product d:type="cDeltaString">GP38-2NSPack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\16-645E\EMD D87 TM Sound.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000801EF8D73F" d:precision="string">0.374519</e>
										<e d:type="sFloat32" d:alt_encoding="00000000D0211540" d:precision="string">5.28302</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="17867">
							<ChildName d:type="cDeltaString">Traction Motor R</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">DTG</Provider>
											<Product d:type="cDeltaString">GP38-2NSPack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\16-645E\EMD D87 TM Sound.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A015A6D93F" d:precision="string">0.400762</e>
										<e d:type="sFloat32" d:alt_encoding="000000E07EA714C0" d:precision="string">-5.16357</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="17893">
							<ChildName d:type="cDeltaString">26L Sound</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">DTG</Provider>
											<Product d:type="cDeltaString">GP38-2NSPack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\16-645E\EMD GP38-2_Air_Sound.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A00428F6BF" d:precision="string">-1.38477</e>
										<e d:type="sFloat32" d:alt_encoding="0000008021ABF23F" d:precision="string">1.16678</e>
										<e d:type="sFloat32" d:alt_encoding="000000408AA508C0" d:precision="string">-3.08083</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="23050">
							<ChildName d:type="cDeltaString">EngineSound</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">DTG</Provider>
											<Product d:type="cDeltaString">GP38-2NSPack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\16-645E\16-645E Sound.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="15813">
							<ChildName d:type="cDeltaString">Cab Engine Sound</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">DTG</Provider>
											<Product d:type="cDeltaString">GP38-2NSPack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\16-645E\Cab\GP38-2 Cab Engine Sound.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000C024000040" d:precision="string">2.00007</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="15839">
							<ChildName d:type="cDeltaString">Cab Sound</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">DTG</Provider>
											<Product d:type="cDeltaString">GP38-2NSPack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\16-645E\Cab\GP38-2 Cab Control Sound.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000E0FE550540" d:precision="string">2.66699</e>
										<e d:type="sFloat32" d:alt_encoding="000000A034E912C0" d:precision="string">-4.72774</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="15865">
							<ChildName d:type="cDeltaString">Horn Sound Fwd</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">DTG</Provider>
											<Product d:type="cDeltaString">GP38-2NSPack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\16-645E\Cab\GP38-2 Horn Sound.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E11240" d:precision="string">4.72</e>
										<e d:type="sFloat32" d:alt_encoding="0000008062292040" d:precision="string">8.08083</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="122865">
							<ChildName d:type="cDeltaString">Horn Sound Rear</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">DTG</Provider>
											<Product d:type="cDeltaString">GP38-2NSPack01</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\16-645E\Cab\GP38-2 Horn Sound.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E11240" d:precision="string">4.72</e>
										<e d:type="sFloat32" d:alt_encoding="000000C0F52820C0" d:precision="string">-8.08</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="367499">
							<ChildName d:type="cDeltaString">Ditchlight_R_Fl_FWD_LIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_LIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000060B81EE53F" d:precision="string">0.66</e>
										<e d:type="sFloat32" d:alt_encoding="00000000FED4FC3F" d:precision="string">1.802</e>
										<e d:type="sFloat32" d:alt_encoding="0000006066662140" d:precision="string">8.7</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="367525">
							<ChildName d:type="cDeltaString">Ditchlight_L_Fl_FWD_LIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_LIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000060B81EE5BF" d:precision="string">-0.66</e>
										<e d:type="sFloat32" d:alt_encoding="00000000FED4FC3F" d:precision="string">1.802</e>
										<e d:type="sFloat32" d:alt_encoding="0000006066662140" d:precision="string">8.7</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="20692">
							<ChildName d:type="cDeltaString">Ditchlight_R_WHITE_FWD</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_WHITE.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000060B81EE53F" d:precision="string">0.66</e>
										<e d:type="sFloat32" d:alt_encoding="00000000FED4FC3F" d:precision="string">1.802</e>
										<e d:type="sFloat32" d:alt_encoding="0000006066662140" d:precision="string">8.7</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="20718">
							<ChildName d:type="cDeltaString">Ditchlight_L_WHITE_FWD</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_WHITE.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000060B81EE5BF" d:precision="string">-0.66</e>
										<e d:type="sFloat32" d:alt_encoding="00000000FED4FC3F" d:precision="string">1.802</e>
										<e d:type="sFloat32" d:alt_encoding="0000006066662140" d:precision="string">8.7</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="16437">
							<ChildName d:type="cDeltaString">Headlight_R_Fl_FWD_LIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_LIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E1BA3F" d:precision="string">0.105</e>
										<e d:type="sFloat32" d:alt_encoding="0000000054E30E40" d:precision="string">3.861</e>
										<e d:type="sFloat32" d:alt_encoding="000000A099992040" d:precision="string">8.3</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="16463">
							<ChildName d:type="cDeltaString">Headlight_L_Fl_FWD_LIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_LIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E1BABF" d:precision="string">-0.105</e>
										<e d:type="sFloat32" d:alt_encoding="0000000054E30E40" d:precision="string">3.861</e>
										<e d:type="sFloat32" d:alt_encoding="000000A099992040" d:precision="string">8.3</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="17113">
							<ChildName d:type="cDeltaString">Headlight_R_WHITE_FWD</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_WHITE.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E1BA3F" d:precision="string">0.105</e>
										<e d:type="sFloat32" d:alt_encoding="0000000054E30E40" d:precision="string">3.861</e>
										<e d:type="sFloat32" d:alt_encoding="000000A099992040" d:precision="string">8.3</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="17139">
							<ChildName d:type="cDeltaString">Headlight_L_WHITE_FWD</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_WHITE.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E1BABF" d:precision="string">-0.105</e>
										<e d:type="sFloat32" d:alt_encoding="0000000054E30E40" d:precision="string">3.861</e>
										<e d:type="sFloat32" d:alt_encoding="000000A099992040" d:precision="string">8.3</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="17165">
							<ChildName d:type="cDeltaString">Headlight_R_Fl_FWD_DIM_LIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_DIM_LIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000040355EBA3F" d:precision="string">0.103</e>
										<e d:type="sFloat32" d:alt_encoding="0000000054E30E40" d:precision="string">3.861</e>
										<e d:type="sFloat32" d:alt_encoding="000000A099992040" d:precision="string">8.3</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="17191">
							<ChildName d:type="cDeltaString">Headlight_L_Fl_FWD_DIM_LIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_DIM_LIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000040355EBABF" d:precision="string">-0.103</e>
										<e d:type="sFloat32" d:alt_encoding="0000000054E30E40" d:precision="string">3.861</e>
										<e d:type="sFloat32" d:alt_encoding="000000A099992040" d:precision="string">8.3</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="15995">
							<ChildName d:type="cDeltaString">Headlight_R_Fl_RVS_LIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_LIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E1BABF" d:precision="string">-0.105</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</e>
										<e d:type="sFloat32" d:alt_encoding="00000080142E20C0" d:precision="string">-8.09</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="16021">
							<ChildName d:type="cDeltaString">Headlight_L_Fl_RVS_LIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_LIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E1BA3F" d:precision="string">0.105</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</e>
										<e d:type="sFloat32" d:alt_encoding="00000080142E20C0" d:precision="string">-8.09</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="17373">
							<ChildName d:type="cDeltaString">Headlight_R_WHITE_RVS</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_WHITE.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E1BABF" d:precision="string">-0.105</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</e>
										<e d:type="sFloat32" d:alt_encoding="00000080142E20C0" d:precision="string">-8.09</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="17399">
							<ChildName d:type="cDeltaString">Headlight_L_WHITE_RVS</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_WHITE.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E1BABF" d:precision="string">-0.105</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</e>
										<e d:type="sFloat32" d:alt_encoding="00000080142E20C0" d:precision="string">-8.09</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="17269">
							<ChildName d:type="cDeltaString">Headlight_R_Fl_RVS_DIM_LIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_DIM_LIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E1BABF" d:precision="string">-0.105</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</e>
										<e d:type="sFloat32" d:alt_encoding="00000080142E20C0" d:precision="string">-8.09</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="17295">
							<ChildName d:type="cDeltaString">Headlight_L_Fl_RVS_DIM_LIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_DIM_LIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000040355EBA3F" d:precision="string">0.103</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</e>
										<e d:type="sFloat32" d:alt_encoding="00000080142E20C0" d:precision="string">-8.09</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="20560">
							<ChildName d:type="cDeltaString">Numberboard_Light_Right</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Numberboard.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A09C3DE13F" d:precision="string">0.538771</e>
										<e d:type="sFloat32" d:alt_encoding="00000020527E1040" d:precision="string">4.12336</e>
										<e d:type="sFloat32" d:alt_encoding="0000006066661840" d:precision="string">6.1</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="20586">
							<ChildName d:type="cDeltaString">Numberboard_Light_Left</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Numberboard.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000080D5E1BF" d:precision="string">-0.557312</e>
										<e d:type="sFloat32" d:alt_encoding="00000020527E1040" d:precision="string">4.12336</e>
										<e d:type="sFloat32" d:alt_encoding="0000006066661840" d:precision="string">6.1</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="168015">
							<ChildName d:type="cDeltaString">Cablight_Engineer</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Cablight.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000A00F96D5BF" d:precision="string">-0.337284</e>
										<e d:type="sFloat32" d:alt_encoding="000000608EACCA3F" d:precision="string">0.208391</e>
										<e d:type="sFloat32" d:alt_encoding="00000040A660ED3F" d:precision="string">0.918048</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000004033B3E6BF" d:precision="string">-0.709375</e>
										<e d:type="sFloat32" d:alt_encoding="000000E00CB7E23F" d:precision="string">0.584845</e>
										<e d:type="sFloat32" d:alt_encoding="000000600E2DD9BF" d:precision="string">-0.393375</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000080F4CDE3BF" d:precision="string">-0.618891</e>
										<e d:type="sFloat32" d:alt_encoding="00000060DF15E9BF" d:precision="string">-0.78392</e>
										<e d:type="sFloat32" d:alt_encoding="00000060234FA9BF" d:precision="string">-0.0494319</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000607FD9F53F" d:precision="string">1.3656</e>
										<e d:type="sFloat32" d:alt_encoding="00000040E0361040" d:precision="string">4.05359</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000001640" d:precision="string">5.5</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="168275">
							<ChildName d:type="cDeltaString">Cablight_Fireman</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Cablight.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000E0ADF3D1BF" d:precision="string">-0.280498</e>
										<e d:type="sFloat32" d:alt_encoding="00000060D4EED1BF" d:precision="string">-0.280202</e>
										<e d:type="sFloat32" d:alt_encoding="00000000A260ED3F" d:precision="string">0.918046</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000E0FB70E7BF" d:precision="string">-0.732542</e>
										<e d:type="sFloat32" d:alt_encoding="000000800AC7E1BF" d:precision="string">-0.555547</e>
										<e d:type="sFloat32" d:alt_encoding="000000C02B2DD9BF" d:precision="string">-0.393382</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000AD9E33F" d:precision="string">0.620244</e>
										<e d:type="sFloat32" d:alt_encoding="000000801B0DE9BF" d:precision="string">-0.78285</e>
										<e d:type="sFloat32" d:alt_encoding="00000040E04EA9BF" d:precision="string">-0.0494299</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000607FD9F5BF" d:precision="string">-1.3656</e>
										<e d:type="sFloat32" d:alt_encoding="00000000895B1040" d:precision="string">4.08939</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000001640" d:precision="string">5.5</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="367499">
							<ChildName d:type="cDeltaString">Ditchlight_R_Fl_FWD_UNLIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_UNLIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000060B81EE5BF" d:precision="string">-0.66</e>
										<e d:type="sFloat32" d:alt_encoding="00000000FED4FC3F" d:precision="string">1.802</e>
										<e d:type="sFloat32" d:alt_encoding="0000006066662140" d:precision="string">8.7</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="367525">
							<ChildName d:type="cDeltaString">Ditchlight_L_Fl_FWD_UNLIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_UNLIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000060B81EE53F" d:precision="string">0.66</e>
										<e d:type="sFloat32" d:alt_encoding="00000000FED4FC3F" d:precision="string">1.802</e>
										<e d:type="sFloat32" d:alt_encoding="0000006066662140" d:precision="string">8.7</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="16437">
							<ChildName d:type="cDeltaString">Headlight_R_Fl_FWD_UNLIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_UNLIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E1BABF" d:precision="string">-0.105</e>
										<e d:type="sFloat32" d:alt_encoding="000000E051B80E40" d:precision="string">3.84</e>
										<e d:type="sFloat32" d:alt_encoding="000000205C8F2040" d:precision="string">8.28</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="16463">
							<ChildName d:type="cDeltaString">Headlight_L_Fl_FWD_UNLIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_UNLIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E1BA3F" d:precision="string">0.105</e>
										<e d:type="sFloat32" d:alt_encoding="000000E051B80E40" d:precision="string">3.84</e>
										<e d:type="sFloat32" d:alt_encoding="000000205C8F2040" d:precision="string">8.28</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="17165">
							<ChildName d:type="cDeltaString">Headlight_R_Fl_FWD_DIM_UNLIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_DIM_UNLIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E1BABF" d:precision="string">-0.105</e>
										<e d:type="sFloat32" d:alt_encoding="000000E051B80E40" d:precision="string">3.84</e>
										<e d:type="sFloat32" d:alt_encoding="000000205C8F2040" d:precision="string">8.28</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="17191">
							<ChildName d:type="cDeltaString">Headlight_L_Fl_FWD_DIM_UNLIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_DIM_UNLIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E1BA3F" d:precision="string">0.105</e>
										<e d:type="sFloat32" d:alt_encoding="000000E051B80E40" d:precision="string">3.84</e>
										<e d:type="sFloat32" d:alt_encoding="000000205C8F2040" d:precision="string">8.28</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="367499">
							<ChildName d:type="cDeltaString">Ditchlight_R_Fl_RVS_LIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_LIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000060B81EE5BF" d:precision="string">-0.66</e>
										<e d:type="sFloat32" d:alt_encoding="00000000FED4FC3F" d:precision="string">1.802</e>
										<e d:type="sFloat32" d:alt_encoding="000000E0513821C0" d:precision="string">-8.61</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="367525">
							<ChildName d:type="cDeltaString">Ditchlight_L_Fl_RVS_LIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_LIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000060B81EE53F" d:precision="string">0.66</e>
										<e d:type="sFloat32" d:alt_encoding="00000000FED4FC3F" d:precision="string">1.802</e>
										<e d:type="sFloat32" d:alt_encoding="000000E0513821C0" d:precision="string">-8.61</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="20692">
							<ChildName d:type="cDeltaString">Ditchlight_R_WHITE_RVS</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_WHITE.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000060B81EE5BF" d:precision="string">-0.66</e>
										<e d:type="sFloat32" d:alt_encoding="00000000FED4FC3F" d:precision="string">1.802</e>
										<e d:type="sFloat32" d:alt_encoding="000000E0513821C0" d:precision="string">-8.61</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="20718">
							<ChildName d:type="cDeltaString">Ditchlight_L_WHITE_RVS</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_WHITE.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000060B81EE53F" d:precision="string">0.66</e>
										<e d:type="sFloat32" d:alt_encoding="00000000FED4FC3F" d:precision="string">1.802</e>
										<e d:type="sFloat32" d:alt_encoding="000000E0513821C0" d:precision="string">-8.61</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="367499">
							<ChildName d:type="cDeltaString">Ditchlight_R_Fl_RVS_UNLIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_UNLIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000060B81EE53F" d:precision="string">0.66</e>
										<e d:type="sFloat32" d:alt_encoding="00000000FED4FC3F" d:precision="string">1.802</e>
										<e d:type="sFloat32" d:alt_encoding="000000E0513821C0" d:precision="string">-8.61</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="367525">
							<ChildName d:type="cDeltaString">Ditchlight_L_Fl_RVS_UNLIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_UNLIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="00000060B81EE5BF" d:precision="string">-0.66</e>
										<e d:type="sFloat32" d:alt_encoding="00000000FED4FC3F" d:precision="string">1.802</e>
										<e d:type="sFloat32" d:alt_encoding="000000E0513821C0" d:precision="string">-8.61</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="15995">
							<ChildName d:type="cDeltaString">Headlight_R_Fl_RVS_UNLIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_UNLIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E1BABF" d:precision="string">-0.105</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</e>
										<e d:type="sFloat32" d:alt_encoding="00000080142E20C0" d:precision="string">-8.09</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="16021">
							<ChildName d:type="cDeltaString">Headlight_L_Fl_RVS_UNLIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_BRIGHT_UNLIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E1BA3F" d:precision="string">0.105</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</e>
										<e d:type="sFloat32" d:alt_encoding="00000080142E20C0" d:precision="string">-8.09</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="17269">
							<ChildName d:type="cDeltaString">Headlight_R_Fl_RVS_DIM_UNLIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_DIM_UNLIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E1BABF" d:precision="string">-0.105</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</e>
										<e d:type="sFloat32" d:alt_encoding="00000080142E20C0" d:precision="string">-8.09</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
						<cEntityContainerBlueprint-sChild d:id="17295">
							<ChildName d:type="cDeltaString">Headlight_L_Fl_RVS_DIM_UNLIT</ChildName>
							<BlueprintID>
								<iBlueprintLibrary-cAbsoluteBlueprintID>
									<BlueprintSetID>
										<iBlueprintLibrary-cBlueprintSetID>
											<Provider d:type="cDeltaString">MLWAudio</Provider>
											<Product d:type="cDeltaString">16-645D</Product>
										</iBlueprintLibrary-cBlueprintSetID>
									</BlueprintSetID>
									<BlueprintID d:type="cDeltaString">Rebuilt 38 Series\Enhancement\Lights\Flares\HL_FLARE_DIM_UNLIT.xml</BlueprintID>
								</iBlueprintLibrary-cAbsoluteBlueprintID>
							</BlueprintID>
							<Matrix>
								<cHcRMatrix4x4>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F0BF" d:precision="string">-1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000A047E1BA3F" d:precision="string">0.105</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000001040" d:precision="string">4</e>
										<e d:type="sFloat32" d:alt_encoding="00000080142E20C0" d:precision="string">-8.09</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcRMatrix4x4>
							</Matrix>
							<ParentNodeName d:type="cDeltaString"></ParentNodeName>
						</cEntityContainerBlueprint-sChild>
					</Children>
				</cEntityContainerBlueprint>
			</ContainerComponent>
			<ScriptComponent>
				<cScriptComponentBlueprint>
					<Name d:type="cDeltaString">DTG\GP38-2NSPack01\RailVehicles\Diesel\GP38-2\SOU\CommonScripts\EMD_GP38-2EngineScript_S</Name>
				</cScriptComponentBlueprint>
			</ScriptComponent>
			<CargoComponent>
				<cCargoComponentBlueprint>
					<CargoDef>
						<cBulkCargoDef d:id="47077">
							<Name d:type="cDeltaString"></Name>
							<TriggerBox>
								<cHcR3dBox>
									<Width d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Width>
									<Height d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Height>
									<Depth d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Depth>
									<Element>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
										<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
									</Element>
								</cHcR3dBox>
							</TriggerBox>
							<Capacity d:type="sFloat32" d:alt_encoding="000000000088A340" d:precision="string">2500</Capacity>
							<BulkFreightType d:type="cDeltaString">DieselFuel</BulkFreightType>
							<AnimationId d:type="cDeltaString"></AnimationId>
						</cBulkCargoDef>
					</CargoDef>
					<CargoBlueprintID>
						<iBlueprintLibrary-cAbsoluteBlueprintID>
							<BlueprintSetID>
								<iBlueprintLibrary-cBlueprintSetID>
									<Provider d:type="cDeltaString"></Provider>
									<Product d:type="cDeltaString"></Product>
								</iBlueprintLibrary-cBlueprintSetID>
							</BlueprintSetID>
							<BlueprintID d:type="cDeltaString"></BlueprintID>
						</iBlueprintLibrary-cAbsoluteBlueprintID>
					</CargoBlueprintID>
				</cCargoComponentBlueprint>
			</CargoComponent>
		</cEngineBlueprint>
	</Blueprint>
</cBlueprintLoader>
